Lupus-WD-
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Posts posted by Lupus-WD-
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Quote[/b] ]Par la mÄme occasion Wolf, les images de l'AMX me disent quelque chose ... tu ne sauras pas qui a fait ces screens par hasard ? ...salut ranny boy !
J'ai deniché les images de la section "screenshots" , je n'ai aucune idée des réalisateurs de ces formidables screens que je remercie !

...And the Tiger screenshot is mine,
I dont really care if my screenshots are used but... either i should be asked before, OR, if not asked permission, at least then the author should be clearly credited... hmmm
Now, also, it's more than advised that when you use third party screenshots you dont link them directly to their source host without aknowledgement from said authors, this is gross, and can be damageable as bandwidth isnt necessarilly free or illimited. You post on your behalf you should host the pictures you post.
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I was fiddling around with my OpFlashPreferences and changing lod detail and object texture resolution and all of a sudden some parts of the DXDLL stopped working (like the WATER REFLECTION!) and now I can't get it back.Not by turning the settings back, not by "reinstalling" dxdll.. nothing.
any sugestions?
make sure you have not deselected direct3d hardware T&L in flashpointpreferences...
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keeping the sunglasses at night, hmmm, talk about attitude :P
Addons : Meekong island, Seb nam pack 2... using DXDLL, no edit
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Where can I buy a super computer so that I can be like you guys?its called photoshop

I suppose the question is not addressed to me as, the only things i do is cropping/resizing and sometimes adding some logo/text in the image...

..And also because i dont have a super computer

edit : Addons = Tow choctaw + seb nampack 2
screen taken while playing the demo mission from TOW
real time visual processing : DXDLL 1.0
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@ July 18 2004,04:02)]I especially appreciated how you reacted fast to release a fix [...], even before i could report ;)2 thumbs up...

As i said a few minutes earlier




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downloading 1.3 now, in the meantime...Very good addons CBT team,
I wanted to tell you how i appreciate the serious 3d modeling you make and as far as i could see with all proper attention to NORMALS

I especially appreciated how you reacted fast to release a fix to this turret basket, even before i could report ;)
2 thumbs up...
edit: typo
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weird angle... mirage2000 and nogo2004 :

And for something completely different :
A little bit of vietnam again




Very compressed jpg, but well, that's the rule... and it's ok ;P
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All bis would have to do now is a way that players can have several custom faces in their users/name_of_player/ folder, like fface.jpg which would be automatically used when one is assigned a female character... i hardly imagine how it would be weird to have a bearded female character, and i hate when one cant have their custom face but a standard one...
as is, i cant see how alternate custom faces could be seen by other players in a mp game...
too bad they did not think of that, could be so usefull not only for gender change, but to have different camo faces available...
Nice model anyway Cassie, better than my poor attempt at only making women faces used on a male body ;P


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addons: nogova 2k4 + ofrp's mirage 2000 (to be released)
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also im curious how lupus edited his dxdll, lupus do you care to share it with us or does somebody else know how to hexedit it ?i can think of getting the checksum of the current textures & from tex´s i want to reflect water, then searching for the original check# with hex editor in the dll and replacing it with the new checksum

anythhing more possible by editing ?
I use a different textures\waterbump.png texture

derived from data\specular_dx.paa
+
my own personal mod with custom materials and specular highlight in which water color and highlights are slightly modified (without any modification to the textures)
Yes, I suppose you could hexedit or reverse engineer dxdll to match the checksum with another texture than regular ofp water, but that's not what i did, and i am not too sure keg and feer would agree ;P
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about the disappearing helos when hit :
I tested without ECP and couldnt reproduce the bug, i did not have that bug with ECP ALONE, considering it only occurs when UI is off, it's something going wrong between ECP and DXDLL... let's wait for next ECP release and see if it still happens ;)
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Object Reflections doesn't seem to work when you play on dedicated server. No Soldiers, Vehicles or Trees reflected but Terrain is visible in water. Is it a Sync/Lag issue?Did anyone try this and had the same result?
maybe its a similar issue as the one i experienced with specular highlights in mp...
After you have spawned in the mission, try to alt tab to desktop then back in game and see if it works again...
Unfortunately i cant test that as i dont know why but when i alt tab to desktop i can no longer alt tab into the game or it simply quits...
tell us if it works...
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Addons: Klink's fisher boats, tonal island, unreleased modified version of Biz' Tiger helicopter + dxdll - edit
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i noticed a weird bug, i havent read about it before... but well, maybe i missed some posts :
While flying choppers i was taking shots and being damaged, from sometimes, while i heard a bullet hit the hull the helicopter cockpit would completely disappear, i tested in third person view, the whole helicopter was disappearing from time to time when being hit...
after some testing, and being shot down i noticed that the helo had completely vanished from the death cam view, only its shadow was showing...

.. as i went back to drawui=1, here's what i saw :

looks like for some reasons dxdll sometimes "thinks" that the vehicle one is flying in is part of the ui (as it thinks that lense flares are...) and hides it...
NB: the smoke is removed too, and as a second thought, i was using ECP which includes some smoke scripts triggered by some eh when hit... does dxdll remove some types of graphics (2d?, decals ? ) or when they're close to the pov ?
does anyone else experience that ? does someone have enough time to further test with and without ECP ?
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@ July 15 2004,03:37)]Hi gotta say I love this little "mod" for OFP, makes riding in the zodiac more fun. But I seem to have a problem when post processing is enabled, everything is fine in game except for a large FPS drop.... i'm talking about 8-10 FPS drop from 25 or 30 FPS. Also after leaving the game and comming to the main OFP screen the intro anim for whatever island i was on is all messed up.... Everything appears black and models disapear and reapear for instance the FDF flag pole in the 1st intro screen. But once I get in game everything is fine except when I drown or crash into the water...... half of the screen turns black where the reflecting water should be and the other half shows the sky I tried without post processing on and everything was fineSYSTEM SPECS:
DELL DIMENSION 8300
PENTIUM 4 3.0 GHZ CPU
WIN XP PRO
PNY VERTO GEFORCE 4 TI4400 128MB GRAPHICS CARD
SOUNDBLASTER AUDIGY 2 SOUND CARD
2 HARD DRIVES 1 80 GIG AND 1 160 GIG WITH ENOUGH SPACE ON THEM
CD R/W AND DVD R/W DISK DRIVES
baz, baz, baz...
try disabling "sharpen user interface", text will be a little (a lot ? ) blurred but the main ofp menu screen with anims should be ok...
;)
give feedback if it has worked or not...
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nice to see an update to this tool,
I still found some issues that will hopefully be fixed on a later issue :P
I have noticed that for some reasons, some components are faulty after a conversion (most certainly the reason why some animations are faulty), i've first noticed that on a human model where the osobnost component was no longer pointing at the head and hands of a model. I then noticed similar problems on other components, other models...
Second problem, so far, it seems that saved mlod completely lose the normals sharpening (polishing).
nevertheless, great to see this tool improving and being developed, it's still very informative as is and hopefully will be even better next time
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French Fennec (OFRP) to be released... one day ;)
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tow choctaw + ebud ilo + nampack + dxdll - edit ;)

st david island + dmx nogova police + dxdll - edit


Tonal island + Ofrp fennec (to be released) + dxdll - edit

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oh, what a surprise .. a pic without reflective water ..
huh, my screenshots were using dxdll, but i was not part of the reflective water flood ;P

...that is..

..until NOW

ADDONS: St David Island/ DMX Nogova police stuff and own personal fixed versions of GAZ cars (all normals polished)
[Totally unedited, using Dxdll]
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same size, less compressed ~300kb version.
smaller version:

totally unedited ones:



ADDONS: Nogova 2004, Tonal, OFrP helos, dxdll
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first,
great addition keg and feer...

Only problem i have it the impossibility to come back from an alt-tab. i'll investigate that later.
Otherwise, maybe you've noticed "detail_dx.paa" and "specular_dx.paa" in data\ couldnt they be used for detailmap and bumpmap, and recognitions of textures/surfaces ?
.
Now i also have wondered about those "detailmapFactor" and "bumpmapFactor" for a long time now.. are they actually used, is it possible to modify them or intercept their values ?
and what about "misc\waveBumpMap.paa" ?
...hmmm just wondering ;)
anyway, glad to have that dxdll thingie, i finally can fine tune the ambiant colors and lighting out of this weird greenish bis light as reflective water is not what i appreciate the most in dxdll but all the other stuff... ok, ok, reflective water is fun too, but i dont have the hardware to make it nice and fast ;P
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...thanks to keg, unedited pictures look more edited than edited ones used to ;)
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Playing with the new toy, nvg+keg's enhancement+ch34

I know it's flashy, but it's experimental ;P
and still playing with nvg, keg's dxdll and a french vbl...

French addons
in ADDONS & MODS: COMPLETE
Posted
AND, BTW,
the tiger on the screenshot is my private version of it, it's resized, has some modified textures on some parts, the gunner and pilot animations are changed, the normals are polished from scratch and there's some custom materials on it... so this screenshot is not really representative of what's in the linked archive. Be warned...