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L00s3r

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Posts posted by L00s3r


  1. Ok, I've been working on this weapon. It's for the mech crew  tounge.gif  So, it's a bit "sci fi", actually not at all biggrin.gif . The only problem is that I can't find any good textures for it... So, if theres someone who want's to help me, let me know!

    BTW, this is my first O2 model  wink.gif


  2. I have this problem, I'm trying to get a sniper to stay in a bush. Well I have meneged to get him stay still and lie down, but he won't shoot. I tried to put a waypoint, but no. And another prob, when he lies down he turns towards north... And then the last question: What is the command that makes a soldier 'hold fire' and 'open fire'.


  3. I had the same problem. Put this as the last lines, that should work.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera cameraeffect ["terminate", "back"]

    camdestroy _camera

    exit<span id='postcolor'>

    P.S. Don't thank me thank Junker hes the one who told me to do that  biggrin.gif


  4. Ok, I made this camera script where the camera goes in a tent and shows off the weapons inside. The problem is when it has shown the last weapon it just stays there... It is supose to go pack to the players eyes where it belongs to... but no, someone please tell me what is wrong with this camera sript:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">titlecut ["","black in",10]

    _camera = "camera" camcreate [0,0,0]

    _camera cameraeffect ["internal","back"]

    ;=== 14:35:31

    _camera camSetTarget [101575.26,7234.55,25.93]

    _camera camSetPos [1588.28,5620.99,1.40]

    _camera camSetFOV 0.664

    _camera camCommit 0

    @camCommitted _camera

    ;=== 14:35:45

    _camera camSetTarget [-43360.16,-69077.02,-48956.33]

    _camera camSetPos [1595.16,5621.10,1.40]

    _camera camSetFOV 0.664

    _camera camCommit 5

    @camCommitted _camera

    ;=== 14:36:22

    _camera camSetTarget [1898.42,70262.93,-76272.84]

    _camera camSetPos [1599.25,5621.25,1.14]

    _camera camSetFOV 0.664

    _camera camCommit 5

    @camCommitted _camera

    ;=== 14:36:30

    _camera camSetTarget [-15465.40,88723.02,-52918.80]

    _camera camSetPos [1599.06,5622.16,1.14]

    _camera camSetFOV 0.664

    _camera camCommit 5

    @camCommitted _camera

    ;=== 14:36:42

    _camera camSetTarget [-5374.92,74651.54,-71990.57]

    _camera camSetPos [1597.20,5621.90,1.14]

    _camera camSetFOV 0.664

    _camera camCommit 5

    @camCommitted _camera

    camdestroy _camera

    exit<span id='postcolor'>


  5. Is there any animators who can use the OFP-animator...? I would need help with my mecs, I have the models ready, but no textures and I haven't made a addon before so if theres someone who want's to help me (with the animations), let me know.


  6. How do I Get an MG in to a bunker. I have tried the getpost command, but it doesen't seem to work. I have tried this too:

    I planted the MG over the bunker in the editor, and putted this in to its init:

    this SetPos [getPos this select 0, getPos this select 1,(getPos this select 2) + 0.5]; this setunitpos"UP";

    I haven't got the best english   tounge.gif

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