L00s3r
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Posts posted by L00s3r
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Ok, thnx, but how can I make the siper to hold fire? Because now he shoots too early.
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I have this problem, I'm trying to get a sniper to stay in a bush. Well I have meneged to get him stay still and lie down, but he won't shoot. I tried to put a waypoint, but no. And another prob, when he lies down he turns towards north... And then the last question: What is the command that makes a soldier 'hold fire' and 'open fire'.
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I had the same problem. Put this as the last lines, that should work.
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera cameraeffect ["terminate", "back"]
camdestroy _camera
exit<span id='postcolor'>
P.S. Don't thank me thank Junker hes the one who told me to do that Â

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THANK YOU! I spent the whole day trying to figure that out Â

Él saviour Junker! I worship you!

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Ok, I made this camera script where the camera goes in a tent and shows off the weapons inside. The problem is when it has shown the last weapon it just stays there... It is supose to go pack to the players eyes where it belongs to... but no, someone please tell me what is wrong with this camera sript:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">titlecut ["","black in",10]
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal","back"]
;=== 14:35:31
_camera camSetTarget [101575.26,7234.55,25.93]
_camera camSetPos [1588.28,5620.99,1.40]
_camera camSetFOV 0.664
_camera camCommit 0
@camCommitted _camera
;=== 14:35:45
_camera camSetTarget [-43360.16,-69077.02,-48956.33]
_camera camSetPos [1595.16,5621.10,1.40]
_camera camSetFOV 0.664
_camera camCommit 5
@camCommitted _camera
;=== 14:36:22
_camera camSetTarget [1898.42,70262.93,-76272.84]
_camera camSetPos [1599.25,5621.25,1.14]
_camera camSetFOV 0.664
_camera camCommit 5
@camCommitted _camera
;=== 14:36:30
_camera camSetTarget [-15465.40,88723.02,-52918.80]
_camera camSetPos [1599.06,5622.16,1.14]
_camera camSetFOV 0.664
_camera camCommit 5
@camCommitted _camera
;=== 14:36:42
_camera camSetTarget [-5374.92,74651.54,-71990.57]
_camera camSetPos [1597.20,5621.90,1.14]
_camera camSetFOV 0.664
_camera camCommit 5
@camCommitted _camera
camdestroy _camera
exit<span id='postcolor'>
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Thnx!

How can I forgot a thing as simple as that...*slap* stupid me *slap*

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Ok, how do I get a trigger to activate ONLY by the player?
This must be one of the million times asked question Â

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Thnx m8!

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Ok, I have a problem with the music volume... I putted my own music to OFP put its pretty quiet and you start in a copper Â
So, how do I change the volume? I tried: setmusicvolume, but it didnt work =I
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WHY does everyone always sucseed to make me feel like an idiot?? Â

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Hmmm....
I didn't get the script to work... 
The problem is this: I did everything that you had wrote. Started the game, and then, nothing, the weapon didn't show up...

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Ok, I found it.
Thnx! 
P.S. I tried to search this whit: weapons on ground. But it didn't find that topic Â

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Ok, is there any way to place weapons on ground...?

And if this is possible, could someone tell me where could I find the BAS ranger/delta soldiers weapon names?

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Is there any animators who can use the OFP-animator...? I would need help with my mecs, I have the models ready, but no textures and I haven't made a addon before so if theres someone who want's to help me (with the animations), let me know.
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I mean like if i shoot a tank or on the ground the explosion. Or if i shoot a soldier the blood that comes from him.
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Is there a tutorial for chanching the "hit effect" or what ever you might call it..

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Is there a tutorial for usage of the WRP Edit? If there is, could someone tell me where can I find it.

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Like M2 or something like that. I have an addon for MG42 or something, I would like to have a MG42 in a bunker.
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How do I Get an MG in to a bunker. I have tried the getpost command, but it doesen't seem to work. I have tried this too:
I planted the MG over the bunker in the editor, and putted this in to its init:
this SetPos [getPos this select 0, getPos this select 1,(getPos this select 2) + 0.5]; this setunitpos"UP";
I haven't got the best english Â

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Or then the P3D Texture Swap Utility, when I go to the open folder an try to open the p3d file, says Owerflow!!!!!!!!!!!!!!!!!!!!!! PLEASE SOMEONE HELP ME!!!!!!!!!!!! WHAT SHALL I DO??!
Â
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Or then it says Owerflow!!!!!!!!!!!!!!!!!!!!!! PLEASE SOMEONE HELP ME!!!!!!!!!!!! WHAT SHALL I DO??!
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My P3D Texture Swap Utility Keeps TILTING! Someone tell me why... please... It tilts and when I press Ctrl+Alt+Del It says texturep3d (not respanding)
What shall I do? -
I found it! But my P3D Texture Swap Utility keeps tilting. Every time I get in the part of the tutorial where I must use  P3D Texture Swap it TILT's. When I press Ctrl+Alt+Del It says texturep3d (not respanding). Wath's the problem???

Textures
in OFP : O2 MODELLING
Posted
Ok, I've been working on this weapon. It's for the mech crew Â
 So, it's a bit "sci fi", actually not at all
. The only problem is that I can't find any good textures for it... So, if theres someone who want's to help me, let me know!
BTW, this is my first O2 model Â