LauryThorn
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Everything posted by LauryThorn
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sandman @ Aug. 15 2002,22:53)</td></tr><tr><td id="QUOTE">"If U see the flash, it´s already too late..." Too late for what? Bedtime? Dinner?<span id='postcolor'> Too late to take cover?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ Aug. 16 2002,10:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedRogue @ Aug. 16 2002,00:19)</td></tr><tr><td id="QUOTE">Get a CD burner.<span id='postcolor'> No spare cash I need a motherboard and processor as it is!<span id='postcolor'> Get a job then!
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To all of you who say that they don't like Russians being the bad guys. I won't post a link, because this site contains some pretty harsh material, but type "cecenonline" in Google, and check out that site, just to get perspective.
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Where? Your link just gets me to "download demo" page?
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Avon lady's original ofp demo nostalgia mission
LauryThorn replied to MarkShot's topic in OFP : MISSION EDITING & SCRIPTING
In 90% of those missions, I get the message "Can't load mission", but that means only the intro. The missions themselves work just fine, I haven't tested them with Resistance, though. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Acctually "if you see the flash its already too late" refers to the heat flash of a nuclear explosion. Because if you see the flash you're probably not dead acctually but certainly theres a possiblility.<span id='postcolor'> Could be true, but I think that that refers to a muzzle flash of a gun. If you see the flash, then the bullet is going to smash you in the matter of microseconds.. My personal opinion on name "flashpoint" is that it means, that things are starting to explode, not literally. Like the war is beginning or so.
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From BBC: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> People have begun to breathe more easily in the Czech capital, Prague, as the Vltava river began to recede overnight without flooding the Old Town. <span id='postcolor'>
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I think that soldier's duty is to follow orders, whatever they may be. That is teached in every military that I know of. It would all go to hell if every poor infantryman would start to look "at the big picture". if you CO yells at you and orders you immediately to climb in to a tree, then you should do that and perhaps ask the questions later. In Finnish army, if some command seems to be unlawful or harmful for the soldier, then the soldier asks the superior for a written order. Then the soldiers follows the order, and the righteousness of that order is investigated later. EDIT: I would like to bring this thought in here again: Has someone blamed the soldiers of Rome for killing Jesus?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Alpha Green(SUMA): All, board boat. (rest of BIS team): Roger.<span id='postcolor'> Let's just hope that they have fixed the annoying "NEGATIVE!" bug then!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Doesn't that kinda screw up the whole mission editing thing??? <span id='postcolor'> No, since that quote refers to "the Program", so you are not allowed to create another software that uses "the Program". Correct me if i'm wrong.. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> As i said it depends on your local laws. I don't own the COPYRIGHT to the software i buy, but i own the SOFTWARE. I know that this is not true in e.g. the USA, where you just LICENSE the game but it's true here. Luckily the US laws don't apply for the whole world. <span id='postcolor'> No, no, no! Have you read the license? It very clearly states that "you have a limited use license", and any local or US laws have nothing to say about that. If that licensing would apply only in the US, then why would a company from UK even use that kind of license? Once you've installed the game, you have agreed to the license. Most software, with the exception of freeware, is owned by its author, and the user just has the license to use it. I suggest that you read the boring licenses before using the games/operating systems/programs you have bought.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Doesn't that kinda screw up the whole mission editing thing??? <span id='postcolor'> No, since that quote refers to "the Program", so you are not allowed to create another software that uses "the Program". Correct me if i'm wrong.. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> As i said it depends on your local laws. I don't own the COPYRIGHT to the software i buy, but i own the SOFTWARE. I know that this is not true in e.g. the USA, where you just LICENSE the game but it's true here. Luckily the US laws don't apply for the whole world. <span id='postcolor'> No, no, no! Have you read the license? It very clearly states that "you have a limited use license", and any local or US laws have nothing to say about that. If that licensing would apply only in the US, then why would a company from UK even use that kind of license? Once you've installed the game, you have agreed to the license. Most software, with the exception of freeware, is owned by its author, and the user just has the license to use it. I suggest that you read the boring licenses before using the games/operating systems/programs you have bought.
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Or one suggestion if you have only $400: Try to find a used guitar. They can be real treasures sometime..
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Problem is that is the cutscene for a mp mission.<span id='postcolor'> Oh, I didn't figure that! Usually AI uses NVGoggles if it's dark. But, I know practically nothing about MP missions..
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Maybe in OFP2 or 3 well get it from the Russian perspective.<span id='postcolor'> Well, I wouldn't be so sure. BIS is from Czech. i'm not sure whether the game developers, but at least their parents have witnessed russian occupation. So maybe this game might reflect the way they see Russia. And I see Russia that way, 'cause, look what's happening for example in Chechnya! Well, just my two cents..
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Maybe in OFP2 or 3 well get it from the Russian perspective.<span id='postcolor'> Well, I wouldn't be so sure. BIS is from Czech. i'm not sure whether the game developers, but at least their parents have witnessed russian occupation. So maybe this game might reflect the way they see Russia. And I see Russia that way, 'cause, look what's happening for example in Chechnya! Well, just my two cents..
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When you make a cutscene in the editor, one unit on the map is "you", I mean, the "player". If you give that unit NVGoggles and he uses them, then the screen will turn green, with no "noise" as you said. And, if you want to return to normal view, you have to remove the NVGoggles from the player. HTH.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Is Ovation good?<span id='postcolor'> It's good AFAIK, but isn't it quite expensive? I've never had acoustic-electric, but I've heard that Epiphone guitars are pretty good and affordable in that field.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Which is exactly what I said.<span id='postcolor'> Yes I know that! I was trying to be a bit more specific, since he said: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I am rather new in camera scripting.<span id='postcolor'> and therefore it is possible that he doesn't know how to "terminate the cam".
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Could you use some kind of variables to indicate whether you have already added that action to a specific soldier/player? Like DoItAddedtoP1 and so on?
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Oops.. I did not read the question properly.. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Terminate the camera,<span id='postcolor'> You can do that like I described in my earlier post. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> End=true workaround to set a variable to true, and have a trigger end the cutscene/intro when that condition is met. <span id='postcolor'> Put a line cutscene_over = true in the end of you cutscene. Then make a trigger with condition cutscene_over and make that trigger to be of type "End 1" (or whatever End..) That should do the trick.
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Maybe it could be someone's avatar or signature? You can turn those off in your control panel.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Now your being a smart@ss again. Just quit while your ahead (even though you aren't very far forward).<span id='postcolor'> If I irritate you, then I have to apologize. Honestly, that was an idea, I was not being a smartass. And yes, I'm done with this thread since I've said what I have to say about this issue. But just look at the topic, and even more, look at the sub-topic. It's not just grammar or me being 'pedantic'..
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I heard somewhere that you can sort of hypnotisize yourself if you stare in the mirror long enough. It's worth a try if you want something freaky.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">And then someone will have to kill him for being a killer And then someone else will have to kill his killer for being a killer killer killer. Ahem.<span id='postcolor'> Well yeah. But for the last killer there will be no killer, because all other people have been killed. But! He has to commit suicide, because he is a killer, and you have to kill the killers. /me gets some more coffee
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">he wants to kill them for being killers.<span id='postcolor'> If we kill all the killers, then who is going to be left? The last one who picks up a stone, right?