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LightBringer

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Everything posted by LightBringer

  1. LightBringer

    How low do you fly?

    I always fly between the trees, rocks, valleys, etc. As as I can, to avoid radar contact. Even with planes. If you practice, you can fly with anything anywhere... To quick troop dropdown, I always fly between the trees, and I go up to 50-55 if dropzone is coming. Then everybody jumps out, and lands safe. If they have shoot, I'll be waiting for them at respawn position hovering above the ground ~10cm.. CU! Happy New Year!
  2. LightBringer

    1.91 beta

    By the way there isn't a report position command if you want to reply your position to the commander. Why? Why only the AI can say this? cu!
  3. LightBringer

    Addons you want

    Don't forget the EAST side!! Most of the addons made for the WEST... They don't have any chance if they don't got new units.
  4. LightBringer

    Mi26 0.9b

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paladin @ Dec. 29 2002,03:18)</td></tr><tr><td id="QUOTE">Hawk made one with opening rear, and side door. Â They you can also open the cockpit door from the inside. Â But it looks like he used your model and edited it. Â The link to the file isnt working right now but here are some pics. Pic 1 Pic 2<span id='postcolor'> I know, but this has really ugly textures... Thats why I ask Stalker for a version, with openable doors. Or the other guy should make much better textrures, then we can use his helo. CU: LightBringer ...KABOOM!
  5. LightBringer

    Mi26 0.9b

    Hi, just askin', whats about these helos? Stalker are you plan to make a version, which has openable back door? It would be really nice, because your textures looks really nice.. CU: LightBringer ...KABOOM!
  6. LightBringer

    Ita tornado v1.1 released

    If I drive and the AI is the gunner, then the MW-1 is useless... The AI just can't use it, it drops the shells way before the target... CU: LightBringer
  7. LightBringer

    "fighting omars" f/a-18c

    Are you planning to make the VFA-136 "Knight Hawks" painting? CU: LightBringer
  8. LightBringer

    Remove a trigger

    YEAAAH!! After a lot of hours with the help of Red's hint i do it! So you write a good idea, but you didn't noticed, that i need another trigger, which sets the lightsoff to zero in default! Buf after i tryed it it works! Now i can make a city with an electronic relay, if which is destroyed, there aren't any lights! YEAAH! Thx for the hint!
  9. LightBringer

    Remove a trigger

    Nobody knows any possible version which solves this problem? I tried it today all day long, but found nothing..
  10. LightBringer

    Remove a trigger

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ Dec. 26 2002,21:02)</td></tr><tr><td id="QUOTE">In the onactivation field of trigger C put: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">lightsoff = 1<span id='postcolor'> In the condition field of B put: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">This (or what ever you had in it before) && lightsoff == 0<span id='postcolor'> That will stop Trigger B from activating when C has been activated. RED<span id='postcolor'> Not working. By the way i use triggers like this: Trigger A: Activation: Anybody present (multiple times) condition: this on activation: Object 706 switchLight "Off"; Object 707 switchLight "Off"; Object 708 switchLight "Off"; Object 709 switchLight "Off" Trigger B: Activation: anybody present (multiple times) condition: this on activation: Object 706 switchLight "On"; Object 707 switchLight "On"; Object 708 switchLight "On"; Object 709 switchLight "On" Trigger C: Activation: static buildin not present (once) condition: this on activation: Object 706 switchLight "Off"; Object 707 switchLight "Off"; Object 708 switchLight "Off"; Object 709 switchLight "Off" So, there isn't any command which deactivates Trigger B? Because I can't use your version.. Thx.
  11. LightBringer

    Airport lights

    Thanx! I never textured before for this game, but I try it.. If i finished, and it works, i put a link to here...
  12. LightBringer

    Airport lights

    Hi, someone should make little lightsources with dim light (not like those 10000W streetlights in the villages), in the colours of green, red, blue and white. You should add a small stand for it. And I also like to see some white lamps which are stands on a red-white painted pole (it should be 1,5 m heigh). I would really apreciate if someone makes all this for us, to bright up the runways, taxiways, and make some line up lights! CU: LightBringer
  13. LightBringer

    Remove a trigger

    Hi, i'm on my way to make a city power electric generator. I got the building for it (i used the mechanic building). So, now i made three triggers. Trigger A: switches off all the lamps in the city. Trigger B: switches on all of the lamps. Trigger C: check if the generator is present (not destroyed), and if it get destroyed it switches down the lights. The question: How can is deactivate the trigger B, when Trigger C is true? Thanx!
  14. LightBringer

    Looking for mig-29 expert.

    You can flip around a penny with the mig29... Exept the electronics this is one of the best planes at its era..! Much faster than most of the USA comparisons and it has a really good maneuveribility. CU: LightBringer
  15. LightBringer

    Airport lights

    Hi, I really would like to see someone make for me these things. And one more thing. If someone make all of this, pls. make it with as dim light as small are they, and it should be really good, if they act like lampposts, not like fireplaces. Then i got the chance to make them light only in the night and use them to CTI missions, etc. Thx, by: LightBringer
  16. LightBringer

    Ita tornado v1.1 released

    Er... another thing.. Isn't there any chance to get the outlets work? There should be some way to make fire in it, or something what looks like fire, when engine is on... Thx. By!
  17. LightBringer

    Ita tornado v1.1 released

    One more thing, the MW-1 version is not working at me... I mean, it won't fire. (If i try it with the AI it freeze me out.) CU!
  18. LightBringer

    Zu 23-2

    Hm, make one without radar, with the same modell, and make another with a radar, but put down near to it a little moveable (rotating) radar. There should be some older not too big russian radars... (hehe lol) cu. ps: plz. dont forget to make two muzzle flashes... or somehow plz. make them changing.
  19. LightBringer

    Zu 23-2

    Hm, make one without radar, with the same modell, and make another with a radar, but put down near to it a little moveable (rotating) radar. There should be some older not too big russian radars... (hehe lol) cu. ps: plz. dont forget to make two muzzle flashes... or somehow plz. make them changing.
  20. LightBringer

    Ita tornado v1.1 released

    OMG!!! This plane is the best ever downloaded to OFP!!! Really nice work! This is the first plane, which is easily controllable even at ground! Nice weapons, and really good interrior. The flares are nice, too! Is it possible to make the wings fold back like the real Tornado can do? Do you plan to make desert camo, too? (I saw a really nice desert camo in a book on an IDS.) Thanx for this really nice work, and i'm looking forward all of the possible updates for this plane. Er, one more question. Is there a way, to put the planes down on a map with opened cabin doors? Thanx, by: LightBringer
  21. LightBringer

    Zu 23-2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Dec. 25 2002,01:39)</td></tr><tr><td id="QUOTE">The tunguska only fires from one place but have muzzle flashes from both barrels.<span id='postcolor'> That would be enough for me..
  22. LightBringer

    Zu 23-2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Dec. 25 2002,01:39)</td></tr><tr><td id="QUOTE">The tunguska only fires from one place but have muzzle flashes from both barrels.<span id='postcolor'> That would be enough for me..
  23. LightBringer

    Zu 23-2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Dec. 25 2002,00:45)</td></tr><tr><td id="QUOTE">Both cannons on the Tunguska addon fire simultaneously, or am I confusing muzzle flash and tracer fire?<span id='postcolor'> Yepp, i think the same... as i remember tunguska fires with both of the guns... (even if its a visual thing)
  24. LightBringer

    Zu 23-2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Dec. 25 2002,00:45)</td></tr><tr><td id="QUOTE">Both cannons on the Tunguska addon fire simultaneously, or am I confusing muzzle flash and tracer fire?<span id='postcolor'> Yepp, i think the same... as i remember tunguska fires with both of the guns... (even if its a visual thing)
  25. LightBringer

    Zu 23-2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (fighter @ Dec. 24 2002,21:48)</td></tr><tr><td id="QUOTE">We will put your new version of ZU-23 on our page again.<span id='postcolor'> Plz. put the link here, too!
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