KingLouie2
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AI Fire Countermeasures
KingLouie2 replied to KingLouie2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Fantastic! Thank you -
Hi Guys, Have searched high and low but found nothing. Basically I will tell you what I am going for and I am sure someone will be able to help :-) I want an A-10 to fly over a compound and fire a countermeasure, then activate the radio to confirm the target (being the compound). The A-10 to return hot and unleash fury on the blighters. Basically I can do everything else but can't find any information on getting and AI controlled aircraft to fire countermeasures. Can this be done? Thank you for your help Louie
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AI Helo landing
KingLouie2 replied to KingLouie2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmmm, so I tried using a loop on the getpos but the heli simply jumps along it's path. Not really what I am looking for. Looks like I am going to have to learn about the UnitCapture procedure then :mad: Artificial Intelligence my arse! -
AI Helo landing
KingLouie2 replied to KingLouie2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks kyfohatl I will try this tonight and let you know. I had tried something similar before - putting a getpos command into the "transport unload" waypoint but the heli would do it's turny thang, get to ground and then jump to that pos (not good). With your code am I right in thinking that it will stop once the transport has been unloaded? I only want it to remain in that position during the landing. Whilst neokika's option does look the best it is far too complicated for my simple mind. It does make sense but putting it into practice would just confuse the life out of me. -
AI Helo landing
KingLouie2 replied to KingLouie2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for your reply, Sorry I should have mentioned yes I am using invisible H. The heli will often land on the pad what I am specifically talking about is the landing process of the AI. It will come to a hover and then for some reason change the azimuth (direction) to a random point not relating to either the direction it came in from or the direction of the next waypoint. I want it to land in the direction it was traveling, a simple request one would think.... Am I doing something drastically wrong here? Is it something to do with where the waypoint(s) of the squad(s) in the chopper? Wind direction? -
Hi All, Firstly sorry if there is indeed a subject similar already but I have trawled the Internet for about 4 months now periodically and doesn't seem like anyone has the answer or has indeed asked the question: What effects AI direction when "landing" to unload transport? Basically I am getting a transport helo to insert guys into a remote LZ but everytime the helo comes in to land it will change it's heading whilst in the hover (why!?). I do NOT want this to happen. I have acheived it by using a lot of timed waypoints, flyinheight, and group eject but whilst the flight itself looks good the unload is rather messy to say the least!! I have tried using Mando's Heliroute but I am no good with stuff of that sort I am sure someone might be able to point out specifically what Mando does to achieve it though??? Oh and I tried using GetPos but that just flings the aircraft round instantly, not the realism I am trying to achieve here..... Thank you