Kerry
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Everything posted by Kerry
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Hello again, So i am trying to make it so that when a player hits Radio Alpha (doesnt have to be Alpha), a sound clip is played, as if we screamed it (locally?). I know how to make it so that once a player enters a zone, then "a1 say ["Allahakbar2",5]; on the activation. But I want to make it so that any East player can just go to their radio to yell it. Thanks in advance.
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Everythings looking great! keep up the good work! Suggestion: Check out Gnats addon/script in which the passengers can shoot their weapons! You should do this to an SUV or LandRover. Even though theyre not UK Forces, I believe theres many different PSD Companys from the Uk in Iraq and Afghan. It would be nice to have a proper Contractor vehicle out there. Anyways. You guys are doing great! Please keep it up! hopefully you can get it over to ArmA2 when it comes out.
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Just to try and help (These may not even be the correct Mosque. Some of the pics look like the same, but only have 1 minaret, maybe its just different camera angles, or a totally diferent mosque. It seems to be Al-Kulafas mosque) http://staff.washington.edu/atfyfe/war/58-FallujahMosque.jpg http://static.panoramio.com/photos/original/6903038.jpg http://media.photobucket.com/image....jpg?o=2 Crappy pics: http://static.panoramio.com/photos/original/3879479.jpg
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Hi, me again. I was wondering if anybody could help me with a script. I would like there to be an action on only specific civilians, in which you can ask if they have seen a unit (say T1), and if they have, then a marker would appear on the map revealing the current position of T1, but would not update after that. Also, the action can only be used 1 time per unit. Sometimes the civis can say "No, havent seen him", or "Yes,blah blah blah"( in local chat). Or even better, have the position be reaveled to the Blufor, only if a Civ has seen the unit T1 in person. Thanks for your time! any help will be apreciated.
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beautifull machine! have fun with these in the Desrt Wasteland, with Taliban. Thanks man
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Do you think if you cant get this mod out in the next month or two, can you release the Mamba(I think) as a standalone? Ive been waiting for it for sometime.
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Hi, I do not know how to write ArmA script files, sqs or sqf. So I was wondering if somebody could help me with this one. I am trying to find, or make, a script in which as a specific unit(s) picks up a weapon, he will die, or the weapon and ammo will atleast be deleted. The only thing, if anything, they could carry would be ACE medical suplies. If you are in the mood to play Mommy, then baby me threw this . otherwise, please just explain it! Â But the playing Mommy is welcome! Thanks for you're time!
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Civi dies as he picks up a weapon
Kerry replied to Kerry's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks man! -
The Lost Brothers -Isaac and Ishmael Mod
Kerry replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Addons are looking amazing guys! Keep it up! Question: Are there any plans for an Island from you guys? Maybe a small area of Gaza? Anything? If not, I would suggest it. U guys are doin great. -
Why would there be women taliban? Isnt Taliban ideology a little bit.. against, women? I think a Muslim women with her correct outfit would be cool. her face covered and stuff.
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Im loving these taliban units. Suggestion: I Noticed the quest for new or different sounds earlier in this thread. They are not Pashtuns yelling them, but it is Arabic. In a video on youtube called "Cowardly Fight in Iraq", in which it appears to be some kids fireing RPGs, and machineguns against a US foretified bunker. They got some good "Allahu Akbars, takbeers, and that sort of stuff. keep up the good work.
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Its me, again. 1. I was just wondering if there was any simple way to limit the number of bombs that you are able to drop with Mando's Bombs script, per mission, or per few minutes. I'm using the mandos_bombs_map mission that comes with the set of  5 or so missions. The mission in which you need to call the radio, and single click on the map in order to drop a bomb. 2. Also, is there a way to group a trigger to only 1 unit, so that no other unit can se the "Radio Alpha" or "Radio Bravo", but the one unit can. So only one unit in the whole map can call in airstrikes. Thanks for your time.
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Civi dies as he picks up a weapon
Kerry replied to Kerry's topic in ARMA - MISSION EDITING & SCRIPTING
So in the allowdObjects line, I put in "ACE_Bandage", which works, and i also made another line and put "ACE_Morphine", and they work. But when you pick them up together, you die. Is there a way around that? *EDIT* Does SQF or SQS recognize ACE class names? Or is it only default ArmA class names? -
I have no idea what it is, but I searched for it. theres no description on it. http://www.armaholic.com/page.php?id=1397 Hope it helps.
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I actually cant find what im looking for in that thread. Ive searched through it for a while now. Thanks tho Hoz
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Thanks Hoz, ill check it out. btw, nice bomb script
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Civi dies as he picks up a weapon
Kerry replied to Kerry's topic in ARMA - MISSION EDITING & SCRIPTING
   " if(isnil "Kerry_scriptOfDeath") then {         Kerry_scriptofDeath = true;         Kerry_allowedItems = [];  // here you can add class names of items that are allowed" Thank you, Soooo much!!! Question: I noticed how it says "Kerry" inside of the script. 1. Does my name have to be kerry ingame? (Just a silyl guess) 2. Will this work on a dedicated? or Only home hosted game? If its home only, then that is fine. P.S- I owe you  -
Civi dies as he picks up a weapon
Kerry replied to Kerry's topic in ARMA - MISSION EDITING & SCRIPTING
Yes. Anything in their inventory, i need them to die. -
A.C.E. Advanced Combat Environment Public Release!
Kerry replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
ACE is great! But some of my suggestions for the next release! Some are just things that probably wont happen, but should. Suggestions: - Add Iraqi Police - Switch out RHS weapons for RH. Much better quality - Add Iraqi national Police - Add a nice Fighter or Bomber, F117, or something of the like - Get variation on the Russian soldiers (I know you're working on it) - For future future add in some Afghani Civilians -Add in FFAA Afghani Insurgents - a C-130 would be nice - Some type of other Blufor ( preferably 3Para UK troops) - Fast rope addon when a stable version comes out - Add maybe some Canadian troops for the Afghan scenario - Add Uparmored HUMV if it can get a retexture or a decent "texture" at all - All Black SUV for Contractors - Maybe even throw the "Mercenary" pack into ACE, or just the 'Desert' Mercs, the blackwater ones - Keep up all the great work! I know most of these are rediculous and would just make the pack to massive. But all suggestions! -
Yess!!! Thank you so much!! I was wondering why no one even attempted to make taliban! All we need now is ANA
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Razani, North Waziristan Map
Kerry replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
Ooohhh my goddd, amazing!!! -
I vote no on the smoke.
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Well there is that one Hip fire addon. I forget what its called but it allows you to innacurately fire from the hip while jogging. That would be pretty cool to just have the M240 at his hip when he is just standing still instead of jogging.
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CSM Beta v2 quick teaser preview
Kerry replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
How long has this been almost done for??? We're awaitin! Good job so far Chammy, like always -
Anything that can be modded, can be modded What qualities do you refer? I think he means standing with an M240 and not haveing to fire like rambo and be acurate to like 20 feet. also, from what a freind said, M240's eject the rounds down instead of to the right? I heard they just drop straight down after being discharged.