Jump to content

kremator

Member
  • Content Count

    9181
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by kremator


  1. Surely the solution then is to use Mando Missiles and make the shilkas/vulcans SAMs. Check out his standard missions in the Mando Missile pack - you aren't gonna mess with SAMs.

    I've tried to put them in, but not been too successful presently due to the complexity of Warfare, but this is DEFINATELY a solution to air assets upsetting the game.

    [TAO] Kremator


  2. Firstly I would suggest a joystick. They are ~$25 for a basic one and it's going to make flying really possible. Mouse and keyboard don't cut it for anything more than transport helos.

    In your opinion ...... I find that mouse and keyboard are absolutely fine. In fact I can fly better using them that other poeple that I KNOW are using joysticks.

    [TAO] Kremator


  3. Without hijacking TOO much...... if you use Mando Bombs, you get a reconnaisance aircraft (EMSIs UAV can be chosen) where it can be given a waypoint and will stay on stay with a camera that is MOUSE controlled (move and zoom) and lockable on a target.

    In my mission (see user missions) I use EMSIs addon inside Mando Bombs to great effect.

    [TAO] Kremator


  4. I found the 'missing' aiming dot !

    First un-pbo slx_modweapons_c.pbo

    Find the section <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Rifle : RifleCore {

    // SLX ADD : Access.

    //// access=1;

    autoFire = true;

    reloadAction = "ManActReloadMagazine";

    //soundContinuous = 0;

    optics = false;

    scope = protected;

    **// cursor = "RifleCursor";

    **// cursorAim = "\ca\Weapons\Data\w_weapon_S";

    // SLX MOD : No crosshairs.

    && cursor="\ca\Weapons\Data\clear_empty";

    && cursorAim = "\ca\Weapons\Data\clear_empty";

    value = 4;

    //displayName = $STR_DN_RIFLE;

    nameSound = "rifle";

    //reloadTime = 0.15;

    //modelOptics = "-";

    //sound[] = {""};

    //drysound[] = {"\ca\Weapons\Data\Sound\M16_cock_v1", 0.000316228, 1};

    // //reloadsound[] = {"", 1, 1};

    REMOVE the **//

    COMMENT IN the && with //

    Now re-pbo the file eh voila ! SLX mod WITH aiming !

    Enjoy.

    [TAO] Kremator

    EDIT If you want the MG to have the aim dot then look for MGunCore and do the same thing as above.


  5. I use EMSIs UAV in my mission that uses Mando Bombs VERY effectively. However, what would be even better is the UAV to circle the point at a fixed distance rather than crossing the waypoint again and again (although I don't know how this could be scripted Mandoble)

    In terms of functionality Mando Bombs is amazing, but I'm sure Mando has other things up his sleeve that will BLOW US AWAY !

    [TAO] Kremator


  6. Yeah I don't think it works like that.

    Now IF we could call in CAS that would 'look' for laser deisgnators that would be good. Perhaps a couple of AV8Bs flying REALLY high, that could tell you when on station. I think there is ONE tab that Mandoble could assign smile_o.gif

    As you have seen, we ask and the guru listens and implements.

    What do you think, Mandoble?

    [TAO] Kremator

×