-
Content Count
9291 -
Joined
-
Last visited
-
Medals
-
Medals
Posts posted by kremator
-
-
Yup ... A brave endeavour albeit perhaps foolish 😉
-
Hey gc8,
Is there a plan for a non-Unsung version at any point ?
-
I'd recommend that you check the integrity of the install, just in case something corrupted.
-
Damn ... don't have Unsung installed.
-
Don't know why this didn't get through testing with BIS..... pretty basic mistake to make ! Once again, the community is filling the gaps left wide open by BIS.
- 4
-
Please do not resurrect DEAD threads ... check the date of the last post then check the last time the author was on. Anything over about 6months without any action is dead. Welcome to the forums BTW !
- 1
- 1
-
This is superb .... loved the WASP Warfare in the past !
-
Do they react to the direction of enemy fire yet (in terms of cover)?
-
This is looking very good indeed. GG mate !
- 1
-
Non-Steam Github dev release would be 'a good thing'TM !
-
Many thanks on this release ! Been looking forward to it for quite a while. Into Arma3 I go .....
- 1
-
Would it be possible then to remember what targets the team had, then get them to forget, and then give them all the target again (except the AT/AA) ? Sorry not a coder.
- 1
-
-
Hey bigshot, thanks for this. Is there a non-steam download at present (googledrive, onedrive etc) ?
-
Why are we not talking more about this?? ..... 'Added: combatBehaviour and setCombatBehaviour commands' !!!!
It is a HUGE improvement and needs to come out of Dev branch asap !
-
15 hours ago, jgaz-uk said:(upside down man in dog)
Quality bestiality right there!
- 3
-
On 2/21/2021 at 2:18 PM, gc8 said:Ok I was finally able to fix the ghosting bug...
Woop! What was causing it?
-
At the start .. the arrows were present and vehicles headed that way. then about an hour it ... they stopped appearing (and no troops movement)
- 1
-
Regarding the group cap, is there a way to remove some units then from previously capped areas ?
-
I've played RC4 on Saturday and was pleasantly surprised that the server FPS was pretty stable. I did find, however, that after about an hour of running that the arrows showing next advance paused and no further action happened. Late game, when you are able to start bringing out attack helicopters, I found a large group of enemies just standing around waiting to be killed at the town's flag.
I also found some ghost firing again 😞
-
39 minutes ago, tpw said:Yeah mate I've been thinking about something like this for a long time. Just got to work out how to do it in a plausible way.
Even just simple stuff that can be built upon .... 'go here', 'observe this', 'find a stash' kinda thing.
-
Now if only we had tpw_tasks ..... little missions that we could do while the world is alive around us 😉
- 1
-
What about making a GIANT ai to be the boss 🙂
- 1
-
Tried the Altis whole island mission ... REALLY good mate. It is a shame that I'm too (busy/lazy/distracted .. insert correct word) to make my own missions !
Quick question ... would AI improvers, like Lambs DangerFSM or VCOM_AI screw with your AI movement stuff ?
🟢 Porting Arma 2 OA Warfare2 CTI to Arma 3 🟢
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
What errors are you getting now ? Maybe some coding gurus here can help?