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Posts posted by kremator
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More testing chaps ... found a slight stutter when weather changes ... any way to smooth that out ? I'm hosting the mission on a dedi server, but still causes that stutter.
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Damn you @genesis92x, you should have waited a month :) Looking forward to Dissension with this *COUGH*
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My, that RyanD sounds like a complete arse!
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Every time someone asks it gets put back a month !!
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@The Man Without QualitiesNo issues at all. AI are responsive through the whole game ! Respawn works perfectly and the AI commander does a very good job! IMHO better than BECTI currently.
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Hey @thhamm,
I've been running crCTI on my dedi server for that past day and I really must congratulate you. It is running extremely well! Lowest FPS is 35 and that is will full AI (and their full teams) and an AI commander. Just brilliant work!
THIS should be the standard for all CTI !
Well done.
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Two year thread necro ... not bad !
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Did you actually READ my comment ? The new DLC hasn't been released yet on stable branch.!
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AI are just shocking! Should be called AS (artificial stupidity!)
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16 hours ago, Da_Hollander said:Hello all, I have a question relating to this script. I sincerely hope that someone can help me out on this one! Topic is here:
Hopefully you can help me out!
Isn't _object the thing you are loading, so shouldn't that be instead of this ?
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@l etranger, @gonza and @spirit6 I'm STILL using VTS4 every day and loving it (so no apologies for necroing the thread !) There is a dialog error that keeps popping up the first time VTS is being used.
Quote17:04:54 Warning Message: No entry 'mpmissions\__CUR_MP.altis\description.ext/VTS_RscComputer/Controls/Map.LineMarker'.
17:04:54 Warning Message: No entry '.lineWidthThin'.
17:04:54 Warning Message: '/' is not a value
17:04:54 Warning Message: No entry '.lineWidthThick'.
17:04:54 Warning Message: '/' is not a value
17:04:54 Warning Message: No entry '.lineDistanceMin'.
17:04:54 Warning Message: '/' is not a value
17:04:54 Warning Message: No entry '.lineLengthMin'.
17:04:54 Warning Message: '/' is not a valueIs there an easy fix for this?
Cheers guys !
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@Psychobastard I've encountered a strange situation. Firstly everything works perfect for groups of AI (either in or not in my group). My group will revive me, allow me to send my AI to revive. Other groups will revive eachother. Here is where the problem is, and I hope you can sort it.
I'm only allowing BLUFOR to be healed btw. Last night I had 3 groups - mine (4 soldiers with no medic), fire team (with a medic) and one single AI on their own. I shot one of my guys, and was able to revive him (or get him revived by command). I shot one of the other fireteam and they revived the downed AI. I shot the single AI and noone went to his aid :( Poor chap!
Would it be possible to have a check for non grouped single AI to be revived by 'close' groups (especially medics if available) ?
Cheers mate. LOVING AIS ! It has really spiced up my gameplay (and is even MORE important with IDAP on the way!)
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Oh, mine was crap in comparison to what Woofer has ! However using VA to control troops (through C2 interface) is amazing and a REAL game changer.
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17th May post (2 above yours) is the latest official release.
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@woofer808 this stuff is golden !! I've just started messing around with VA in conjunction with (the superb) C2 and this is just amazing. Puts my crappy effort to shame. Well done mate!
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Anything that allows a 'war thunder' type control for our tanks would be a wonderful addition.
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Discord would be awesome as I'm already part of quite a few groups helping the out.
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How have I missed this?? Excellent work!
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29 minutes ago, mad_cheese said:Has anyone encountered lowFPS issues like Non-disappearing HUD indicators?
Unfortunately I have a beast of a PC, so I've not noticed this. Will keep looking for you however. Do you use the 'profiling' branch (checking the servers and administration thread) as I think you can check how intensive certain functions are?
Keep up the good work ... and quit telling me to stop stroking your ego !!!
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13 hours ago, Leopard20 said:Second of all: I'm sure what I said, despite including personal preferences, make a lot of sense and I'm sure they would appeal to many users. Besides, there's nothing universal when it comes to mod making. At the very least it includes YOUR personal preferences. You shouldn't go about calling other people "inconsiderate" just because their ideas are different than yours.
As mad_cheese is the mod maker it is up to him to decide what is included (or appeals) to many users. What you have in C2 is amazing (even BIS agrees!) and considering it is from one guy - we should all be really thankful! mad_cheese has a direction in his head how he wants C2 to go - and none of us have the right to dictate to him ('it intereferes with my mod' etc). As yoda says 'use or not use' but attacking the mod maker is not the wisest move if you want changes.
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C2 and VA together would just be amazing.
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Shame about building positions .. haven't checked that myself.
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Very nice modifications there !
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Just pull the @tpw_mods folder into your arma3 directory. Now pull out the userconfig folder inside the @tpw_mods folder again into the arma3 directory ... done! Now you can edit TPW_MODS.hpp file inside the userconfig/TPW-MODS folder to turn on/off features you want.
Now you just have to run @CBA and @TPW_MODS in the commandline (or launcher) and you are done !

Arma 3 Tactical Guide - Tactics, Techniques, & Procedures 3
in ARMA 3 - GENERAL
Posted
Fancy flying indeed !