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Posts posted by kremator
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I ... I ... feel something is coming .... something IS coming :)
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You also need quite a clear view of the vehicle (the smallest leaf can block the lock!)
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Excellent .. thanks !
EDIT: Running it on my dedi server here ... I've found that after the first town is captured the AI just stand around :( Oh well.
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Hey folks,
Running my dedi server here (combination of VTS + ALiVE) and I've noticed that when AI are spawned they do not animate their legs when moving. Any idea which server setting I can change that will make them actually move their legs ?
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Yeah stop interrupting genesis92x ... he's got Dissension to update :) (see my subtle hint there?)
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Psychobastard's AIS revive works perfectly with VCOM_AI. Also C2 by mad_cheese has the ability for your team to heal eachother and you!
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Thanks for all your work over the years franze ! I've spent many, many happy days flying the jets (not to mention the AH-64D, of course)
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Any link to 0.98 ?
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Np ... glad you got it sorted out mate.
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Is there a way to change loiter distance (either set or onthefly)? I'm rubbish at working out what the circle radius actually is and normally end up flying OVER the AO !
ALSO: If you are bored .. a side project for you! This would be a massively welcome addition to the autopilot .... when AI come into land (in helos) they do a massive flare and shoot up into the sky. Could autopilot be used to help AI (and of course human players!) to stop this?
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I'd look at psychobastard's AIS revive ... works great. Should be able to put it into BECTI with a bit of effort
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Does the mission do this when C2 is NOT running ? I'm under the impression that this is a BIS thing and not C2
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This looks very nice indeed!
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Use Bad Benson's Enhanced Movement mod :)
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I've have also seen black blood splatters when units are forced from a disable vehicle but then it explodes .. should they be black ?
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BUG .... anyone else get this ?
Quote11:13:18 Error in expression <it);
_isUnitVaporized = false;
if(_unit == _killer && _isUnitOnFoot && _unitVelo>
11:13:18 Error position: <== _killer && _isUnitOnFoot && _unitVelo>
11:13:18 Error Generic error in expression
11:13:18 File BloodSplatter\Scripts\Core.sqf, line 295 -
Does it do anything for AI wearing it?
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I've noticed this when I left a server then come back again. Not sure if it is a bug with BIS code or not.
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Are you running any other mods? Are you talking about unit switching?
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Hi Haleks,
Just started playing with Discipline again. Would it be possible to neutralise 'waiting', 'ready' and 'standing by' please? AI troops are so bloody annoying when using C2 by mad_cheese !!
EDIT: Actually I found MRB_VoiceStop by MrBurns that does the job! Using both mods now :)
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Hmmm will have to do more testing, but I definately did see a stutter on weather change .... you guys not seen it ?
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1 hour ago, Grumpy Old Man said:Any chance to finally get rid of those annoying "Hand to the face" idle animations?
I think there is a mod out there that kills those animations. I run it all the time as they annoy me too!
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Looking forward to the new features. Glad that you've been able to optimise VCOMAI !
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1 hour ago, genesis92x said:I was playing Dissension yesterday, and the FPS improvement was quite noticeable :)
I keep looking at the GitHub (2+3 months old) :( Love the firefights in Dissension so new VCOMAI will be great.
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BloodLust (7-9-2017 v2.484)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I do get 'obsolete' RPT spam too.