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Posts posted by kremator
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Those graphics are AMAZING! What renderer are you using ? DEVs take note .. look at how responsive the AI are! Driver are even staying to roads and not bashing into trees!
/jk BTW
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LOL that explains it :) Sorry for not reading info fully :)
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Hi George. Just went to put it onto my dedi server there. Seems that you've left Ravage_atmosphere still in the mission.sqm. It causes an error IF you don't run Ravage.
Cheers
Krem
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Nice one George. Will try this out later when link comes up.
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AI recruitment is now working. Still some troops that I cannot recruit but at least those I do recruit don't insta-die !
I left my dedi server running for a good couple of hours and was pleased to see the AI taking areas. The commander is a little slow in re-tasking AI, but I'm sure that this will change in the future.
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^^ Hasn't been updated since July.
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Downloaded the very latest Dissension on Altis and have found that recruiting doesn't work. Into group or into HC ends in AI committing suicide after about 10 seconds.
Also have found that there are certain types of AI that cannot ever be recruited.
As I normally play alone, could we get some 'living' AI please ;)
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I LOVE it when people claim they are banned 'FOR NO REASON'. 99.9% of the time the reason is cheating.
People need to take responsibility for their actions. Good riddance, I say.
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Devs please ignore OP request. I like it as it is now. Previously it was too laborious (and annoying with the commands being called out!). Now at least we have direct control of the moronic AI drivers!
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Adding recruitable AI to this would be great. Yes please (for those of us with no friends!)
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Unfortunately as the AI are complete morons when it comes to driving I'm glad that they have put this feature in. I can still issue an order and watch in horror as the AI drives into a 'insert any object here' and refuses to reverse. Now at least I can take over and get the moron our of trouble.
On 01/12/2017 at 3:09 PM, OMAC said:Seems clear to me that the change was made to mitigate issues with AI driving, especially in tanks. Like AI drivers "refusing" to back up when ordered if obstacles are nearby...
Yup.
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Aye, me too .... downloading!
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I suggest trying the missions with just the required mods and check the performance. Slowly then introduce the mods batchwise until you fine the culprit. Post your findings back here to help others.
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Everytime I see these tanks launching into the air it doesn't make me laugh (like in some of the gameplay videos) it actually makes me quite angry. It better be sorted for Tanks DLC.
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Aye thats the one! Need something like this for DAC :)
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2 hours ago, SavageCDN said:Here's what I was thinking of... by the ATM group (I believe they did the Russian assets in ACE2 and some RHS work). Don't think it was ever completed:
Yeah I was thinking more of a front-end where you could program in what kind of forces you wanted and it would init DAC and away it went ! Do you remember a LONG LONG time ago William had a scenario creator (I think you created your mission online, then it sent it to you.)? Something like that would be cool. Unfortunately I'm not talented in GUIs to be able to help.
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LOL I checked it only yesterday !
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I'll be checking the next Arma and if it cannot address greenery popping (and woeful AI) I won't be a supporter.
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I keep checking gitgub every day for changes :)
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Does anyone know if the UI was ever made to use with DAC? I can remember in the dim and distant past one member was making one.
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On 21/10/2017 at 1:27 PM, Tankbuster said:Would you be able to share that?
Yes please @pescadorrr
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I don't understand it...but looks impressive!
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@FirstPanic Don't hold your breath for Arma4 being better.
Glad to see the 'one man tank' finally. See? You only have to shout for YEARS to get things to happen!
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[CTI-COOP] Dissension
in ARMA 3 - USER MISSIONS
Posted
I keep checking the github every now and then :)