Jump to content

kremator

Member
  • Content Count

    9291
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by kremator


  1. Yup .. it is one of my clientside mods causing it.  Wierd.  The mission is running very well - I like the medic revive especially!

     

    One thing that struck me, was that there were quite a few soldiers running from one capture to the next, while empty trucks moved up the road.  Are they meant to pick up the troops and deliver them to the next capture ?

     

    I'm trying to tweak the server settings, so that I don't get rubber banding of friendlies (seen on the map) when I'm far away from them.


  2. On 4/10/2022 at 2:47 AM, froggyluv said:

    This I find absolute tragic and has been probably my biggest gripe (i am a premier griper btw) against Arma 3 forever now. I just dont get how you can make an Army/Military game and not have Combat Orientation absolutely The number #1 priority above all else!? I mean ALL ELSE. It dont matter how many Islands maps to traverse, how many colorful snakes and butterflies, how many cool tac outfit from all nationalities -if you cant aim in the proper direction...like i just never got Bohemia's blaise attitude toward not correcting this.

    Amen brother!  Dev responsible for Tank AI and Tank driving does need to be held responsible.


  3. Ok latest version, no mods loaded.

     

    On setting a custom battle, once Begin Battle is pressed I get a 'resource title default not found'.

     

    Now getting 'No Entry bin\config.bin/CfgMagazines.uns_30Rnd_155mmHE' error.

     

    That's all the errors I've seen so far.  Looking good.... keep getting crucified with armour !

     

     


  4. I wasn't sure of how change the makeup of 'The Testers' or 'The Avengers'.  Is there a way that the AI can assess what forces YOU have in the area and then send scouts, or other forces to counterattack?

     

    Let me know when the next version is up.

×