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kremator

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Everything posted by kremator

  1. kremator

    Warfare Cooperative (WACO) v1.1.1

    Regarding headbugs .... make sure that you have not just pressed Alt twice! I find that locks mouselook on - so I press Alt twice and it removes it! Secondly Doomguy don't make them TOO expensive Looking forward to seeing the new version - sounds great. [TAO] Kremator
  2. kremator

    Group Link 3

    I agree with Steel_WOF if and only IF it is possible. What do you think SNKMAN, is it a HUGE task to make friendy AI work under GL3? Hoping that you say it COULD work [TAO] Kremator
  3. I'm really keen to get into DAC. Could any of you experts here please release your superb DAC missions please? Would be great to see how you have implemeted DAC to it's fullest extent. Thanks guys. [TAO] Kremator
  4. kremator

    FFN MOD

    Tony, That would be fantastic ! REALLY REALLY looking forward to getting my hands on it ! [TAO] Kremator
  5. kremator

    Server recognising owner as admin

    Very interesting Spliff. How did oyu do that ? [TAO] Kremator
  6. kremator

    Server recognising owner as admin

    I'm sure it does. I do remember seeing it in someone's server.cfg a LONG time ago but I wasn't running my own dedi server then so I ignored it. NOW I would love it. [TAO] Kremator
  7. kremator

    Mando Missile ArmA

    NonWonderDog is back and may be able to help with turret animation/direction issues. Check his thread. [TAO] Kremator
  8. kremator

    Tank Fire Control Systems

    It's great to see you back NonWonderDog ! Â You have included a LOT of informaton here. With ARMA2 on the horizon is there any way that you can continue with your addon? Â Pretty please with bells on. It has proved to be one of the most popular addons and indispensible for us tankies ! [TAO] Kremator PS Reading current animation state is probably what is needed for other FCS (like on manned vehicles that could use Mando Gun/Mando Missiles). Information on how you do that would be cool for our coder gurus !
  9. kremator

    Group Link 3

    Haven't noticed that bug and I think I'm running the same system as you EXCEPT that I run a dedi server. I have no problems with any GL3 ability or ACE1.01 abilities. [TAO] Kremator
  10. kremator

    Merlin - Training System

    I don't mind losing some of these functions for what Merlin brings to the table ! I love using the Merlin system (although I'm still a novice at using it properly ! [TAO] Kremator
  11. kremator

    Mando Missile ArmA

    Now THAT is impressive ! WOOHOO [TAO] Kremator
  12. kremator

    Mando Missile ArmA

    Anyone able to help Mandoble with his Youtube problem? I havent come across it before so I have no idea. Would be great to see whats new Can't wait for FULL 2.35 !!! [TAO] Kremator
  13. kremator

    Warfare Cooperative (WACO) v1.1.1

    Sounds good Doomguy. Thought about adding some of Mandoble's stuff into WACO ? There some really cool stuff that would add lots to your warfare. [TAO] Kremator
  14. kremator

    co@24 Attack 1.4 Revive [ACE]

    Fantastic vengeance1. Look forward to it mate ! I can mod missions a little but RL is getting in the way currently (have time to play a little just not code! [TAO] Kremator
  15. kremator

    Mando Missile ArmA

    I suppose you dont need the turret mannable, just that you can get access to the Gun camera. Now I don't know how you would have multiple people using multiple guns/launchers. Could you show us what you have so far Mandoble to help people like Gnat etc (and for the nosey ones like myself ! Thanks [TAO] Kremator
  16. kremator

    FFN MOD

    Thanks Tony. Was thinking of you using something like this ... Gigan camera Would make your life a little more easy instead of all the running about you have to do What first aid is built into the scripts ? Can the AI drag wounded then give first aid ? If so how would this fit into ACE (where there are bandages/morphine/epinephrine) ? Looking REALLY good however! [TAO] Kremator
  17. kremator

    Mando Missile ArmA

    Mandoble, Have been creating a few missions with MMA2.35beta and I have a suggestion for when people are bombing using any camera (GBU/maverick/or even Mando gun ! is to be able to use the rudder to steer left/right. I know that you lock the vertical so that we cannot crash to our deaths but to be able to steer would be awesome ! Also would it be possible to have a button on the camera to switch to the bomb cam (and switch back again)? I'm still finding that sometimes the camera loses lock (even when the limits are limiting ! Can you have a look into that please as it's annoying to watch your GBU falling only to lose lock. Apart from that it's AMAZING and I love it ! [TAO] Kremator
  18. kremator

    Warfare Cooperative (WACO) v1.1.1

    I agree with mazza in that it runs very well. What have you got up your sleeve for the next version ? [TAO] Kremator
  19. kremator

    Police

    Hmmmm thinking about what your 10 year old wants got me thinking ..... you could do ALL the services (police, ambulance and fire) - but would take a quite a bit scripting I could see it being mission-type all on its own (Protect the City ! [TAO] Kremator
  20. kremator

    VopSound

    vo.2, Loving the pack mate especially the 'fox one' and 'bomb dropped' voices ! What about random radio voices for air traffic control etc (the kind of thing that ECS had)? Keep it up - this is my fave sound pack so far. [TAO] Kremator
  21. kremator

    FFN MOD

    Yeah, I too, would like to see an overhead video Tony. I think what you have done is great. Please keep going. [TAO] Kremator
  22. kremator

    ACE SF Hopeless CO10

    Trying it now Ghost644. Sounds good. EDIT ... Okies have played it a little. Â First impressions are good. Â However, I found that a lot of AI were stuck on the bridge (the southern most one). Â I took up a helo and pasted the bridge giving me 20 kills immediately. I'm using ACE and Group Link3 EDIT again! This mission would be superb is it had AI revive. Possible to write that version Ghost644 ? [TAO] Kremator
  23. kremator

    FFN MOD

    Keep the repair as you have it Tony. Do you have any idea of when (roughly) you'll have a beta ready for test ? [TAO] Kremator
  24. kremator

    AAN - ArmA Navy

    I'm speechless !!!!!!! This is AMAZING Gnat ! Are you looking to make the landings scripted instead of instant at the point of actual landing ? [TAO] Kremator
  25. kremator

    FFN MOD

    Tony, I'm VERY impressed. It's great how you have sync'd the move forward animation with troops actually moving forward! The tanks seem to be rotating quite a bit however. Keep up the good work as this wil fit in VERY well with ACE Mod ! [TAO] Kremator
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