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kremator

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Everything posted by kremator

  1. kremator

    Non-blinding sun mod

    Then move on fideco. Noone is asking you to sacrifice your high morals. For some of us it is a nice thing. An update for OA (and CO) would be lovely.
  2. kremator

    Reason of my absence.

    Jesus, Jerry! Glad to have you back in the land of the living!
  3. kremator

    Medevac Module

    Have got a VTS mission with AC130, Arty and logistics just waiting for the medevac script version. Once that is ready it will be playable for anyone with vanilla Combined Operations :) OK it will be about a 10 Meg download for the mission but well worth it! I may even add MMA script version as well!
  4. kremator

    RUM Assets

    My mind is spinning with the possibilities for this script. I could imagine a Fully working airport carrying out requests from a variety of players. One thing that I did find Draper is that if two people call a strike at the same time (from Tarmac parked aircraft) is that they crash on the runway and nothing else can make it's way off the runway. Possible to add a detect function if two are called. The other way is to broadcast the chat from Crossroad (currently onlynthe caller gets the chat) to all friendlies.
  5. Every time I see a post by you guys, my heart skips a beat ! What about a blank .sqf where we could put our common commandlines, that would then import directly into the interface ? (for instance a create IED script, Satelltie Comm for players, etc) Seriously GREAT work guys. If there is anything I can help out with in testing please let me know! PS do you guys know if it is possible to integrate something like UPSMON for spawned AI to make them MORe functional ? PPS is it possible to add other markers (like the hatched shapes to indicate information to the player) that can, at first be invisible during setup, but then made visible by the GM?
  6. Keep up the good work Myke...... just stunning !
  7. Looking forward to testing it out A2H :) BTW sorted my problem with the other mission ;)
  8. kremator

    RUM Assets

    Interesting that if you have dead arty, you will still go through the call procedure. Perhaps needs an alive check then aborts with a message (probably likewise for aircraft) If you DO set a fire order you are able as a player to sit as gunner watch as your gun is controlled and fired :)
  9. kremator

    RUM Assets

    Just have a play with it.... open up the init.sqf, description.ext and mission.sqm and look around. Very easy to modify!
  10. This is due to BIS convoy I'm afraid and I think it's hard coded :(
  11. Why not make it a template mission that can be exported to EVERY island :)
  12. kremator

    Do you guys fly with a joystick?

    Nope. Mouse and keyboard here. I do reverse the x axis though so that it works like a proper control column (push forward to dive etc) The only hassle is having to go into options every time I want to fly a jet. Of course I don't change controls when flying helos.
  13. Hey guys, After having AI getting into the wrong vehicles for ages, I have a suggestion. Just as when we press the tilde key(~) our troops numbers light up, couldn't we have a system where when you tell someone to mount all the 'local vehicles' to you or the AI have a number on them. This would make life SOOOOO much easier! Thoughts?
  14. Use Draper's RUM scripts ... does it all for you :)
  15. kremator

    Medevac Module

    MANY thanks ! Really appreciate it mate. Will be putting it into all my missions then :)
  16. kremator

    Error message on dedi server

    Yes this can be closed now. Sorted. Thanks all.
  17. Hey troubleshooters, I have a dedi server that I can run most missions on without problems (Domination, Evolution, Warfare BE etc), however with one particular mission I keep getting the following ..... 2010/08/18, 16:43:57 Server error: Player without identity Kremator (id 2143839188) Anyone know what that means? And how I can fix it ? Thanks in advance!
  18. Welcome mate. You have embarked upon a great journey ! Download the demo mission and check out the code there.
  19. Aye it is. Success is due to your PM to A2H ! Once I unhooked the logics from the functions manager, then placed them back into mission.sqm it was fine. My problem now is that they are spawning too fast and close .. but I can live with that for a bit :)
  20. WOOHOO! Got it working on Utes on my dedi! The problem was with the logics in mission.sqm
  21. That is superb Mandoble! Good job mate. And thanks Gigan !
  22. Have implemented the STATIC support now. Working on the dynamic. Great work mate.
  23. Yeah I know urbano. I wanted something LARGE !maybe up to 2400?
  24. Cheers mate I'll try it again. In the meantime I'm trying to put this script into gonza and L'Etrangers VTS as I think it would be great. I'm having some problems however. Does AMBO, REPAIR and REFUEL vehicles need to created at mission start or can they be created 'on the fly' as VTS can do (of course I name them AMBO etc) ?
  25. Hey mate..... VERY useful! I found that the Refuel truck had an extra rifleman following it (must have got out at one stage)
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