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Kolmain

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Everything posted by Kolmain

  1. Kolmain

    Side Chat Radio Squelch

    Does that get broadcasted in MP or do I need to play it on all clients?
  2. Thanks for the reply, but I already have a method of adding EH's to all units in my mission as I've recreated the spawn functions to include them. Could you send me the code so I could try to apply it in-mission? :bounce3:
  3. Kolmain

    (Co30) Evolution-A3

    I'm not sure that's possible, but can you elaborate more? Are you talking about your AI members or the OPFOR in the AO? Hi TarTar, Thanks for the feedback. I've already corrected the siwtchMove typo and included an edit to only count units that are within X distance of the AO. If you'd like to help contribute to the project, check out the GitHub page. The Mrs. speaks German, so i'll have her translate for me to see if I missed anything. :)
  4. Any chance you can do a script version of this so we can include it in missions instead of downloading an addon on the client?
  5. I use this, hopefully it helps! In a MPRespawn eventHandler: [color="#FF8040"][color="#1874CD"]_index[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addMPEventHandler[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"MPRespawn"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_newPlayer[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_oldPlayer[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_newPlayer[/color] [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"EVOrank"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_oldPlayer[/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"EVOrank"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_newPlayer[/color] [color="#191970"][b]setUnitRank[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_oldPlayer[/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"EVOrank"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_nil[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]spawn[/b][/color] EVO_fnc_pinit[color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_newPlayer[/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"BIS_revive_incapacitated"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] handle [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]player[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]profileNamespace[/b][/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"EVO_loadout"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]execVM[/b][/color] [color="#7A7A7A"]"scripts\setloadout.sqf"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]else[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_newPlayer[/color] [color="#191970"][b]setDamage[/b][/color] [color="#FF0000"]0.5[/color][color="#8B3E2F"][b];[/b][/color] handle [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]player[/color][color="#8B3E2F"][b],[/b][/color] deadloadout[color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]execVM[/b][/color] [color="#7A7A7A"]"scripts\setloadout.sqf"[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]removeBackpack[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter
  6. Kolmain

    (Co30) Evolution-A3

    Interesting, is that an EVO bug? I haven't come across anything like that?...
  7. Kolmain

    (Co30) Evolution-A3

    Beautiful screenshots :bounce3: Why did you spawn so high, what was that?... Also, idk what that gas mask picture is lol. As far as the airbase, I have thought about it, but its so big its difficult to design a nice base. If you wanna take a stab at it, be my guest!
  8. I saw some videos of King of the Hill and noticed they had a very nicely animated kill ticket at the bottom right. Does anyone have/know how to go about scripting something like that? It had like a flash that went over the text and revealed it, then it faded out...
  9. Kolmain

    KOTH Kill Notifications

    Lol, looks like todays the day! Thanks I'll watch this tonight. I appreciate your replies, I'll be in touch if I get stuck. :p
  10. Kolmain

    KOTH Kill Notifications

    I'm an experienced scripter, but never got into dialogs or control groups. Can you give me a code snippet? :(
  11. Kolmain

    (Co30) Evolution-A3

    Done. Try to keep roadblocks thin and close to the road, otherwise its hard to determine where I can put them...
  12. Kolmain

    (Co30) Evolution-A3

    Script errors will show up on your screen if you turn them on in the launcher. If not, you can still find them in your .RPT log file. That shouldn't occur on v1.0, I resolved that. Looking into respawn now!
  13. Kolmain

    (Co30) Evolution-A3

    Thanks for the feedback Digfig! I'm not going anywhere, and will get to work on fixing these tomorrow. Thanks for taking the time to let me know the bugs! Were there any script errors?
  14. Kolmain

    (Co30) Evolution-A3

    What was the problem?
  15. Thanks I'll try it later tonight.
  16. Two issues: 1) I can't get anything in the default "Briefing" section!? :banghead: How do I add things to the already created "Briefing" section on the map screen? I've had to make my own so far as "briefing" doesn't work... 2) I'm using the following code to dynamically list what is available at each rank based on arrays, but the display names aren't shown, just blank space and the rank images? [color=#FF8040][color=#1874CD]_index[/color] [color=#8B3E2F][b]=[/b][/color] [color=#000000]player[/color] [color=#191970][b]createDiarySubject[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"OPREP"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"OPREP"[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#000000]player[/color] [color=#191970][b]createDiaryRecord[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"OPREP"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Situation"[/color][color=#8B3E2F][b],[/b][/color] [color=#7A7A7A]"CSAT forces have established a foothold in Altis alongside the AAF. Fighting has erupted all over the island. NATO expeditionary forces have established a staging area on the southeast corner of the island."[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#000000]player[/color] [color=#191970][b]createDiaryRecord[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"OPREP"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Enemy Forces"[/color][color=#8B3E2F][b],[/b][/color] [color=#7A7A7A]"OPFOR infantry companies have secured the villages and cities of Altis, and are dug in expecting assault. Additional OPFOR support assets have been spotted throughout the island. Expect OPFOR CAS and indirect fire support. Forward recon elements also discovered a significant AAA network covering the island, and have marked the known air coverage locations."[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#000000]player[/color] [color=#191970][b]createDiaryRecord[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"OPREP"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Friendly Forces"[/color][color=#8B3E2F][b],[/b][/color] [color=#7A7A7A]"NATO has deployed an expeditionary platoon and established a staging base on the southeast corner of the island. While primarily an infantry fighting unit, the force will have auxiliary support assets available. Prioritization will be to the highest ranking requestors."[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#000000]player[/color] [color=#191970][b]createDiaryRecord[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"OPREP"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Mission"[/color][color=#8B3E2F][b],[/b][/color] [color=#7A7A7A]"Eradicated CSAT prescence on the island of Altis and systematically secure each village and city throughout the island."[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#000000]player[/color] [color=#191970][b]createDiaryRecord[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"OPREP"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Execution"[/color][color=#8B3E2F][b],[/b][/color] [color=#7A7A7A]"NATO high command has issued orders to retake the island via a systematic approach. We will be receiving intel from our forward recon teams and leaders will be receiving new orders as we receive them. Infantry movement will be supported by light armor and air cover as we move towards the island."[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_index[/color] [color=#8B3E2F][b]=[/b][/color] [color=#000000]player[/color] [color=#191970][b]createDiarySubject[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Gamemode"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"Gamemode"[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_rankString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"You are awarded field promotions based on your score:"[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_rankString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_rankString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#191970][b]format[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"<br/><img image='img\pvt.paa' width='32' height='32'> %1 points = PRIVATE<br/> <img image='img\corp.paa' width='32' height='32'> %2 points = CORPORAL<br/> <img image='img\sgt.paa' width='32' height='32'> %3 points = SERGEANT<br/> <img image='img\ltn.paa' width='32' height='32'> %4 points = LIEUTENANT<br/> <img image='img\cpt.paa' width='32' height='32'> %5 points = CAPTAIN<br/> <img image='img\mjr.paa' width='32' height='32'> %6 points = MAJOR<br/> <img image='img\col.paa' width='32' height='32'> %7 points = COLONEL<br/><br/>"[/color][color=#8B3E2F][b],[/b][/color] [color=#FF0000]0[/color][color=#8B3E2F][b],[/b][/color] rank1[color=#8B3E2F][b],[/b][/color] rank2[color=#8B3E2F][b],[/b][/color] rank3[color=#8B3E2F][b],[/b][/color] rank4[color=#8B3E2F][b],[/b][/color] rank5[color=#8B3E2F][b],[/b][/color] rank6[color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#000000]player[/color] [color=#191970][b]createDiaryRecord[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Gamemode"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Player Ranks"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_rankString[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"Each rank unlocks new vehicles for you to utilize:"[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\pvt.paa' width='32' height='32'><br/> PRIVATE <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgVehicles"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank1vehicles[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\corp.paa' width='32' height='32'><br/> CORPORAL <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgVehicles"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank2vehicles[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\sgt.paa' width='32' height='32'><br/> SERGEANT <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgVehicles"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank3vehicles[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\ltn.paa' width='32' height='32'><br/> LIEUTENANT <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgVehicles"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank4vehicles[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\cpt.paa' width='32' height='32'><br/> CAPTAIN <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgVehicles"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank5vehicles[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\mjr.paa' width='32' height='32'><br/> MAJOR <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgVehicles"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank6vehicles[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\col.paa' width='32' height='32'><br/> COLONEL <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgVehicles"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank7vehicles[color=#8B3E2F][b];[/b][/color] [color=#000000]player[/color] [color=#191970][b]createDiaryRecord[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Gamemode"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Assets"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_assetString[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"Each rank unlocks new weapons for you to use:"[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\pvt.paa' width='32' height='32'><br/> PRIVATE <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgWeapons"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank1weapons[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\corp.paa' width='32' height='32'><br/> CORPORAL <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgWeapons"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank2weapons[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\sgt.paa' width='32' height='32'><br/> SERGEANT <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgWeapons"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank3weapons[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\ltn.paa' width='32' height='32'><br/> LIEUTENANT <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgWeapons"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank4weapons[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\cpt.paa' width='32' height='32'><br/> CAPTAIN <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgWeapons"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank5weapons[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\mjr.paa' width='32' height='32'><br/> MAJOR <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgWeapons"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank6weapons[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/><img image='img\col.paa' width='32' height='32'><br/> COLONEL <br/><br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getText[/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]configFile[/b][/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"CfgWeapons"[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#000000]_x[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]>[/b][/color] [color=#7A7A7A]"displayName"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_assetString[/color] [color=#8B3E2F][b]+[/b][/color] [color=#1874CD]_displayName[/color] [color=#8B3E2F][b]+[/b][/color] [color=#7A7A7A]"<br/>"[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]forEach[/b][/color] rank7weapons[color=#8B3E2F][b];[/b][/color] [color=#000000]player[/color] [color=#191970][b]createDiaryRecord[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Gamemode"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Weapons"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_assetString[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter EDIT: I've also tried the format["%1", var] approach. Same results.
  17. Kolmain

    (Co30) Evolution-A3

    Yep, that's possible. I can get the direction of the road, and place it by that, so just make sure that 0° is the road. If it's off I can tweak it, ie: _dir = _roadDir - 90;
  18. Kolmain

    (Co30) Evolution-A3

    Thanks, I fixed it in the dev branch. ---------- Post added at 10:24 ---------- Previous post was at 10:23 ---------- For future reference everyone, when making a bug report on here/github/PM/anywhere, please submit it using this format: What you did: What you expected to happen: What actually happened: Any errors/logs to help: ---------- Post added at 10:41 ---------- Previous post was at 10:24 ---------- Added to master branch for 1.1.
  19. Kolmain

    (Co30) Evolution-A3

    Not sure what this means... can you post a RPT? Hopefully it's not Evo crashing it... Awesome, thank you! We're testing it with as many people as we can this Saturday, June 6th @ TacticalGamer (thread here). Please join us! Wait, I'm confused. You're saying that you disabled rank requirements for weapons/vehicles? If you do this it doesn't run the checks and the max AI stay at 12 and you should have access to all units. Is this not happening?
  20. Kolmain

    (Co30) Evolution-A3

    Thanks for your help! I'll start on them tomorrow. For now, drumroll please!........... Get 1.0 Stable @ Github! [NEW] Added Debug Mode parameter for bug hunting. [bUGFIX] MHQ now respawns properly [bUGFIX] PRIVATE weapon items are now available. [bUGFIX] RandomWeather error fixed. [bUGFIX] Players no longer receive double points. [bUGFIX] Players no longer get stuck in negative points. [CHANGE] CHHQ removed and swapped to rudimentary EVO MHQ. [CHANGE] New loading screen added. [CHANGE] More OPFOR infantry by default.
  21. Kolmain

    (Co30) Evolution-A3

    My pleasure mate. Get back to bug hunting so we can release 1.0! What's left to fix?
  22. Kolmain

    (Co30) Evolution-A3

    Now I understand, sorry about that! :o Thanks for catching that, I'll commit it now! Also, I found and fixed the random weather error. It was a parameter bug. ---------- Post added at 15:05 ---------- Previous post was at 15:05 ---------- Commited!
  23. Kolmain

    (Co30) Evolution-A3

    Sure. You're going to use BIS_fnc_objectMapper. Paste this code in your debug and hit execute locally: nul = [(getPos player), (getDir player), >>PASTE OBJECT ARRAY HERE<<] call BIS_fnc_objectMapper; Example with your mortar: nul = [(getPos player), (getDir player), [ ["O_Mortar_01_F",[0,0,-0.0351076],313.492,1,0,[-0.000324532,-0.000202405],"center","",true,false], ["Land_BagFence_Round_F",[0.0322266,2.98267,0],203.051,1,0,[0,0],"","",true,false], ["Land_BagFence_Round_F",[-3.08545,-0.170654,0],59.3359,1,0,[0,0],"","",true,false], ["Land_BagFence_Round_F",[-2.73389,2.43384,0],132.029,1,0,[0,-0],"","",true,false], ["ModuleCurator_F",[-2.56299,-10.8499,0],0,1,0,[0,0],"","",true,false] ]] call BIS_fnc_objectMapper;
×