Karko
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Everything posted by Karko
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MP5 Ras = MP5A5 with rail's in the foregrip and around the barrel. And since we cant have lasersights/flashlights in arma (or atleast I havent seen one yet) I'd say MP5 Ras is quite useless, or doesnt bring anything new compared to the default MP5A5 you find in Arma already. What we could use however is, an MP5A4 equipped with aimpoint and silencer. (One without silencer and one with). Since we have had only ironsight mp5's so far.
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I still got plans to update this pack later with some new units. Stay tuned
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Oh right, I forgot to include the rh_rk95.pbo, I'm reuploading the addon with the rh_rk95.pbo included in the .rar's EDIT: Make sure your .rar archives are not corrupted, because im currently reuploading the archives with the rh_rk95.pbo included in them which I forgot to do before.
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First post updated, version 1.4 out! v1.4 Changes: - Added: Military Police Officer - Added: Crewman - Added: Pilot - Added: UN Peacekeeper (FRDF) - Changed: Ammobox content - Changed: Tweaks in the M/91 camouflage PS. I know the FRDF Peacekeeper aint nowhere near close as real or pefect, but its just a little something to use with the desert areas of the Sahrani (or other islands). If the pages above could please update their download links aswell.
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Any chance of getting RK-95 with silencer, aimpoint and acog (Different combinations of above items) ?
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I agree with changing the sounds of the M14. The current one sounds like a pistol or something. It needs more "strength" to it so you know your shooting with some real kickass gun.
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Use a custom face for a soldier.
Karko replied to fabiantronc's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Inside CfgVehicles you put in your unit's settings a line such as this: faceType = "TESTCUSTOM"; Then add this to the end of the config.cpp class CfgFaces { class TESTCUSTOM { class Face1 { name = "Firstname Lastname"; texture = "\addonfolder\face_texture_path.paa"; east = true; west = true; }; }; }; -
First post updated, version 1.3 out! - Added: Medic, Sniper, Military Police, Weapon Box If the pages above could please update their download links aswell. Edit: Pictures of the new Medic and Military Police: http://i28.photobucket.com/albums/c211/10thsfg/Karko%20M91/spolle.jpg http://i28.photobucket.com/albums/c211/10thsfg/Karko%20M91/medic.jpg Edit2: Reuploaded the .rar (including required RH_RK95.pbo now) Permission gained from Robert Hammer.
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First post updated, version 1.2 out (tweaked the sleevepatch). If the pages above could please update their download links aswell. Edit: Picture of the update http://www.hytti.uku.fi/~iikinnun/filut/kuvat/uus.jpg
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In version 1.1 (the one you see in the download link in the first post) has the finnish flag fixed. Its smaller and changed into the left hand sleeve, unlike the picture shows the old one.
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Just the RH_RK95.pbo, same addon that comes with the FWW2's Reservist M62 -pack.
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Police Units needs a good config
Karko replied to Hit_Sqd_Ack's topic in ARMA - ADDONS & MODS: DISCUSSION
Good to hear I was helpful. The result looks great, keep up the great work, hope to see some released stuff soon! -
More progress on the finnish units, M/05 done. (And like before, I havent done a thing to their vests yet, and they are missing their finnish service rifle, RK-62 and RK-95's. The uniforms:
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Actually the length of the barrel and the main part seems to be quite good. If you feel like shortening the barrel, maybe by the size of the muzzler tip.
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Land Speed Record Vehicle (ArmA Style)
Karko replied to Chip360's topic in ARMA - ADDONS & MODS: DISCUSSION
Not sure if I am telling you the right thing but ------------ YOURS: class { stuff }; PROPER: /*extern*/ class car_sedan; class savanna: car_sedan { stuff }; --------- I dont think simply "Car" works. You can replace the car_sedan with a HMMWV50 too if you liked. http://community.bistudio.com/wiki/ArmA:_CfgVehicles -
a Finnish soldier with M91 uniform. Haven't touched the vests yet, and its missing the finnish service rifle, but I'll leave that for someone else. But, heres what the unit looks so far:
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Police Units needs a good config
Karko replied to Hit_Sqd_Ack's topic in ARMA - ADDONS & MODS: DISCUSSION
heres an example config for two new units: class CfgPatches { class JUST_SOME_CLASSNAME { units[] = {"RandomUnitName","RandomUnitName2" }; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {"CAData","CACharacters","CAWeapons"}; }; }; class CfgVehicleClasses { class RANDOM_CLASS { displayName = "Category Name In Editor"; }; }; class CfgVehicles { /*extern*/ class SoldierWB; class RandomUnitName: SoldierWB { displayName = "Name You See When You Point At Him"; model = "\your_addon_folder\units_model_name"; weapons[] = {"AK74","Throw", "Put"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "SmokeShell", "SmokeShell", "HandGrenadeTimed", "HandGrenadeTimed"}; vehicleClass = "RANDOM_CLASS"; }; /*extern*/ class SoldierWB; class RandomUnitName2: SoldierWB { displayName = "Name You See When You Point At Him"; model = "\your_addon_folder\units_model_name"; weapons[] = {"AK74","Throw", "Put"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "SmokeShell", "SmokeShell", "HandGrenadeTimed", "HandGrenadeTimed"}; vehicleClass = "RANDOM_CLASS"; }; } You can use that example easily for more units. SoldierWB = West Rifleman (base for your unit) more classes like SoldierWB, SoldierMedic etc you can find from the BIKI --> CfgVehicles in the model line, if you have a model such as swat.p3d you should write the line as: model = "\your_addon_folder\swat"; ----------- If you cant manage the config.cpp for your units, I'll be glad to help you and do it for you ^^ -
I'm trying to make a new unit with the normal BLUFOR Rifleman model, but have the acu suit skin changed into a new one. So basicly I want to make a a blufor rifleman with new textures. I have the config file set up fine, I have the skin files, but the problem which I am having, is that I would need to change the path to the textures from the soldier_b.p3d model file to load the skins from /my_addon/data/ -folder. I already tried to do this with a tool for OFP called TexPathSwap or something like that, but it gave me an error of somekind each time I tried to load the model file, guess it just doesnt work with ArmA.
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Thanks a lot, I got it to work now!
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NVIDIA onboard LAN Multiplayer crash circumvention
Karko replied to chump75's topic in ARMA - TROUBLESHOOTING
I have nforce3 motherboard, but the problem seems to be the integrated Realtek AC'97 soundchip in nforce2,3 and 4 motherboards (dont know about nforce1). Enyways I have found a solution for this. quote from another thread: IMPORTANT: Delete this file: C:\WINDOWS\system32\OpenAL32.dll Then download & run the openalinstaller from here: http://developer.creative.com/article....&aid=46 -
Can someone tell me what this app error means plea
Karko replied to CAGE RATTLER's topic in ARMA - TROUBLESHOOTING
Seems you also have a nforce <number> motherboard. I used to be able to play ArmA in the internet fine, 1.05, 1.07. Then all of a sudden one day, I started getting crash-to-desktop's everytime I tried to join a multiplayer server. I am also using a nfrorce motherboard (though, mine is nf3 yours is nf2). I am using NVIDIA's official drivers (5.11, the latest) for my motherboard. The time this same problem started to happen to me, was when I was switching between nvidia's and realtek's drivers for my motherboard's integrated realtek soundcar. Well I tried uninstalling both, then one at a time I tried with both, the game would still CTD. I would also like to know a solution for this problem. I hear some other peole have had this problem too, with nforce -motherboards also. ------------- EDIT: I have found a solution for this. quote from another thread: IMPORTANT: Delete this file: C:\WINDOWS\system32\OpenAL32.dll Then download & run the openalinstaller from here: http://developer.creative.com/article....&aid=46