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Everything posted by kilo1-1
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RHS Escalation (AFRF and USAF)
kilo1-1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent. Thanks for sharing, this isn't provided in the ALIVE or RHS wiki.- 16550 replies
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- Weapons
- Accessories
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There is a fix in the first post to fix loud sonic cracks.
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The server will still need CAF_Aggressors and AiA Terrain Pack.
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That's very weird. I just tried the same thing and the shinyness on all the different Block II / MK18 variants I tried was gone. What could cause this?
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Hello Leight, I am loving your pack, it's a good, refreshing change from CAF Aggressors. However, I am having some issues with your units and ALiVE. For example, I am using LOP_ChDKZ for Chechen rebels and have my ALIVE stuff setup to use light infantry, however, its only spawning armored units. Can you look into your configs to see if there is something messed up with ALIVE?
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kilo1-1 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I agree. While some will enjoy these extra features that MCC brings to the table, MCC at its core is a mission making tool and should be treated as such. Having these extra features should be left disabled by default and enabled on a per mission basis. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kilo1-1 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to disable the new radio system? I cannot anything under the MCC modules, I can only find the radio module itself, which has no option to disable the system. -
ARMA 3 graphics glitch on ported CLAfghan
kilo1-1 replied to aspire's topic in ARMA 3 - TROUBLESHOOTING
You have to delete the custom CLAfghan pond.pbo file to fix the waterline bug. -
I can also confirm this. It is quite annoying to be in a completely dark environment and have the weapon have a bright reflective gloss to it. As you noted, the previous versions of the mod did not have this issue.
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Authentic Gameplay Modification
kilo1-1 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does anyone know what the AGM v0.9.5.1 update did on playwithsix? All I can tell is that AGM Wind was removed. Can anyone else confirm? -
Server unable to start certain mods are loaded.
kilo1-1 replied to ikeaster's topic in ARMA 3 - SERVERS & ADMINISTRATION
Your server will also need the Userconfig folder setup for Task Force Radio and ASR_AI. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kilo1-1 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Couple of things I can't figure out 1. Is there a way to setup it for multiple people to use MCC at the same time? I can't find anything under settings or module options and it seems like it would be possible for multiple MCC mission makers. 2. Hijack seems to bug out when a player kills your hijacked AI. You never go back to your other player. Any fixes? -
Does the Sniper system have any conflicts with AGM? With all the features that the Sniper system adds, all I can forsee is nothing but mod conflicts with AGM ballistics, AGM wind, and AGM scopes.
- 722 replies
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- systems
- enemy spawner
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I would prefer independent too. If extra mods are required, then its another mod that will need to be acquired for the base mod to work.
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These new M4s look amazing. Just out of curiosity, does the tan CTR stock still exist?
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Will we see native ASDG JR support or will we have to continue to use third-party ADSG JR configs? Also, I do believe there is another addon builder out there that will binarize files for you.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kilo1-1 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance on having more robust weather options such as editing fog arrays and weather change delays? -
MRT 8203 has just wrapped its Fallujah campaign fighting ISIS in Iraq. We are now shifting our operations to Chernarus where Russia and Pro-Russian rebels are launching an attack on the Chernarussian government. MRT 8203 has been tasked, along with the 21st MEU, to assist the Chernarussian government in fighting off these attacks. We are also looking to fill in our element positions in roles such as Critical Skills Operators, EOD technicians, and Special Amphibious Reconnaissance Corpsmen. If anyone is interested to fill in these positions, please visit our website or Teamspeak and fill out an application.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kilo1-1 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It does? What is that under? -
Hey teriyaki, I love the new update. However, I cannot find this vest. What is the name of this vest ingame? I can't find it.
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Robalo, what about old ASDG JR 0.9 configs? Will they work fine with 0.10 (for example, the 0.9 RH M4 config)?
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So this version of Sahrani isn't going to be integrated into AiATP? I thought one of the plans for the AiATP was to integrate a more updated version of Sahrani (this version)?
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ASCZ A2 Community Map Fixes (for AIA TP/SA)
kilo1-1 replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How about a config for N'Zwaisogo? EDIT: Nevermind, that was actually made for Arma 3. -
ALiVE - Advanced Light Infantry Virtual Environment
kilo1-1 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can an ALIVE dev comment on the status of this issue? http://dev.withsix.com/issues/75578 -
This is a very fun mission but I encountered some bugs when I played it. For example, last night I was playing this with my group and we had about 8 people on in one squad. When we first spawned in, we all spawned at different FOBs. It was very frustrating because we kept restarted the mission to see if it would work correctly but it didn't. Secondly, the time acceleration is not correct in regards to what they say they are in the parameters. We had it selected as 15 minutes = 1 game hour (or something very similar). An in-game hour was essentially on a 1:1 hour/minute ratio. And I'm not sure if this was intentional but there were CSAT forces at the Northwest Airfield.