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kilo1-1

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Everything posted by kilo1-1

  1. kilo1-1

    RHS Escalation (AFRF and USAF)

    Excellent. Thanks for sharing, this isn't provided in the ALIVE or RHS wiki.
  2. kilo1-1

    JSRS3: DragonFyre

    There is a fix in the first post to fix loud sonic cracks.
  3. kilo1-1

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    The server will still need CAF_Aggressors and AiA Terrain Pack.
  4. kilo1-1

    MK18 Mod 1

    That's very weird. I just tried the same thing and the shinyness on all the different Block II / MK18 variants I tried was gone. What could cause this?
  5. kilo1-1

    Leights OPFOR Pack

    Hello Leight, I am loving your pack, it's a good, refreshing change from CAF Aggressors. However, I am having some issues with your units and ALiVE. For example, I am using LOP_ChDKZ for Chechen rebels and have my ALIVE stuff setup to use light infantry, however, its only spawning armored units. Can you look into your configs to see if there is something messed up with ALIVE?
  6. I agree. While some will enjoy these extra features that MCC brings to the table, MCC at its core is a mission making tool and should be treated as such. Having these extra features should be left disabled by default and enabled on a per mission basis.
  7. Is there a way to disable the new radio system? I cannot anything under the MCC modules, I can only find the radio module itself, which has no option to disable the system.
  8. You have to delete the custom CLAfghan pond.pbo file to fix the waterline bug.
  9. kilo1-1

    MK18 Mod 1

    I can also confirm this. It is quite annoying to be in a completely dark environment and have the weapon have a bright reflective gloss to it. As you noted, the previous versions of the mod did not have this issue.
  10. kilo1-1

    Authentic Gameplay Modification

    Does anyone know what the AGM v0.9.5.1 update did on playwithsix? All I can tell is that AGM Wind was removed. Can anyone else confirm?
  11. Your server will also need the Userconfig folder setup for Task Force Radio and ASR_AI.
  12. Couple of things I can't figure out 1. Is there a way to setup it for multiple people to use MCC at the same time? I can't find anything under settings or module options and it seems like it would be possible for multiple MCC mission makers. 2. Hijack seems to bug out when a player kills your hijacked AI. You never go back to your other player. Any fixes?
  13. kilo1-1

    Zero Dark Zero

    Does the Sniper system have any conflicts with AGM? With all the features that the Sniper system adds, all I can forsee is nothing but mod conflicts with AGM ballistics, AGM wind, and AGM scopes.
  14. kilo1-1

    Arma3 - AGGRESSORS

    I would prefer independent too. If extra mods are required, then its another mod that will need to be acquired for the base mod to work.
  15. kilo1-1

    SOCMOD Release Thread

    These new M4s look amazing. Just out of curiosity, does the tan CTR stock still exist?
  16. kilo1-1

    MK18 Mod 1

    Will we see native ASDG JR support or will we have to continue to use third-party ADSG JR configs? Also, I do believe there is another addon builder out there that will binarize files for you.
  17. Any chance on having more robust weather options such as editing fog arrays and weather change delays?
  18. kilo1-1

    Marine Raider Team 8203

    MRT 8203 has just wrapped its Fallujah campaign fighting ISIS in Iraq. We are now shifting our operations to Chernarus where Russia and Pro-Russian rebels are launching an attack on the Chernarussian government. MRT 8203 has been tasked, along with the 21st MEU, to assist the Chernarussian government in fighting off these attacks. We are also looking to fill in our element positions in roles such as Critical Skills Operators, EOD technicians, and Special Amphibious Reconnaissance Corpsmen. If anyone is interested to fill in these positions, please visit our website or Teamspeak and fill out an application.
  19. kilo1-1

    TRYK's Multi-Play Uniforms

    Hey teriyaki, I love the new update. However, I cannot find this vest. What is the name of this vest ingame? I can't find it.
  20. kilo1-1

    ASDG Joint Rails

    Robalo, what about old ASDG JR 0.9 configs? Will they work fine with 0.10 (for example, the 0.9 RH M4 config)?
  21. kilo1-1

    Sahrani for A3 by SMD

    So this version of Sahrani isn't going to be integrated into AiATP? I thought one of the plans for the AiATP was to integrate a more updated version of Sahrani (this version)?
  22. How about a config for N'Zwaisogo? EDIT: Nevermind, that was actually made for Arma 3.
  23. Can an ALIVE dev comment on the status of this issue? http://dev.withsix.com/issues/75578
  24. kilo1-1

    [SP/MP] Putin's Dream

    This is a very fun mission but I encountered some bugs when I played it. For example, last night I was playing this with my group and we had about 8 people on in one squad. When we first spawned in, we all spawned at different FOBs. It was very frustrating because we kept restarted the mission to see if it would work correctly but it didn't. Secondly, the time acceleration is not correct in regards to what they say they are in the parameters. We had it selected as 15 minutes = 1 game hour (or something very similar). An in-game hour was essentially on a 1:1 hour/minute ratio. And I'm not sure if this was intentional but there were CSAT forces at the Northwest Airfield.
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