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kilo1-1

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Everything posted by kilo1-1

  1. Hello, I am having a few issues where loadouts that I exported from Virtual Arsenal aren't working properly on my dedicated server. When a player JIP, certain items such as medkits, FAKs, and smoke grenades are duplicated. Are there any workarounds that I can implement to make it so when a player JIP that my loadouts don't get duplicated?
  2. Yeah I read that and utilized what he did with the if (!isServer) exitWith {}; method. It was very helpful and descriptive. However, while it worked in not duplicating gear whenever someone JIP, they never got the custom loadout that they were assigned within their init. When I did it, it looked like the following. Maybe I did something wrong? if (!isServer) exitWith {}; //virtual arsenal loadout here
  3. Thank you so much, Fight9! This fixed everything! And thank you JShock with the initPlayerLocal.sqf tip. Just to help me further understand this whole JIP and locality thing, would this ifLocal have the same effect as this? WITHIN UNIT INIT if (isServer) then { //loadout code here }; When I was searching around to find threads with dedicated servers and loadout script issues, it seems ifLocal is never used where it seems it would fix lots of problems with JIP issues. Is this a new method for JIP proofing things? Lastly, while I haven't tried this method yet, would this have the same effect that I am looking for in regards to no JIP issues? WITHIN UNIT INIT if (!isDedicated && isNull player) then { waitUntil {!isNull player}; }; // Loadout code here
  4. kilo1-1

    Authentic Gameplay Modification

    Yes, I have had this problem since the beginning of AGM Medical. The "prevent instant death" and "don't allow unconscious units to die" options don't seem to fully work correctly. It only seems to work when respawn is enabled. Once your character has respawned once, the instant death and invincible unconscious unit options seem to fully work, as in, your character doesn't instantly die and your character doesn't die while you are unconscious.
  5. After banging my head against the wall trying to figure this out, I have shelved this issue. Now I am bringing it up again. Thanks for the suggestion, JShock. That semi-works. With that, it seems whenever someone changes uniform or vest and someone else JIPs, the person with the different equipment changes back to the original loadout. Other than that, it seems to work fine. Here is what I am looking for specifically. So my missions have custom loadouts from virtual arsenal with the loadouts copied and pasted into each unit init in the editor. These missions are run on a dedicated server. What I want is whenever a player joins on that loadout, it loads the custom loadout and that's it. I don't want it to execute on players who are already in the game, I just want it to exec when players join their slot. Now here is where I am banging my head against the wall with the whole dedicated server and JIP thing. From my understanding waitUntil {!isNull player}; won't work on dedicated server because player is always null? What would be used instead?
  6. kilo1-1

    Arma3 - AGGRESSORS

    Ohally, what about the AKM? Are you guys keeping that around or replacing it fully with the other weapons?
  7. kilo1-1

    Authentic Gameplay Modification

    That sounds like MCC Medical conflicting with AGM. Use the two MCC setting modules for mechanics and general settings to disable everything. Don't use the MCC Medical module.
  8. kilo1-1

    RH M4/M16 pack

    Not exactly the scenario that causes it. What always seems to trigger it for me is when in a MP server with other players, someone attaches an Accupoint in Virtual Arsenal. Either the person who equips it will crash when they close Virtual Arsenal and/or open it up again or someone else in the server will crash. From my testing, it seems that whoever is looking at the player or is nearby the person who equips it crashes. This leads me to believe that there is a faulty MLOD or something that is the cause of this.
  9. kilo1-1

    RH M4/M16 pack

    Did you test this in MP? It is very prone to crash in MP, compared to SP.
  10. kilo1-1

    RH M4/M16 pack

    Yeah, there is that ACOG that says its supposed to be tan but its the same one as the black one. But I am not sure that is the sole cause of the crashing.
  11. Massi, to go along with his bug report, it seems the Benelli M4/M1014 has disappeared from Arsenal. Any ideas what happened to it?
  12. kilo1-1

    RH Acc pack

    Robert, great job with this pack. It's a great contender to Alwarren's FHQ Accessory pack.
  13. kilo1-1

    Leights OPFOR Pack

    Same here. With each update to this pack, ALIVE compatibility breaks even more. Also, I am still getting Zeus config errors. Leight, can you please check up on this? Also on another note, how are Eastern European civilians coming? You said you were working on them and would have them in the new update. Also for another recommendation for OPFOR groups, some Southeast Asian OPFOR groups would be a nice addition to your pack. Most importantly, Leight, you have made an awesome pack and I greatly appreciate all the work you put into this. If the bugs can be worked out, such as ALIVE and Zeus compatibility, your mod would easily blow away the others in regards to the OPFOR front.
  14. kilo1-1

    USP Patches & Insignias

    Hi Siege, I have a request for you. Can you add this patch? It's used by ANA Commandos, MARSOC, and ODA teams. http://shop.jkarmy.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/f/f/ffi-afghan-commando-special-force-patch-_-sfc-_-ver2.jpg
  15. Hi massi, I got a bug report for you. With the HMMWV SOV variants, when you shoot the M240 in the front seat, the bullets come from the main gunner position, be it the M124 minigun or the Mk19 grenade launcher, instead of shooting out of the M240 itself.
  16. kilo1-1

    United States Air Force

    That looks awesome! I will be eagerly awaiting the release.
  17. kilo1-1

    United States Air Force

    Has Shockley updated his AFSOC units?
  18. kilo1-1

    Marine Expeditionary Force Mod

    Teriyaki's Uniform mod has both versions of that flight suit in it. You should check it out, they are great.
  19. This looks to be an amazing project that you are working on, Mesh! I am a huge STALKER fan and I can't wait for this to be released. One question though. So in addition to making a new terrain and assets to your terrain, you are also making new custom AI entities to go along with it? Am I reading everything correct? If so, this is going to be extremely hard to wait for.
  20. kilo1-1

    Marine Raider Team 8203

    We have just completed our Chernarus campaign and we are now redeploying to Panthera, substituting for fictional areas of Nigeria. Below is a quick operation background. We are also looking for additional Critical Skill Operators and Special Amphibious Reconnaissance Corpsmen (SARC) to fill our elements. Please visit our website and join us in Teamspeak and fill out an application. Operation Restoring Hope Civil war between the Hausas and Igbo is spreading throughout parts of Northern and Southern Nigeria. The Hausas led Government has requested assistance from the United Nations who agreed to step in and restore order to the country. After several weeks of intense fighting, the UN realized they could not contain the violence and lobbied for NATO support. The United States, concerned about the possibility of the civil war spreading to other nearby countries and started to mobilize its military to bring order back into the devastated country.
  21. kilo1-1

    Leights OPFOR Pack

    Another issue we are running into is, LOP_AM, the Afghan milita, is spawning CSAT trucks. This is probably associated with logistics or reinforcements. Any chance you can look into these issues?
  22. kilo1-1

    JSRS3: DragonFyre

    LJ, I get this in in my .rpt files. Hopefully your config tweaks in the new update have fixed it!
  23. kilo1-1

    RHS Escalation (AFRF and USAF)

    Well it is a nice extra addition. Thanks for including it.
  24. kilo1-1

    MK18 Mod 1

    I have also noticed that after you launch your game after loading all your mods through the Arma 3 Launcher, and then revert back to using whatever previous method you use to load up your game with your mods, the shinyness of all the different rifles goes away. Very weird behavior. I have zero idea why loading it through the Launcher fixes it.
  25. shay, I have noticed in our missions when we have down the Settings (MCC) and Settings (Mechanics) modules down with everything set to disabled, the self interaction menu is still popping up when you press the corresponding keybind.
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