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Everything posted by kilo1-1
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It's looking great, Leight. Are you still working on Eastern European civilians or did that end up not working for you?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
kilo1-1 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, it seems like everyone has a drop in performance with ACE3, however it isn't as bad as it once was. Does anyone know if there is a wakeup time that can be edited for ACE3 basic medical, similar to how it was for AGM? It seems you can't automatically wakeup like you could in AGM. -
NATO SF and Russian Spetsnaz WEAPONS for A3
kilo1-1 replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, all the weapons are plagued by floating attachments, magazines, weapon sights, etc. -
Toadie's SmallArms and Animations for Arma3
kilo1-1 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Our server crashed with HLC MP5s but I just changed the mod load order of the MP5s and it worked fine after. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kilo1-1 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When its done. They are many issues they are working on for the next release. Go on their GitHub and you can track the progress of the next release. -
Toadie's SmallArms and Animations for Arma3
kilo1-1 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent work as always, Toadie! I will try out the SAWs this weekend. They look amazing! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kilo1-1 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't think it has been documented yet but it would be very helpful for server administrators. Not in this initial release. They are redoing the fast rope system entirely. I believe its on the 3.1.0 roadmap. And does anyone else get poor performance when using ACE? I notice an overall lower average FPS compared to AGM or vanilla Arma. I am not sure what's causing it. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kilo1-1 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The PwS install seems to be broken. There are no files in the optional folder and no userconfig files for the server.hpp either. When you try to start the game up with the PwS install it gives an error about the missing server.hpp file. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kilo1-1 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent! Great job to everyone involved on the project. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kilo1-1 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ACE 3.0.0 is finished! https://github.com/acemod/ACE3/releases -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kilo1-1 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
While it is a bit disappointing to see that ACE3 was pushed back by two weeks, they were planning on releasing it last Wednesday but then the 1.44 patch came out which pushed everything back. Looking at the Github, it seems the 3.0 branch commits are winding down and currently the 3.0 milestone is 100% complete. You never know though because the next time you look at it, five issues pop up. I would rather them wait and iron out the bugs for a nice polished release than release a buggy mess. The release seems to be very soon though and hopefully a dev can confirm or deny that. -
Animations are some of the hardest things to do with Arma. Given their difficulties, I think that its probably the best he can do.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
kilo1-1 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have noticed this too. Not sure why this is happening. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kilo1-1 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
For the compatibility stuff under the optionals folder, do those .pbos auto load or do they manually need to be moved into the addons folder for the extra mods you are running? -
United States Air Force( 2015)
kilo1-1 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gotcha. Are they still standalone from the mod or are they now merged into the new update? -
United States Air Force( 2015)
kilo1-1 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What about the AFSOC units? The last update I saw about them someone said they were pretty much ready to go? -
The RH Acc update on PWS is actually the RH M4 mod.
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Will Tuesday's fixes make it into the 1.42 patch for today?
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Thanks for the AI status update, oukej. It's great to finally see some upgrades to the AI.
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[Tutorial] Server bandwidth & Optimisation
kilo1-1 replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
This is not needed in the basic.cfg. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kilo1-1 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is crazy! It's very good to hear that mod teams have merged to create one single mod with one goal to achieve the most realistic experience you can on Arma 3. I will be eagerly awaiting its release! -
Community Upgrade Project - CUP_Terrains
kilo1-1 replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is excellent news! How would this pack work with ALIVE, especially with the terrains that would need to be rebuilt to fix terrain grid issues? Would this break their map indexing and missions that use the terrains? -
VhC, Vehicle Customization (dev branch)
kilo1-1 replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
I agree. Tom, any chance this can be fixed?- 47 replies
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True, then maybe its related to AI view distance but like it has been noted, nothing was added to the AI changelog.
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From my understanding, if you have your view distance set past 3km and you are trying to snipe someone past 3km, they will not be visible until they enter a 2999m distance from your position. For dead bodies, they will pop up in front of you when you are 49m from their dead bodies.