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Posts posted by kernriver
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It has coop. I'm in. :)
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I think that a lot of people will agree that stable 60 is better in every way than stable 30. But the point really is about it being stable to begin with. I didn't realised that before reading this topic and it makes sens. I have about 40 fps overall but it is not stable at all. So I will limit my frame rate to 30 fps insteed to get a better overall game experience.Anyway, good for you fellow amd users about the drivers.
EDIT: I just tried it and I find the experience to be way smoother then a jumping 40 fps average.
Also, to clear maybe some confusion, I am not talking about "average 30 fps", but driver locked steady 30 fps. Average 30 thats goes up and down feels horrible to me too.
How do you do that?
Could you lock it at any other value, let's say at 25 FPS?
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George Jones, greatest country music singer ever, died. :'(
"The world has lost the greatest country singer of all time," says friend Merle Haggard
http://www.rollingstone.com/music/news/george-jones-dead-at-81-20130426
http://en.wikipedia.org/wiki/George_Jones
George Jones - The race is on
http://www.youtube.com/watch?v=ERW8z8Y6MHk
George Jones - Things have gone to pieces
George Jones - He stopped loving her today
George Jones - The One I Loved Back Then (The Corvette Song)
http://www.youtube.com/watch?v=aFdw9WFEQfU
George Jones - Honky Tonk Song
Rest in peace, Possum.
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Thanks, BangTail & SWAT_BigBear, I will try your suggestion.
While we're at it, what about "3D settings" -> "adjust image settings with preview" in nVidia control panel? I read somewhere in these forums that setting it to "Let the 3D application decide" helps with FPS. On the other hand I read online that it is not recommended. Any thoughts on this?
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Another important thing for Nvidia users - Check your A3 profile and set 'power management' to 'prefer maximum performance'.
Could you please explain what does it do and what are the benefits? :)
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I think soldiers in Arma 3 should look like "Swede" Johanson from Heartbreak Ridge. :rolleyes:
Swede, Swede, Swede!
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Of course I can play Arma 2, especially now that CWR2 is released. ;)
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That said, it would be a good idea if there was a general Q&A thread for people to ask general questions and get general answers.
There is: http://forums.bistudio.com/showthread.php?148764-I-m-new-and-I-m-lost-Some-help-for-those-new-to-the-fold ;)
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I tried to get the message across when first dslyecxi's video came out.
The Moon at the end of the first video looks as it's seen from southern hemisphere. Why?Hate to quote myself, but doesn't this strike you as odd? What's the deal?If Arma3 is taking place in northern hemisphere, the Moon should not look like that, the "man on the moon" is in totally wrong position.
Is it just an error, or did BI change the campaign story? I think it's a bug or something...
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Where did you find those coordinates? When I cross checked the Stars and Sun, the Azimuth was right on the money. No way Stratis is in the Southern Hemisphere (Capetown, South Africa), the North Star is in the Sky and Pleiades was right on the Azimuth numbers every time I checked....this means that my Latitude had to be close and in the Northern Hemisphere.As for Feedback tracker, someone already beat me to it.... but I voted for it.
Doesn't this look like a Moon seen from Southern Hemisphere? Just look at the Man on the Moon. I thought we were fighting on a Greek island? :confused:
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The effect is more to dissuade gamey twitch sniping.Exactly.
I agree it is a tactic and agree that perhaps something is needed, I just am concerned about how it happens.
This is my biggest concern also, how to do it. I have some ideas, I'll post them.
In my opnion its quite contrary, RO2 supression system fits RO2 very well, but i wouldn't like that on arma, the main purpose that i don't like supression effects is that it would give you feedback that you're being shot, and sometimes people don't pay attention and don't see the shot coming and a visual representation of supression would advise them, as you used RO2 as an example, sometimes someone shot close to me but i wouldn't know if it wasn't the supression coming in.This would be a problem. How would the game know if you're being suppressed by the enemy, bullets may be coming from friendlies behind you.
Hey man stop copying and pasting my shit!:D I totally agree. I am glad to see that there are more people who acknowledge this. I would be interested in playing your version of arma, though I would have to have another easier game to take a break everyonce in a while.
Sorry. :o That goes to show you that two people on Arma forums can have the same opinion. :p
About my version of Arma, I was just daydreaming, BI would never do that as they are in great position right now, they would be foolish to lose 90% (my estimate) of customers. :) ACE3, here I come.
Now, after my rant post yesterday and a good night sleep, I want to make a constructive post.
Disclaimer: Coulum, I thought of this before reading your post on suppression script. ;)
When you're fired at/suppressed:
1. No blur on whole screen, that just doesn't happen.
2. if anything, you're more focused. So, slight, barely noticeable tunnel vision would be appropriate. Duration: no more than 3 seconds. If you find cover, it lasts shorter.
3. Adrenaline, heart pumping. Take it from fatigue system. Duration: 2-4 seconds, depending on if you found cover.
4. Impaired vision. Slight desaturation of colours. Duration: no more than 3 seconds.
When all this happens, you are in no way unable to shoot back, it's just a little harder, as it should be. Effects must be subtle.
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This I think, even the vanilla cracks in Arma 2 made me jump a little when rounds flew by.Visuals would be good for showing that you're in danger but sound makes one truly scared.
Yeah, I think vanilla cracks in Arma 2 were pretty good.
If they want to focus on realism then realistic infantry movement on distance and speed should be added along with suppression, so you cannot suppress someone and sprint 100 metres in 5 seconds to flank suppressed player.. Because that would be a tactic in a not so "uber realistic" scenario, that will never happen :)Agreed.
But that shouldn't happen anyway because Arma is oh so realistic. ;) :rolleyes:
That's why I said you're never alone on the battlefield, and I can't emphasize that enough. IMHO, penalties for stupid behavior in this game should be much much harsher.
Let's face it once and for all, Arma is a game. It can not possibly simulate realism. Well it can to some extent, but there are things you simply can't copy from real life. Therefor we need some abstractions to give us an illusion of reality, or rather illusion of realistic outcome of our reactions in the game.
If it was up to me, which is not, Arma would be a very painful game ;). First I would make medic simulation so harsh that it would discourage any stupid or "gamey" behaviour.
Then I would make wounding system such that you can't even carry your rifle if you were hit in the arm, let alone fire it.
Fatigue system? I would make it much harsher. Soldiers don't run/sprint to the combat zone, they walk. Or they use trucks. Don't get me started. :p
So there's my little rant, sorry, but I'm sick and tired of this useless thread that resolves nothing, but just hangs here for people to rant in. :lookaround:
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All infantry tactics are based on suppression to some extent. Notably one element suppresses enemy, pins it down while another element flanks and goes for the kill.Without suppression you can't use infantry tactics. It's as simple as that.
A game that wants to be an infantry simulator CANNOT be left without suppression. Both for AI and player.
Yes. You don't just run around like crazy without some form of suppression, be it tanks, artillery, MGs, anything. You stay put and keep your head down untill you're told otherwise. You're not alone on the battlefield...
In real life rounds don't have to impact near you to suppress you. It's enough to fly past you. If they are close enough, you will be pinned down.Natural hehehehehe, yeah...Clearly you and your friend here have no idea what it's like to be fired at.
Mate, they don't understand. ;)
I am all for some visual effects, but they have to be very subtle, an abstraction of fear you feel when being shot at. (I don't know how it should be done). Sonic cracks have to be really loud. And there has to be some slight disadvantage on the one that's being suppressed/shot at, otherwise what's the point? But I think the effect should only be temporary, like 1-2 seconds, because on the battlefield you're not alone, you have your squadmates to help you.
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This is complete BS. When your MG fails to kill enemy that pop up from cover you have crappy MG. You can wrap it in nice military phrases like "tactics" and "using weapons properly" but at the end of the day if such situation happens in real life and the MG fails to kill those fools peaking from cover it's the problem of the MG. There is no God's hand keeping the fools in cover and trained soldier shouldn't expect such God's hand.
The end results of the tactics is to eliminate threat. Doing suppression fire just for doing it BS.
Mate, suppressive fire is not meant to kill everything that moves, it's meant to pin down everything that would otherwise move.
And yes, you're right, suppression just for the sake of it is a waste of bullets.
I think suppression effects should be optional.
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I think we should look at suppression effects as a game mechanic, rather then simulation of real emotions.
It would be as if the game is saying to you: "Look buddy, the bullets are flying dangerously close to you, so I've made the colours on the screen a little bit saturated, and in addition I've made you a little bit less effective in returning accurate fire for a few seconds. You can do what ever you want, but if I were you, I'd find some cover and keep my head down."
That should work for AI too, which IMHO is paramount.
Having said that, I think there should be some suppression effect, but it has to be very subtle and as non-intrusive as possible. And of course, bullet cracks should be really loud, as that would be the first indication that you're in danger.
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When it works, it is amazing.So true. More often than not, when I start the game (from Steam) my monitor turns off, don't know why. Must be something on my end.
But when it works, it's great, even on my dated PC.
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Simple, because that one and a bunch of others are more active than this one, what's so "mind blowing" about that?Smookie that left-side urban prone may be implemented in an upcoming dev build.Oh good, I missed that.
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I sent an alpha invite to following members:
Minato
Kartemar
@ W0lle
If I understood correctly, people that get an invite also get a spare one to give away?
If so, could you please make a note of it in the OP, because I think that many (most) don't know about it.
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No, there is no multiplayer in alpha lite, and it can't be upgraded.
EDIT:
Kinglor, if you want alpha invite, look here: http://www.armaholic.com/page.php?id=19396
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I think recoil is just a little bit too much, but it's way better then in Arma 2, I like it.
What I like even more is sway. It's brilliant.
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just add the dude to you friends list , send the gift. then remove him from the list.but i suggest using the email method.
Thanks, I'll try that.
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i have 2 lite keys left.if anyone want a copie of arma3 lite. pm your steam account or email.
i have no use for them so i dont mind giving them away to some random dudes.
How do you send a key/gift through steam account only (no email, not on friends list)?
---------- Post added at 19:06 ---------- Previous post was at 19:04 ----------
Can i get one invite?Send me a PM with your email address, I'll send you an invite.
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Would like one invite to this Arma 3 Alpha plz :(I'll give you one, just PM me your email address so I can gift it through Steam.
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Thanks for the answers, but I only have recepient's steam account links, not email addresses, and they're not in my friends list.
New AMD 13.4 and 13.5 (beta) drivers.
in ARMA 3 - BETA DISCUSSION
Posted
Thanks for the answers guys. Yeah after googling I've found that it's possible with nVidia Inspector, I'll try that.