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Posts posted by Kenwort
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Hello, 2012 is here and a lot of changing going on lately with ArmedZone.
First off I want to say we are now opening up to other games and not only ARMA series.
This doesn't mean we won't cover ARMA news, videos, and pictures anymore, on the contrary.
We are now going to write more articles, post more videos and upload and share more pictures
from any game that is related to military shooter and shooter in general. We hope you enjoy the
new changes. The big change is we have re-designed our websites theme, we went from black
to white, hope this helps our readers and doesn't strain the eye anymore :)
We also moved to a new forum engine, the previous one whas phpbb3 and now we have switched
to Simple Machines Forum, this is a much lighter and user friendly forum. We hope you like it.
With the new changes we are now actively looking for news editors and article writers, anyone
who has had any experience in the past or even if you are new but want to write about shooter
games, please drop us a line at armedzone@gmail.com or apply in this page: apply page
See you all on ArmedZone, hope you enjoy the new theme, news, videos and pictures, also
be sure to drop by at our forum and sign up to discuss anything you want ;)
ArmedZone staff
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It was the first thing I tried but I couldn't get it to work because the alarm wouldn't turn off or on again the 2nd time. Doesn't matter now, I've sorted it out.
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I still can't get it to work. I made small demo mission showing what I need to happen.
http://www.mediafire.com/?7x7v6475fvcz4dg
In the demo mission you will see enemy rifleman attacking then another one attacking when the previous one is defeated.
I want the detection trigger to reset once the first attack has been defeated.
Please take a look, Thanks!
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Hello,
I've ran into a little problem.
Here is the situation
A town held by blufor is being attacked by opfor, once blufor detects opfor the alarm goes off in the town and once the opfor have been defeated by blufor the alarm turns off and everyone goes back to their positions.
Problem
I have a trigger that is set to activate on opfor, detected by blufor, this will turn on the alarm.
When the attackers (that blufor knows about) are defeated the alarm turns off.
Now when the 2nd opfor wave comes the alarm is not turned on because the trigger hasn't been reset, it goes off only once and that's it.
Solution ?
How to make the trigger reset when the attackers have been defeated ?
The enemy count will be random, also there is a enemy recon team near by the town.
Please help.
Thanks!
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ARMA 2 Sonic waves
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Operation Market Break v1.1
by Kenwort
Download: http://www.mediafire.com/?hsl45zo4rk885d4
SITUATION
A local ally has reported that a corrupt Takistani Officer has been spoted in Karachinar
selling Takistani Army weapons to the local militia.
ENEMY FORCES
Corrupt Takistani Army ARMS Dealers
Local Takistani Militia
FRIENDLY FORCES
Beware! Civilins in town!
EXECUTION
MOVEMENT PLAN
Alpha and Bravo Team will be inserted by Littlebirds.
Alpha will move in from Alpha LZto Karachinar and secure it by eliminating any threats.
Bravo will move in from Bravo LZ and ambush the ARMS Dealers at ambush
pointif they try to escape and from there assist Alpha by securing Karachinar.
FIRE SUPPORT PLAN
You will have AH-6 CAS with you. Use it to eliminate any escaping vehicles.
SPECIAL TASKS
If you find any weapons or ammo caches then destroy them.
CREDITS
Operation Market Break v1.1
Created by Kenwort
Awarness Script v1.00 afp
taskHint Script by mikey
Made with F2 (http://www.ferstaberinde.com/f2/en/)
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Hi everyone, this is my first montage, I tried to focus on the overwhelming sounds and desperation of being pinned down and then the danger close artillery support. Hope you guys enjoy! @LitosHQ your videos where one of the main inspirations for me to start making machinimas. I hope you see this video too.Pinned down... doesn't feel like that. You need to add bullet fly by sounds and ricochet sounds to make it feel like you're pinned down.
You forgot to add camera shake and blur when the artillery started dropping, without these two effects it just looks plain boring. Also the artillery would need better bass sound. Check some videos on youtube for reference.
Good effort for your first video though, keep them coming. Build your experience ;)
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Welcome back Litos, when can we expect a new video from you? :)
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Maxed out Nvidia settings & ARMA. Wish the game would look this good all the time :/
http://img.armedzone.com/images/SPNtm.jpg
http://img.armedzone.com/images/dhoDX.jpg
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Good to have torrent links for such big size mod, but if i remember correctly, rutracker.org requires registration, to download. And for people who don't understand russian language, registration is tricky (unless they are not lazy enough to use translators and reach the end of the road without giving up) ... :)Either way, i blame CWR team, which forgot THIS TIME to provide torrent link ;)
Just joking, best xmas present, specially to play that "after montinaq" campaign's mission for hundred time... I like to take the control of that hind and demolish everyone not friendly. (I hope none of the vehicles in that mission gonna get locked because of me...)
Was away for the holidays and no one told me about the release! :eek:
Here is the Torrent link: http://cwr.armedzone.com/files/cwr2_demo3.rar.torrent
Links on Cold War Rearmed² Homepage updated
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Arma II & OA User Video Thread
in ARMA 2 & OA - GENERAL
Posted