stevevcb
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Posts posted by stevevcb
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1 hour ago, scottb613 said:- Question: is there a better way to slew turrets - a full sweep of my mouse pad only move the turret about 10 degrees or so... It's impossible to swing it on target...
You can bind turret controls to keys. I use the cursor keys for major adjustments and the mouse for fine aim, it works pretty well.
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http://www.imfdb.org/wiki/Terminator_2#Colt_Series_70.2FDetonics_1911_Hybrid
If only to compliment the man-portable minigun.
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Speaking of AUGs there's a minor bug with them, in that the A2 carbine appears to use the same model as the standard-length A2.
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Gao5Cxb5te4
Oh god I can't unsee it. -
SD rifle rounds go high at very close ranges because they have a much lower muzzle velocity; in order to hit the range the rifle's zeroed at (I'd guess at 100-150m, but don't hold me to that) the trajectory needs to have a pronounced arc. You don't get it with standard (supersonic) rounds because they travel fast enough to have more or less a flat trajectory out to 300m or so.
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Not sure if it's what you're after, but have you tried binding the turret controls to the keyboard? I find it's a bit easier on the wrist to traverse the gun in the general direction with keys, and then use the mouse for fine adjustments.
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Top notch stuff guys, as always.
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Just tried this online for the first time, and I'm very impressed. Hats off to all involved.
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Mega, nice one Stalker.
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Looking good mate. I just did a little sex wee.
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Fantastic work Rock, well worth the wait.
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Mega news, the units look like they've really come on in leaps and bounds.
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Knots and feet. I mostly work in metric, but for the life of me I can't fathom KPH and metres when flying in ArmA. It just feels wrong.
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Looks pretty mega, nice work.
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Shame that anim wasn't doable, otherwise I'd be trying to convince Chris that the GPMG is the ideal personal weapon for section commanders in VCB.
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My kecks just turned into a tent, awesome work. The deployed gimpy anim is especially sexual.
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Really looking forwards to the Merlin, Rock.
I have to admit that when I first tried the Lynx and Puma ports I was a bit put off by how they handled, but after having made some tight landings (and shat passengers up by doing stall turns) I'm a convert.
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Try LShift + L to toggle the crosshairs.
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Looking good, can't wait to see the finished product.
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I just found the stretcher in the magic box, and figured out how to pick it up and move it around (being able to drag it on your own is a really nice touch, by the way), but I'm loss as to how you're meant to use it to carry people. Any takers?
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It's worth noting that the Chally 2 that was knocked out by friendly fire was the victim of an incredible fluke; if I remember correctly, a HESH round struck the commander's hatch lid, which was open.
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I think it's always been like that. I remember the AI diving out well before 1.05.
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I've just been having a fiddle, and I reckon the bailing problem is a result of the tracks being very easily damaged (i.e. two mags of 5.56 will render one useless). Once one goes, the crew go "fuck, we're immobile" and dive out, even though the turret and hull are still tip-top.

Iron Front in Arm3 LITE - preview versions
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Here you go dude: