Jump to content

King Poulet

Member
  • Content Count

    37
  • Joined

  • Last visited

  • Medals

Posts posted by King Poulet


  1. i'd like the leader AIs on team to be more specific when giving orders.

    Like, ALL MOVE TO THAT TREE!

    Which tree? wtf, there's like hundred's of them...

    I think OFP used to be much more specific, like adding 2 o clock or something. Saying to left or to right isn't helpfull neither, confuse me more than anything.


  2. If its a military simulator as the name suggests then the fact the mission is not balanced means its more realistic.

    If every game was balanced in every way including expertise of the participants then it would always end in a draw.

    I would love to play a game where I have to defend a small area against a large opposing force.

    Khe Sahn, Monte Casino, Somme, they were all real and unbalanced....

    That's doesn't add-up nor making sense. No matter how realistic the game is, if the community wants PvP, maps maker should at least focus for the best balance on both side that doesn't make more experienced player to pick the same side because of possible exploits, terrain flaws or vehicle superiority, otherwise it not fun for any players on the other side and would never join the server simply for that reason. It not a win win solution in long term.

    Why do you think BF2 servers are mostly infantry only nowadays? Vehicles map are just too unbalanced with the exception of few. J-10 maps with an average player as pilot could completely dominate a game just by himself because the J-35 has too much flaws and couldn't dog fight for ****.

    I remember in my OFP days, there was a tank map, M1 vs t80, equally numbered and same distance of the objective. Yet, I could beat an entire battalion of t80 with the M1 because it had less weak spot and was much faster. It was much harder on T-80 because there was a light slope on their side of the map that render the t80 tank slower than the m1 and I could never be the first to arrive on the objective technically. And the funny thing is, when the map was filled with AI as players, it looked balanced, but in the hand of good players, it was totally different, especially if they were aware of the flaws.

    I know there's map that actually work, maybe it sheer luck or because the game is new. I won't be surprised too see many of you taking advantage of a side and always sitting on it because of the flaws. I'm actually suggesting to to keep balance in mind if this community wants better PvP for starting.


  3. Those (XFire etc.) rankings are only for online play..there's thousands that prefer the quiet solitude and tactical experiences of ArmA SP gaming that aren't accounted for.

    COD etc are primarily for online play so the numbers would definitely be skewed.

    er wait, this is the multiplayer forum, isn't it what we are discussing now?


  4. I wish they could make the GPS showable on fps view instead of map only. As a matter of fact, I just don't understand why they couldn't just put a map overlay on it instead of just flat numbers. It not like we haven't the technology to do it today.


  5. Something really bothered me on this game is you can plow an entire forest with an APC, while you can't pass over a wall of rubbles. This is to me unacceptable. OFP originally allowed you to plow singles trees but you couldn't on dense forests, I was ok with this.


  6. Trees reacting to winds. It kinda flat and lifeless as it is. Which brings: does this game has wind?

    When Ghost Recon was released 8 years ago while playing OFP, I was just flabbergasted of the trees effects. 8 Years later ArmA still lacking in this area.


  7. I think PvP is unpopular simply because it unbalanced. Not to mention the time it can take to test a new map for it balance. Considering developers can spend a whole year into mp map balance, I figure the interests of making new maps is simply reduced in this game because of the hardened dedicated involvement.


  8. I tried in vein to get a positive answer of this problem and

    I've been told it not a feature of OFP editing and it impossible to set the turret on a specific direction, sorry. It pointing on North what ever u do.

    Theres some work arounds like make destroy the vehicles at the begining and respawn it, respawning vehicles always set the turret pointing toward. But this is also a problem when you dont want the gun pointing toward (like the UH60 or Chinook, once respawned, it M2 gun point straight forward which is impossible to do manualy)

    Another thing I havent tested is to set vehicles like choppers who cant point the turret to north set to south (180). But I doubt it work.

×