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KKB

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Posts posted by KKB


  1. I loved the...

    Guy runs out from behind the bushes... player shoots him

    "Oh no 2 is down"

    BECAUSE you just shot him.

    Not only that, in the final moments of that video he takes another one of his own guys out with handgrenades.

    Witnessing 'doom-technique' to play OFP is, well, disturbing.


  2. Problem: I want to add Fences to an Island, the logical thing to me is:

    - add Fence Object as artificial object in Vis

    - Shift rightklick to place

    So far so good. But this way I only get them running left to right, but rotating the whole group of objects doesnt work. Is the only way to go placing it piece by piece? There is no way I'll get them perfectly lined up. Is there something similar to the road tool?


  3. Mhh, OK, until the "Not Rectangular blabla" it behaves exactly like described on my machine. But then you lost me. I tried diconnecting/reconnecting to Bulldozer and the copy protection is working (cd drive starts working, OFP-CWC banner coming up), but the Bulldozer window won't show up. No error messages. I try the import again I get no rectangle error message but no island showing up in the editor window.

    I tried reloading bulldozer from inside Visitor and with a shortcut in explorer, all to no avail. So I'm out of ideas rock.gif

    Tried it with a 'from scratch made' island from WRPEdit and with Nogova.

    Importing ASE works fine btw.

    Help. please smile_o.gif


  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KKB @ Jan. 06 2003,13:52)</td></tr><tr><td id="QUOTE">Or download a new bulldozer. The one I have isn't asking for any CDs.<span id='postcolor'>

    But then again, what do I know biggrin.gif

    Just checked, and the Bulldozer version currently for download has a exe that is 1MB bigger than the Bulldozer version on my harddrive... Whats going on here, I want answers!

    But then again, I don't really care wink.gif


  5. try to do it with

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">bin swissarmysoldier<span id='postcolor'>

    don't call the exe directly, the batchfile should do the job.


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KTottE @ Oct. 13 2002,09:40)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KKB @ Oct. 12 2002,19:46)</td></tr><tr><td id="QUOTE">One Question though: since all the source code for the bin files is in there, is it possible to compile bin files with this tool?

    KKB<span id='postcolor'>

    Why not use CPP2BIN?<span id='postcolor'>

    Nothing wrong with cpp2bin, but I thought making bin files with the binarize tool would be a more official aproach to the issue  smile.gif

    KKB


  7. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KTottE @ Oct. 13 2002,09:40)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KKB @ Oct. 12 2002,19:46)</td></tr><tr><td id="QUOTE">One Question though: since all the source code for the bin files is in there, is it possible to compile bin files with this tool?

    KKB<span id='postcolor'>

    Why not use CPP2BIN?<span id='postcolor'>

    Nothing wrong with cpp2bin, but I thought making bin files with the binarize tool would be a more official aproach to the issue  smile.gif

    KKB


  8. I get this error too (4 times), but it does not seem to affect the outcome. I haven't however tried with more than one p3d in the folder.

    Another thing I came across: I tested with a model that partly uses BIS textures, in the first try I hadn't copied the data folder to the bintool directory. Result was that alpha channels didn't worked in game. I tried again with the folder in place and after that they worked.

    One Question though: since all the source code for the bin files is in there, is it possible to compile bin files with this tool?

    KKB


  9. I get this error too (4 times), but it does not seem to affect the outcome. I haven't however tried with more than one p3d in the folder.

    Another thing I came across: I tested with a model that partly uses BIS textures, in the first try I hadn't copied the data folder to the bintool directory. Result was that alpha channels didn't worked in game. I tried again with the folder in place and after that they worked.

    One Question though: since all the source code for the bin files is in there, is it possible to compile bin files with this tool?

    KKB


  10. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @ Sep. 19 2002,22:29)</td></tr><tr><td id="QUOTE">I was messing around with Zwadar's openable gate model<span id='postcolor'>

    Huh?  confused.gif


  11. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mehanic @ Sep. 19 2002,17:43)</td></tr><tr><td id="QUOTE">lol biggrin.gif  many people are thinking that i make one car in a day or 2, some cars i have made month ago and some last weeks and ..., i just havent release any pics.This speed limit is realy one big problem.<span id='postcolor'>

    What about paying more attention to the details, for instance:

    the marks the wheels leave on the street should match the actual size of the wheels

    low resolution LODs

    overall handling of your cars is... not as good as it could be

    I myself would be happy if you release only one car a week wich is really finetuned instead of throwing them out daily when they are far from beeing finnished.


  12. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Albert Schweizer @ Sep. 04 2002,23:07)</td></tr><tr><td id="QUOTE">Do the waiters have NV googles?<span id='postcolor'>

    The article says 22 of the 30 employees are blind, so I don't think so *g*

    Anyway, I might check this restaurant out one day smile.gif


  13. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DarkLight @ Sep. 04 2002,20:29)</td></tr><tr><td id="QUOTE">Is it me or do most of our forum members look like alcoholics smile.gif ?<span id='postcolor'>

    Don't tell me this surprises you biggrin.gif

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