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KKB

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Everything posted by KKB

  1. Problem: I want to add Fences to an Island, the logical thing to me is: - add Fence Object as artificial object in Vis - Shift rightklick to place So far so good. But this way I only get them running left to right, but rotating the whole group of objects doesnt work. Is the only way to go placing it piece by piece? There is no way I'll get them perfectly lined up. Is there something similar to the road tool?
  2. KKB

    .wrp --import--> visitor

    You're the man, it worked
  3. KKB

    .wrp --import--> visitor

    Mhh, OK, until the "Not Rectangular blabla" it behaves exactly like described on my machine. But then you lost me. I tried diconnecting/reconnecting to Bulldozer and the copy protection is working (cd drive starts working, OFP-CWC banner coming up), but the Bulldozer window won't show up. No error messages. I try the import again I get no rectangle error message but no island showing up in the editor window. I tried reloading bulldozer from inside Visitor and with a shortcut in explorer, all to no avail. So I'm out of ideas Tried it with a 'from scratch made' island from WRPEdit and with Nogova. Importing ASE works fine btw. Help. please
  4. KKB

    Ofp2 site updated!

    Africa, nice. I want a 'Save Hammarskjoeld' mission. No wait, that was in the sixties right? Anyway, Africa in the seventies should give more than enough options Â
  5. KKB

    O2 ask's for cd

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KKB @ Jan. 06 2003,13:52)</td></tr><tr><td id="QUOTE">Or download a new bulldozer. The one I have isn't asking for any CDs.<span id='postcolor'> But then again, what do I know Just checked, and the Bulldozer version currently for download has a exe that is 1MB bigger than the Bulldozer version on my harddrive... Whats going on here, I want answers! But then again, I don't really care
  6. KKB

    O2 ask's for cd

    Or download a new bulldozer. The one I have isn't asking for any CDs.
  7. KKB

    M46 fieldgun released

    Nice addon. But please, for the left and right rotation let the whole gun rotate, not only the barrel. Sorry, but it looks ridiculous as it is now
  8. KKB

    Binarize

    try to do it with </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">bin swissarmysoldier<span id='postcolor'> don't call the exe directly, the batchfile should do the job.
  9. KKB

    Binarize error

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KTottE @ Oct. 13 2002,09:40)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KKB @ Oct. 12 2002,19:46)</td></tr><tr><td id="QUOTE">One Question though: since all the source code for the bin files is in there, is it possible to compile bin files with this tool? KKB<span id='postcolor'> Why not use CPP2BIN?<span id='postcolor'> Nothing wrong with cpp2bin, but I thought making bin files with the binarize tool would be a more official aproach to the issue  KKB
  10. KKB

    Binarize error

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KTottE @ Oct. 13 2002,09:40)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KKB @ Oct. 12 2002,19:46)</td></tr><tr><td id="QUOTE">One Question though: since all the source code for the bin files is in there, is it possible to compile bin files with this tool? KKB<span id='postcolor'> Why not use CPP2BIN?<span id='postcolor'> Nothing wrong with cpp2bin, but I thought making bin files with the binarize tool would be a more official aproach to the issue  KKB
  11. KKB

    Binarize error

    I get this error too (4 times), but it does not seem to affect the outcome. I haven't however tried with more than one p3d in the folder. Another thing I came across: I tested with a model that partly uses BIS textures, in the first try I hadn't copied the data folder to the bintool directory. Result was that alpha channels didn't worked in game. I tried again with the folder in place and after that they worked. One Question though: since all the source code for the bin files is in there, is it possible to compile bin files with this tool? KKB
  12. KKB

    Binarize error

    I get this error too (4 times), but it does not seem to affect the outcome. I haven't however tried with more than one p3d in the folder. Another thing I came across: I tested with a model that partly uses BIS textures, in the first try I hadn't copied the data folder to the bintool directory. Result was that alpha channels didn't worked in game. I tried again with the folder in place and after that they worked. One Question though: since all the source code for the bin files is in there, is it possible to compile bin files with this tool? KKB
  13. KKB

    Scripted rotations

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @ Sep. 19 2002,22:29)</td></tr><tr><td id="QUOTE">I was messing around with Zwadar's openable gate model<span id='postcolor'> Huh? Â
  14. KKB

    Scripted rotations

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @ Sep. 19 2002,22:29)</td></tr><tr><td id="QUOTE">I was messing around with Zwadar's openable gate model<span id='postcolor'> Huh? Â
  15. KKB

    Addon cars

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mehanic @ Sep. 19 2002,17:43)</td></tr><tr><td id="QUOTE">lol  many people are thinking that i make one car in a day or 2, some cars i have made month ago and some last weeks and ..., i just havent release any pics.This speed limit is realy one big problem.<span id='postcolor'> What about paying more attention to the details, for instance: the marks the wheels leave on the street should match the actual size of the wheels low resolution LODs overall handling of your cars is... not as good as it could be I myself would be happy if you release only one car a week wich is really finetuned instead of throwing them out daily when they are far from beeing finnished.
  16. KKB

    Objektiv 2 light

    Allthough you can create streets and bridges in O2 you will have a hard time putting them on a island with WRPEdit 0.93 since it only works properly with ODOL format models.
  17. KKB

    New unofficial addon tools

    Just one thing regarding the cpp2bin tool. Make sure your cpp works before using it, otherwise the game will just CTD without giving a hint what the problem is.
  18. KKB

    Any help whit my darn cpp?

    Additionaly to what STT said, you need to add a }; at the end of the class Sten_Mark_2 section and at the end of the whole cfgWeapons section
  19. KKB

    Ofp:r = no muzzle-flash-bug? yeah..

    select the faces you don't want to have shadows for (in that case the zasleh selections) activate the face properties window (hit 'E' ) There you'll find a entry saying 'Enable Shadow' Unselect it. Do it in all resolution lods This should be it
  20. KKB

    Albert shweitzer, we need your opinion

    This is one hilarious word-play
  21. KKB

    Albert shweitzer, we need your opinion

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Albert Schweizer @ Sep. 04 2002,23:07)</td></tr><tr><td id="QUOTE">Do the waiters have NV googles?<span id='postcolor'> The article says 22 of the 30 employees are blind, so I don't think so *g* Anyway, I might check this restaurant out one day
  22. KKB

    The south park studio

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DarkLight @ Sep. 04 2002,20:29)</td></tr><tr><td id="QUOTE">Is it me or do most of our forum members look like alcoholics ?<span id='postcolor'> Don't tell me this surprises you
  23. KKB

    Shadow flash bug...

    Klick the smilie
  24. KKB

    Wave the flag..please!

    Interesting, this would be very cool for ships too. Any Idea how to get a flag to show up on the proxy?
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