KTottE
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Posts posted by KTottE
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ALT+RMB = rotate view
ALT+LMB = move view
ALT+RMB+LMB = zoom view
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ALT+RMB = rotate view
ALT+LMB = move view
ALT+RMB+LMB = zoom view
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How do you get yourself into these things Nolips?
Oh well, I'm looking forward to both MODs.
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Well, if you have 50 megs of texture memory to spare PER TEXTURE, you can use 4096 x 4096, not that big of a deal
I recommend maxing it out at 1024 x 1024, don't go bigger than that.
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Well, if you have 50 megs of texture memory to spare PER TEXTURE, you can use 4096 x 4096, not that big of a deal
I recommend maxing it out at 1024 x 1024, don't go bigger than that.
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No.
N-O
Never.
What you can do however is turn .mdl models into .3ds which you can import into O2
Better yet, get yer hands on Milkshape, and use that to open the .mdl files and save them as .3ds.
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No.
N-O
Never.
What you can do however is turn .mdl models into .3ds which you can import into O2
Better yet, get yer hands on Milkshape, and use that to open the .mdl files and save them as .3ds.
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AFAIK, there is no script to export to .3DS.
Sorry mate, the only way (to date) is the long way around with the Tempest-gamepack.
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AFAIK, there is no script to export to .3DS.
Sorry mate, the only way (to date) is the long way around with the Tempest-gamepack.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maveric|< @ Sep. 20 2002,20:51)</td></tr><tr><td id="QUOTE">But D:\ is my cdrom...... does that mean i'm suppose to burn it to a cd (dont have a CDRW).......? How do i go about creating a virtual drive?
Thanks for all the help so far.<span id='postcolor'>
No, many people have several harddrives or partitions (different sections on the same harddrive) and they are always named C: and D: for the first and second. Unless you specify otherwise of course, but this is standard.
If you only have one harddrive, you should read the instructions found at http://www.flashpoint1985.com/breathe a little better. They tell you how to make a virtual drive.
Cheers
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maveric|< @ Sep. 20 2002,20:51)</td></tr><tr><td id="QUOTE">But D:\ is my cdrom...... does that mean i'm suppose to burn it to a cd (dont have a CDRW).......? How do i go about creating a virtual drive?
Thanks for all the help so far.<span id='postcolor'>
No, many people have several harddrives or partitions (different sections on the same harddrive) and they are always named C: and D: for the first and second. Unless you specify otherwise of course, but this is standard.
If you only have one harddrive, you should read the instructions found at http://www.flashpoint1985.com/breathe a little better. They tell you how to make a virtual drive.
Cheers
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Those errors are caused by the fact that you have not entered the -noland -dx commands in the O2 File->Options menu for buldozer.exe.
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It's only the most common language on the net
I could do a Swedish translation, though I doubt there is much use for one. If enough swedes contact me through PM, I'll give it a try
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It's only the most common language on the net
I could do a Swedish translation, though I doubt there is much use for one. If enough swedes contact me through PM, I'll give it a try
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maveric|< @ Sep. 19 2002,02:32)</td></tr><tr><td id="QUOTE">Yes all the images are "valid"( 64x128, 128 x 128, 256x128 )and o2 does convert jpgs (not for me tho). I already have texview but like i said i cant import any paa/pac files so its doesnt help.<span id='postcolor'>
There are only GIF and TGA options in O2. I've never bothered with using JPEGs, mostly because they don't save alpha channels at all, so I can't verify this.
But, afaik, O2 poos all over .jpg files.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maveric|< @ Sep. 19 2002,02:32)</td></tr><tr><td id="QUOTE">Yes all the images are "valid"( 64x128, 128 x 128, 256x128 )and o2 does convert jpgs (not for me tho). I already have texview but like i said i cant import any paa/pac files so its doesnt help.<span id='postcolor'>
There are only GIF and TGA options in O2. I've never bothered with using JPEGs, mostly because they don't save alpha channels at all, so I can't verify this.
But, afaik, O2 poos all over .jpg files.
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More specifically, move it to Buldozer.exeFolder\addon_name\
Buldozer.exe could be in D:\O2Viewer\ (that's what I have)
D:\
C:\
or maybe
D:\1r0xX0rz\
depends on where you got your buldozer.exe file.
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More specifically, move it to Buldozer.exeFolder\addon_name\
Buldozer.exe could be in D:\O2Viewer\ (that's what I have)
D:\
C:\
or maybe
D:\1r0xX0rz\
depends on where you got your buldozer.exe file.
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Let me guess, it gives you an error about missing KFDATA?
If so, check out the Oxygen FAQ. The solution is in there mate.
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Let me guess, it gives you an error about missing KFDATA?
If so, check out the Oxygen FAQ. The solution is in there mate.
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Yes, if you want Soul, I can dig up the actual posts where he clearly states that he has no working relationship with OFP Internals. Meaning that he is not using P3D Edit for this (the models where this all started).
He is making his own tool
It has nothing to do with OFP Internals
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And the simple fact remains. The only official game developer forums that have more activity from the developers are the ones with newly released games. Here we are, over a year since OFP was released, and the developers still post here.
We really appriciate what you are doing Suma.
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And the simple fact remains. The only official game developer forums that have more activity from the developers are the ones with newly released games. Here we are, over a year since OFP was released, and the developers still post here.
We really appriciate what you are doing Suma.
Look what i found
in ADDONS & MODS: COMPLETE
Posted
And what if he did?