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KTottE

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Posts posted by KTottE


  1. My personal record in DF (any of the games, actually, as this was done in DF2) is 1895 meters. Very, very static target of course, another sniper was giving our team hell from a ridge on their side of the battlefield, so I climbed the ridge on our side, and took a single potshot at him (after adjusting for windspeeds and distance) and hurrah, I got him.

    I don't have a distance record in OFP, mostly because I'm too busy with staying alive/hitting the next target to care about such things.

    What I do, when I snipe, is that I use a misch-masch of all the sniper tactics discussed here.

    There is no -one- tactic that beats them all, it all depends on:

    - The people you play agains (humans, AI, good players, bad players, a lot of them, very few?)

    - The mission you play

    - The area in which the mission takes place (does it have nice elevated ground to snipe from, or is it a town assault on flat ground?)

    - What are you up against? (Snipers, M16s, G36s?)

    - Public server? (People are easily pissed off on public servers, so you don't want total pwning wink.gif)

    In general though, I'm the guy with a LAW/RPG and a G36, going 'round to hit those hard-to-get enemy targets. Either snipers or dug-in BMPs or somesuch.

    The best missions I play are the ones where I sneak up to the flag in CTF, hide in a bush or something, wait for a teammate to come by and grab the flag. And as he starts running back to our base, and the enemy goes after him, I jump up and can usually take out 4-5 guys right away, because they're looking the wrong way. Then I sprint back to the flag-carrier, and walk backwards behind him, facing the enemy. And lay down serious covering fire.

    This tactics is best used together with smoke grenades, toss one or two as you are running back, and the enemy can't get a clear shot off.


  2. OFP would blow if you could carry realistic amounts of ammo and 'nades. Think about it.

    My friend (serves in the army) tells me that a usual ammo-load for a standard mission is 6-10 clips. That's the plain-old.

    If you could have that in OFP (10x30 = 300) it wouldn't be fun to play.

    Imagine, you could easily just drop down, and start firing at everything you saw. "F**k how much ammo I am wasting, I'm carrying more than I need anyway!"

    That would, IMO, not be fun to play.

    The thing about OFP is (I'm thinking SP here, in MP everyone loads up with 9 clips anyhow) that you have enough ammo to complete your mission, and then some. It was only at the beginning (especially in the demo) when I wasn't very experienced with OFP that I wasted all of my ammo, and felt a need for more.

    Now-a-days, I play missions with the standard load (30 rounds + 3 clips = 120 rounds) and I finish them with many rounds left, at least 30 in the gun and an extra clip.

    That's all you need.

    And I should mention that I'm the kind of guy that likes to take them -all- out. I don't play it safe and order my troops forward. I try and take out all the enemies I can.

    So, I would love for the soldiers to be able to carry more, but not realistic amounts.

    I think that a system where you get X clips, X grenades, X handgun clips, -1- LAW/RPG, X flares, X hand grenades/smoke grenades, and so on is much better.

    You can carry a set amount of a certain item, but they don't interfere with eachother. Am I making sense?

    Let's say a maximum load of clips is 7, a max load of hand grenades is 6, max load of underslung 'nades is 5, you can carry:

    7 clips

    6 hand grenades/smoke grenades

    5 underslung grenades

    Making more sense now?

    I'll just shut up then.


  3. Aye, it's seems to be pretty random what the AI does. If you don't change a thing in the mission, just keep hitting 'restart', it's quite possible that you will see the AI behave differently each time. And on the other hand, it's possible that they do the exact same thing each time you do it.

    OFP is a very unpredictable game in that way biggrin.gif

    One thing I desire in OFP, is a greater sense of tactics used in combat. Especially infantry combat.

    What happens now is that most people take the route that is most direct towards the flag/objective/enemy base.

    You want to get there as fast as possible.

    But, what if you take your time and set up a proper assault?

    Say you've got 8 people on your team.

    2 of them, a machinegunner and a guy with M203/Mortar, preferably, swing 'round the flank. They should strive to get pretty much sideways to the enemy, and as high above them as possible.

    Then, the other 6 guys advance, under the cover of MG fire and (if possible) M203/mortar fire. (Not from the 2-man team)

    Once the enemy has percieved this threat, and turned their attention towards them, the 2-man team open up. At this point, all the enemies (pretty much) will be looking the wrong way, and many of them will have gathered up at natural points of defence. The M203 guy has a large chance of taking out several enemies in one round, and the MG-gunner can just spray them. If you've got 'nades going off all around you, and at least one MG gunner giving you the full bullet-spray, your main objective is mostly to survive. Get the f**k into cover, and not to organise some sort of defence against this.

    Now, for the attacking force, make sure that the 2-man team stops shooting as soon as the main force reaches the enemy position. The M203/mortar can switch to single-fire mode and pop any enemies that survived. But the MG-gunners should hold fire.

    Now, that's a sure-fire way to beat your enemy. Especially when playing against humans. The AI is far to perceptive (sees you 500+ meters out) to fall for this.

    Damn, I should shut up now.


  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Nov. 13 2002,13:59)</td></tr><tr><td id="QUOTE">Sometime in May 2001 in Kosovo, sombody installed the demo on a laptop that belonged to my group. I hadn't played a computer game for more then five months so I liked it very very much. I remember that I tried to get the others to realize how fun it was but they thought that I was very weird and after a while they were annoyed that I occupied the laptop so often. Finally somebody removed it from the laptop after a couple of weeks. sad.gif

    Lack of time and lack of proper internet connection made me not play it until july when I was back in Sweden and bought it.

    The most striking thing about my reaction to playing the demo was the fear of getting shot, which I havn't experienced in any other game so far.<span id='postcolor'>

    Agreed, to everything except the being in Kosovo part.

    OFP was the first game I ever played where I felt it as if I was actually running around there myself.

    Spec Ops, Rainbow 6, and all the other military-style games all felt like games. OFP was more real, somehow. I also remember thinking 'Conserve your ammo, conserve your ammo' when I was running around there. No other game has been like that.

    In both Spec Ops and Rainbow 6 you are so loaded with ammo it's not even funny. You have something upwards to 10 30-round mags for your main weapon, 5 mags for your secondary, and you can carry 14 LAWs (or equivalent). At least it felt like it.

    And that was just the infantry part of it.

    The vehicles, oh the vehicles. You got to drive them yourself, and man the guns.

    OFP is teh bestz0r biggrin.gif


  5. I play on jostapo's server, toadlife's, some european one (can't remember the name atm) and play with granQ when he hosts (he's on a 512kbps down/256kbps up, same as me) and I host sometimes.

    I've never had warping AI. Never. Ever.

    Sometimes (especially when playing Capture The Island) it will be laggy as hell for me, as in I click "Get In" and it takes 20 seconds before it happens. This is only on jostapo's or toadlife's servers. Because they are across the pond (they're in the US, I'm in Sweden) and thus the lag is extreme. For instance, when playing granQ's server, I get 20-30 ping. The european one (still don't remember name, G-something) gives me 60-80 ping. jostapo's weighs me in at 160-200 and toadlife gave me 180-240.

    So location is quite important when playing.

    And again, I repeat, I have never seen warping AI.

    Though the AI seems to be in super mode, it sees you through trees and at 500+ meters. But hey, just kill them first biggrin.gif

    You should join the #ofpec IRC channel on quakenet. Then you can both play with the big boys, and play on a decent server.


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Azz [GUN] @ Nov. 14 2002,00:51)</td></tr><tr><td id="QUOTE">Covering Fire and Base of fire tactics dont work in OFP. against AI or Humans.

    Simple Reason being, no one has a fear of death.<span id='postcolor'>

    Too true. Though suppressive fire through grenades or mortars work.

    If you start lobbing mortar rounds or M203 'nades into the enemy's main route they will think twice before rushing towards you. Which will give your teammates time to stop, drop, and fire their weapons at the enemy.

    If nothing else, you can force your enemy to dive into cover, meaning they won't see you, thus your team can move into position unnoticed.


  7. The biggest issue, -ever- in MP. Communication

    If you don't talk to your teammates, you will never win. I have a perfect example of this.

    We were playing [sAS] Urban (CTF map), which is on Nogova. And there are two of the 8-story buildings, the tallest kind you know?

    Anyways, I was on one, with my G36, calling out targets, and picking off the enemy campers/snipers. Then I see movement on the other tall building, I can't see which side the person is on, as the building is sort of far off, and he was lying down just at the edge of it. So I type out on the side channel "Everyone, report positions!"

    No replies, so I type: "Person on the 8-story building, ID yourself, NOW!"

    Ten seconds, no reply. I hear gunfire all around me, explosions going off, so I figure "I best take this shot now, I might get whacked soon".

    I shoot, and what do you know, the silly sod was on my team.

    And you know what he does?

    He starts screaming about how stupid I am.

    If he had just said "It's me"

    Or even "I'm ontop of this and that building" when he first got up (as I always do) I wouldn't have capped him.

    That's the key to any successful operation.

    Communication.

    - Let your team know where you are

    - Let your team know where you are going

    - Let your team know what you can see

    - Decide on an overall strategy which you will all follow, who goes where, what's our primary goal, in case A happens where do we go? And so on.

    And also, as someone has mentioned, do not forget defence. It's no good if you all rush off to grab their flag, and leave your own flag exposed.

    That's it for now, I think.


  8. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KKB @ Oct. 12 2002,19:46)</td></tr><tr><td id="QUOTE">One Question though: since all the source code for the bin files is in there, is it possible to compile bin files with this tool?

    KKB<span id='postcolor'>

    Why not use CPP2BIN?


  9. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KKB @ Oct. 12 2002,19:46)</td></tr><tr><td id="QUOTE">One Question though: since all the source code for the bin files is in there, is it possible to compile bin files with this tool?

    KKB<span id='postcolor'>

    Why not use CPP2BIN?


  10. Ah, well. If you set up your 3D Studio so that it uses the metric system and use tape mesures and all that, you can get a pretty close count. By using real dimensions I mean.

    Then you can easily scale it up/down as needed in O2.


  11. Ah, well. If you set up your 3D Studio so that it uses the metric system and use tape mesures and all that, you can get a pretty close count. By using real dimensions I mean.

    Then you can easily scale it up/down as needed in O2.


  12. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TheBrain @ Oct. 08 2002,21:36)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Added: Radio commands India & Juliet<span id='postcolor'>

    What are radio commands India and Juliet???<span id='postcolor'>

    You know how you can do "Radio Alpha"?

    It's like that, except with India and Juliet.


  13. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

    Fixed: AI Helicopter pilot no longer climbs high when preparing to stop or land.

    <span id='postcolor'>

    I am very much liking this.

    Finally we can make realistic helo insertions.

    There were also a whole lot of nice little things in that list.

    /me wants.


  14. Yeah, what I do before installing any unofficial addons is that I copy/paste all the official addons into a backup folder. Then when I want a clean sweep I just delete everything in my Addons folder, copy/paste the official ones back, and I'm surfin wink.gif

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