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KTottE

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Everything posted by KTottE

  1. KTottE

    Oxygen faq

    schweetums. Let's get cracking then.
  2. KTottE

    M-60 with a bipod?

    To answer all this stuff =) There are rotating animations for weapons, yes. But that's only applicable for minigun type weapons and MM-1 type weapons. The new .30 cal on the Cobra in OFP:R does rotate. This is a feature added in OFP:R, and I have yet to play with the M-163 from OFP:R, so I don't know if that rotates or not. Anyway, other than rotating animations like that, we can't make our own animations for the game. (That's actually how the openable doors work, with rotating animations)
  3. KTottE

    Oxygen faq

    I nominate FlipeR for grand-master for the advanced bits, since he has most of that stuff written down already.
  4. KTottE

    Oxygen faq

    I nominate FlipeR for grand-master for the advanced bits, since he has most of that stuff written down already.
  5. KTottE

    Oxygen faq

    I nominate FlipeR for grand-master for the advanced bits, since he has most of that stuff written down already.
  6. KTottE

    Oxygen faq

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Aug. 21 2002,21:15)</td></tr><tr><td id="QUOTE">Another idea is to perhaps see who is interested in contributing and then divide the FAQ areas among those who wish to help out.<span id='postcolor'> That sounds like the best plan to me. Question is, who would be in charge of each section? I'm not extremely experienced with O2, but if no one else will take it I will.
  7. KTottE

    Oxygen faq

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Aug. 21 2002,21:15)</td></tr><tr><td id="QUOTE">Another idea is to perhaps see who is interested in contributing and then divide the FAQ areas among those who wish to help out.<span id='postcolor'> That sounds like the best plan to me. Question is, who would be in charge of each section? I'm not extremely experienced with O2, but if no one else will take it I will.
  8. KTottE

    Oxygen faq

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Aug. 21 2002,21:15)</td></tr><tr><td id="QUOTE">Another idea is to perhaps see who is interested in contributing and then divide the FAQ areas among those who wish to help out.<span id='postcolor'> That sounds like the best plan to me. Question is, who would be in charge of each section? I'm not extremely experienced with O2, but if no one else will take it I will.
  9. KTottE

    Oxygen faq

    Exactly, that's what I'm talking about. So, Denoir, do you have a plan for this FAQ? Like is there some place where we can deposit those useful little tips, or do we just write them down in a .txt and send it to you?
  10. KTottE

    Oxygen faq

    Exactly, that's what I'm talking about. So, Denoir, do you have a plan for this FAQ? Like is there some place where we can deposit those useful little tips, or do we just write them down in a .txt and send it to you?
  11. KTottE

    Oxygen faq

    Exactly, that's what I'm talking about. So, Denoir, do you have a plan for this FAQ? Like is there some place where we can deposit those useful little tips, or do we just write them down in a .txt and send it to you?
  12. Okay, hope it turns out for the best then =)
  13. KTottE

    Oxygen faq

    Still, it would be better if we had a large comprehensive FAQ in which all our knowledge can be found. Imagine someone reading a tutorial, not understanding something and coming on to the forums to post about it. Now imagine the same guy reading a tutorial, not understanding something then goes into the FAQ and finds the info he needs. Let's face it guys. By now, the things that are not answered in this board are not worth answering. Or we simply do not know the answers yet. If all the info here is then placed in the FAQ, the newbies can easily learn everything we know to date. Not saying that we should have tutorials, but a FAQ to complement the tutorials would be extremely useful.
  14. KTottE

    Oxygen faq

    Still, it would be better if we had a large comprehensive FAQ in which all our knowledge can be found. Imagine someone reading a tutorial, not understanding something and coming on to the forums to post about it. Now imagine the same guy reading a tutorial, not understanding something then goes into the FAQ and finds the info he needs. Let's face it guys. By now, the things that are not answered in this board are not worth answering. Or we simply do not know the answers yet. If all the info here is then placed in the FAQ, the newbies can easily learn everything we know to date. Not saying that we should have tutorials, but a FAQ to complement the tutorials would be extremely useful.
  15. KTottE

    Oxygen faq

    Still, it would be better if we had a large comprehensive FAQ in which all our knowledge can be found. Imagine someone reading a tutorial, not understanding something and coming on to the forums to post about it. Now imagine the same guy reading a tutorial, not understanding something then goes into the FAQ and finds the info he needs. Let's face it guys. By now, the things that are not answered in this board are not worth answering. Or we simply do not know the answers yet. If all the info here is then placed in the FAQ, the newbies can easily learn everything we know to date. Not saying that we should have tutorials, but a FAQ to complement the tutorials would be extremely useful.
  16. KTottE

    Weapon on back.. or on front?

    We can't make new animations for OFP, sorry.
  17. KTottE

    Weapon on back.. or on front?

    We can't make new animations for OFP, sorry.
  18. KTottE

    M-60 with a bipod?

    The weapon models are indeed not animated. What could be done though is have the bipod out all the time. Though it would not offer extra support.
  19. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Aug. 21 2002,20:48)</td></tr><tr><td id="QUOTE">We are currently having a discussion on the subject between the mods and BIS, and I am confident that we will find a good solution <span id='postcolor'> Nice to see the thread moving back on-topic again. Anyway, what does that mean? That you are currently having a discussion. What are you discussing?
  20. KTottE

    Oxygen faq

    Aye, this would benefit us all. Couldn't it be in the form of an html doc? That is put up, with several sections about lots of O2 stuff. And we could all work to get all the info from this board into that FAQ. So we can have: Basic Info ->Installing & Configuring ->Button explanations ->Useful keyboard shortcuts ->Basic modelling ->Basic Texturing Advanced Info ->Selections ->Memory points ->LODs ->Proxies Or something like that. Sounds like a plan, eh?
  21. KTottE

    Oxygen faq

    Aye, this would benefit us all. Couldn't it be in the form of an html doc? That is put up, with several sections about lots of O2 stuff. And we could all work to get all the info from this board into that FAQ. So we can have: Basic Info ->Installing & Configuring ->Button explanations ->Useful keyboard shortcuts ->Basic modelling ->Basic Texturing Advanced Info ->Selections ->Memory points ->LODs ->Proxies Or something like that. Sounds like a plan, eh?
  22. KTottE

    Oxygen faq

    Aye, this would benefit us all. Couldn't it be in the form of an html doc? That is put up, with several sections about lots of O2 stuff. And we could all work to get all the info from this board into that FAQ. So we can have: Basic Info ->Installing & Configuring ->Button explanations ->Useful keyboard shortcuts ->Basic modelling ->Basic Texturing Advanced Info ->Selections ->Memory points ->LODs ->Proxies Or something like that. Sounds like a plan, eh?
  23. KTottE

    How are textures used in memory?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Aug. 21 2002,20:22)</td></tr><tr><td id="QUOTE">5--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KTottE @ Aug. 21 2002,215)</td></tr><tr><td id="QUOTE">What, would you say, is generally the best size for the textures?<span id='postcolor'> As small as possible of course, but as big as needed for them to look good (and of course thes width/height must be 2,4,16,32,64,128,256,512,etc.)<span id='postcolor'> Well, as Suma said. 1 512x512 texture is better than 4 256x256 textures, since blahblahblah. So smaller doesn't have to be better all the time. I just wanted to know if there was an optimum size which OFP just loved to have it's textures at =)
  24. KTottE

    How are textures used in memory?

    What, would you say, is generally the best size for the textures?
  25. Edit After having been told off in two different languages I will stop posting here. I just want to point out that I have simply been defending/explaining my opinion. In short: O2 board for all when O2 goes public. Then the same for each tool when that tool goes public as well. And now, I will stop.
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