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KTottE

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Everything posted by KTottE

  1. KTottE

    Setting up buldozer

    @all of you reporting your OS Totally weird, Buldozer is supposed to work better with the NT based Windows versions. @Miles http://www.flashpoint1985.com/breathe it's O2 Viewer.
  2. KTottE

    Help with oxygen

    If you would have used the Search function you would have found this thread. Cheers.
  3. KTottE

    Help with oxygen

    If you would have used the Search function you would have found this thread. Cheers.
  4. KTottE

    Importing models into oxygen

    And this ought to be in the Oxygen board...
  5. KTottE

    Setting up buldozer

    Well, what version of Windows are y'all running? BIS says that the 9x versions doesn't work properly with O2 and Buldozer, maybe it's that?
  6. KTottE

    Editing official missions

    Or you could d/l PBO Decryptor 1.5 from http://www.ofp.info It both unpacks and decrypts your files.
  7. KTottE

    Objektiv 2 light

    Far from it, TYsiEK. But roads and bridges should be very possible. But, there is a special section for these questions. It's called: Oxygen Beginners. Oh, and you might want to search the old Oxygen board to find old threads regarding this. Cheers, KTottE
  8. KTottE

    Objektiv 2 light

    Far from it, TYsiEK. But roads and bridges should be very possible. But, there is a special section for these questions. It's called: Oxygen Beginners. Oh, and you might want to search the old Oxygen board to find old threads regarding this. Cheers, KTottE
  9. KTottE

    Can normal humans create mods?

    Weeell, why would you want nurbs to polygon tools anyway? That will make for some insane poly-counts. If you model with polygons from the get go, you won't need poly-reduction or nurbs to polygons. But, it is like we all say, a matter of personal preference. At the end of the day though, Maya is better for stuff like Jurassic Park. There's no denying that. But right now, Maya is cheaper than 3D Studio MAX. Atleast if you're buying Maya Complete. Which contains everything except the fancy things like Fur and so on. Maya Complete goes for 20,000 SEK (~$2000) and 3D Studio MAX 5 goes for about 40,000 SEK (~$4000) And STT is right. First you should do simple stuff like weapons, and very square vehicles. I already knew how to model in 3D Studio MAX, so I use that. Not only because it has support for some sweet plugins =) but because it takes me about 1/4 of the time to make a model in that as it does in O2. Now, I don't know if STT is a fast learner, but if you are just getting in to 3D, O2 would not be my choice of software. With the lack of documentation, and certain important features (O2 Light does not have an extrude function, for one) it can be very difficult to make models with it if you know nothing of how 3D works. I recommend checking out articles and tutorials at other general 3D related sites to get a hang of how it works, then start modeling for real in O2. http://www.3dlinks.com that site has a lot of that stuff, and a lot of links to other 3D sites. There you can also check on some of the differences between Maya, 3D Studio MAX, Truespace and other commercial modeling packages. Cheers, KTottE
  10. KTottE

    Can normal humans create mods?

    @Kegetys: Ok. I'm just checking @Denoir: Not to piss anyone off or anything, but 3D Studio is better as a polygon-modeler than Maya =) I would know since I've tried using both for my polygon-modeling. Then, the tools aren't really that much different. It all comes down to personal preference really.
  11. KTottE

    Can normal humans create mods?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Sep. 13 2002,10:51)</td></tr><tr><td id="QUOTE">Rotor, don't listen to these two bozos Of course you can learn to use o2. You should however not do the actual modelling in it since that is not what the program is for. The modlling functions are there so that you can make minor corrections to your model. First, you have to learn the basics of modelling. I suggest you download a free program and find a modelling tutorial. Â Learn about models and textures.<span id='postcolor'> Just a question mate, how is this ^ any different from what I said? "Don't model in O2" "Model in some other software" "Learn basic 3D first" You really need to read the posts before replying Anways, Kegetys, are you sure all BIS models are made in O2? I mean, they do have the .3DS import function. And as the tool was not intended for release, that function has not been implemented just for our sake. I really have no clue about this, but it does seem odd that they would have a .3DS import function without using it And yes, what you said, people should have a basic understanding of 3D, and how it is applied in games before making any serious attempts at making models for OFP. Cheers, KTottE
  12. KTottE

    Can normal humans create mods?

    If he should get 3D Studio MAX it might very well take 2 years before he can even start using it. That baby costs a bundle. But, like I've explained to many people over IRC and MSN, do not start your modeling career in O2. If you have no clue whatsoever about 3D Modeling you shouldn't think about modeling in O2. So, I suggest d/ling a free modeling tool, check out some tutorials for that and get a good feel for how 3D Modeling works before even trying to model in O2. Then again, if that free tool can export to .3DS you might not need to model in O2. Here's three, free, modeling applications: Anim8or Open FX Wings 3D Cheers, KTottE
  13. KTottE

    Mlod 2 odol

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 12 2002,21:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vosku @ Sep. 12 2002,19:10)</td></tr><tr><td id="QUOTE">Sometime ago I read about a converter which converts mlod format models to odol format and Suma said it will be released. But when?<span id='postcolor'> BIS have a binarizing tool, but i do not think they will release it. FlipeR is working very hard with OFP Internals on P3D Edit, and its going very well...<span id='postcolor'> And FlipeR's tool works ODOL to MLOD, not MLOD to ODOL.
  14. KTottE

    Uzi

    You cannot load ODOL models into O2. Sorry.
  15. KTottE

    O2 vs o2 light

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Sep. 12 2002,21:55)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 12 2002,22:51)</td></tr><tr><td id="QUOTE">i think he is talking about the O2 BIS gave us modmakers, and the O2 that BIS released today.<span id='postcolor'> Well the only difference is that the public version doesnt need keys to use afaik.<span id='postcolor'> Yes, indeed.
  16. KTottE

    Rules of a addon

    Well, the Oxygen FAQ is up, and it will contain guidelines for creating your models. And OFPEC will adapt new addon rules about minimum number of LODs, highest polycount and so on for submitted addons.
  17. KTottE

    Ms flight sim ports?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Sep. 11 2002,17:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Sep. 11 2002,17:24)</td></tr><tr><td id="QUOTE"> Why? If I am not mistaken MSFS uses 3DS files. <span id='postcolor'><span id='postcolor'> Actually, it uses MDL files. Still, even if you manage to get the files into .3DS file format, you do know it's quite illegal to rip models from a game and put them into another?
  18. KTottE

    Addonmakers don't be lazy!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Sep. 10 2002,14:31)</td></tr><tr><td id="QUOTE">In many ways, Resistance is OFP2... New netcode, new weapon class (pistol), new island, new weapons, new vehicles...<span id='postcolor'> Not even close. What you listed is the most common ingredients in an expansion. A new game would be: Completely new code and completely new content. Full stop.
  19. What are you talking about? There are no .swf files used as resources. There are no animated files whatsoever, they are pictures in the .paa and .pac file format.
  20. KTottE

    White model... ?

    And the sunken thing might very well be because the model is below ground level in O2. Like I told you on ICQ.
  21. And extend on that to allow multiple gunner stations as on the B-17 Flying Fortress. That's simply a loose suggestion, not really a request per se.
  22. KTottE

    Addonmakers don't be lazy!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Sep. 06 2002,20:28)</td></tr><tr><td id="QUOTE">I'll first just quote Adammos excellent post from another thread: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Apparently you dont under stand what the cfgmodels subroutine does. Â It allows textures to change, example muzzle flash is just a texture change. Â Also the props on an aircraft when spinning up and changing to BLUR is also a texture change.. the cfgmodels is needed for this texture change to work properly. Â People just refer to the issue as a muzzle flash.. but it really has nothing to do with muzzle flash that just how it was identified first .. and yes the c130 has texture change from spinning props to blur props.. so it would effect it and it does need it. Â btw if you make the change to 1.46 I won't support it and fix it.. so you guys are on your own. its worth the money to buy resistance. I know some people didnt upgrade because they had pirate copies .. that that is their problem. But for you legit users I suggest upgrading.. the netcode is WAY worth it.. Capt Moore <span id='postcolor'> The current version of OFP is 1.75. There is no reason for modmakers to support older versions. If you want to use the current addons, missions and scripts, buy Resistance. Simple as that.<span id='postcolor'> Ah, yes. What denoir said. Also what sgtvor said. There are some things that do not work in 1.46. Period. I know I would never release something that wasn't finished and working. And the C-130 will never work properly with 1.46. Unless there are some big changes. Changes that the addonmaker is not necessarily prepared to make. Again, what denoir said: Go out and buy OFP:R
  23. Wrong! You take the leader of each squad, and you put this in his init line: "_X moveInCargo HeloName" forEach units this And you're off That way you only have to write one line into two guys init fields.
  24. Wrong! You take the leader of each squad, and you put this in his init line: "_X moveInCargo HeloName" forEach units this And you're off That way you only have to write one line into two guys init fields.
  25. KTottE

    Debug info from ofp

    Troubleshoot?
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