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KTottE

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Everything posted by KTottE

  1. KTottE

    Look what i found

    And what if he did?
  2. KTottE

    How to move the camera

    ALT+RMB = rotate view ALT+LMB = move view ALT+RMB+LMB = zoom view
  3. KTottE

    How to move the camera

    ALT+RMB = rotate view ALT+LMB = move view ALT+RMB+LMB = zoom view
  4. KTottE

    P3dedit and animation?

    Or maybe OFP Internals where the pic originated?
  5. KTottE

    Campana de malvinas and falklands war

    How do you get yourself into these things Nolips? Oh well, I'm looking forward to both MODs.
  6. KTottE

    Old uv map doesn't work?

    Well, if you have 50 megs of texture memory to spare PER TEXTURE, you can use 4096 x 4096, not that big of a deal I recommend maxing it out at 1024 x 1024, don't go bigger than that.
  7. KTottE

    Old uv map doesn't work?

    Well, if you have 50 megs of texture memory to spare PER TEXTURE, you can use 4096 x 4096, not that big of a deal I recommend maxing it out at 1024 x 1024, don't go bigger than that.
  8. KTottE

    .mdl into .p3d

    No. N-O Never. What you can do however is turn .mdl models into .3ds which you can import into O2 Better yet, get yer hands on Milkshape, and use that to open the .mdl files and save them as .3ds.
  9. KTottE

    .mdl into .p3d

    No. N-O Never. What you can do however is turn .mdl models into .3ds which you can import into O2 Better yet, get yer hands on Milkshape, and use that to open the .mdl files and save them as .3ds.
  10. KTottE

    Gmax

    AFAIK, there is no script to export to .3DS. Sorry mate, the only way (to date) is the long way around with the Tempest-gamepack.
  11. KTottE

    Gmax

    AFAIK, there is no script to export to .3DS. Sorry mate, the only way (to date) is the long way around with the Tempest-gamepack.
  12. KTottE

    No texture loaded & pac2pall error

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maveric|< @ Sep. 20 2002,20:51)</td></tr><tr><td id="QUOTE">But D:\ is my cdrom...... does that mean i'm suppose to burn it to a cd (dont have a CDRW).......? How do i go about creating a virtual drive? Thanks for all the help so far.<span id='postcolor'> No, many people have several harddrives or partitions (different sections on the same harddrive) and they are always named C: and D: for the first and second. Unless you specify otherwise of course, but this is standard. If you only have one harddrive, you should read the instructions found at http://www.flashpoint1985.com/breathe a little better. They tell you how to make a virtual drive. Cheers
  13. KTottE

    No texture loaded & pac2pall error

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maveric|< @ Sep. 20 2002,20:51)</td></tr><tr><td id="QUOTE">But D:\ is my cdrom...... does that mean i'm suppose to burn it to a cd (dont have a CDRW).......? How do i go about creating a virtual drive? Thanks for all the help so far.<span id='postcolor'> No, many people have several harddrives or partitions (different sections on the same harddrive) and they are always named C: and D: for the first and second. Unless you specify otherwise of course, but this is standard. If you only have one harddrive, you should read the instructions found at http://www.flashpoint1985.com/breathe a little better. They tell you how to make a virtual drive. Cheers
  14. KTottE

    Setting up buldozer

    Those errors are caused by the fact that you have not entered the -noland -dx commands in the O2 File->Options menu for buldozer.exe.
  15. KTottE

    Build an airplane tutorial

    It's only the most common language on the net I could do a Swedish translation, though I doubt there is much use for one. If enough swedes contact me through PM, I'll give it a try
  16. KTottE

    Build an airplane tutorial

    It's only the most common language on the net I could do a Swedish translation, though I doubt there is much use for one. If enough swedes contact me through PM, I'll give it a try
  17. KTottE

    No texture loaded & pac2pall error

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maveric|< @ Sep. 19 2002,02:32)</td></tr><tr><td id="QUOTE">Yes all the images are "valid"( 64x128, 128 x 128, 256x128 )and o2 does convert jpgs (not for me tho). I already have texview but like i said i cant import any paa/pac files so its doesnt help.<span id='postcolor'> There are only GIF and TGA options in O2. I've never bothered with using JPEGs, mostly because they don't save alpha channels at all, so I can't verify this. But, afaik, O2 poos all over .jpg files.
  18. KTottE

    No texture loaded & pac2pall error

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maveric|< @ Sep. 19 2002,02:32)</td></tr><tr><td id="QUOTE">Yes all the images are "valid"( 64x128, 128 x 128, 256x128 )and o2 does convert jpgs (not for me tho). I already have texview but like i said i cant import any paa/pac files so its doesnt help.<span id='postcolor'> There are only GIF and TGA options in O2. I've never bothered with using JPEGs, mostly because they don't save alpha channels at all, so I can't verify this. But, afaik, O2 poos all over .jpg files.
  19. KTottE

    Texture error (not conversion error!)

    More specifically, move it to Buldozer.exeFolder\addon_name\ Buldozer.exe could be in D:\O2Viewer\ (that's what I have) D:\ C:\ or maybe D:\1r0xX0rz\ depends on where you got your buldozer.exe file.
  20. KTottE

    Texture error (not conversion error!)

    More specifically, move it to Buldozer.exeFolder\addon_name\ Buldozer.exe could be in D:\O2Viewer\ (that's what I have) D:\ C:\ or maybe D:\1r0xX0rz\ depends on where you got your buldozer.exe file.
  21. KTottE

    Importing 3ds files from wings

    Let me guess, it gives you an error about missing KFDATA? If so, check out the Oxygen FAQ. The solution is in there mate.
  22. KTottE

    Importing 3ds files from wings

    Let me guess, it gives you an error about missing KFDATA? If so, check out the Oxygen FAQ. The solution is in there mate.
  23. KTottE

    Mlod 2 odol

    Yes, if you want Soul, I can dig up the actual posts where he clearly states that he has no working relationship with OFP Internals. Meaning that he is not using P3D Edit for this (the models where this all started). He is making his own tool It has nothing to do with OFP Internals
  24. KTottE

    Backround problem

    And the simple fact remains. The only official game developer forums that have more activity from the developers are the ones with newly released games. Here we are, over a year since OFP was released, and the developers still post here. We really appriciate what you are doing Suma.
  25. KTottE

    Backround problem

    And the simple fact remains. The only official game developer forums that have more activity from the developers are the ones with newly released games. Here we are, over a year since OFP was released, and the developers still post here. We really appriciate what you are doing Suma.
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