KTottE
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Everything posted by KTottE
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What are you laughing about Scorpio, you already have O2. Talk about rubbing it in =( j/k
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No, the funniest joke I ever heard was when BIS told us (ppl that applied for O2 and got accepted) that we would get it before Resistance came out...
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Care to explain what the vehicle to the right, and the vehicle to the left is? I can't tell what they are supposed to look like. Maybe I'm just cross-eyed at the moment, but...
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Well, Vixer said that using the 3rd party tools could cause bugs in your addon... which IMO is not good =)
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Forgive my stupidness ;P From what I've been told, and from what I have pieced together from all the forums, I thought FileBank was the PBO tool. Apparently, it's a model and texture database as well. BUT, as you can see in this thread, it's used for PBO stuffing as well. And without it, we're screwed. (Pretty much) =)
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FileBank is BIS's own PBOTool (sort of). That's what they use to gather up all the p3d files, config.cpp:s and textures used by a model, and stuff it all into a .pbo. Visitor is the island-editor. That's what they used to make the islands for the game.
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Is there any way to get the oxigen tool doing what
KTottE replied to Cubanmissilecrisis's topic in ADDONS & MODS: COMPLETE
Would you care explaining what that model is supposed to look like? It doesn't look like any BTR-80 I've ever seen. -
=( I think I will cry now. I knew that they didn't release Visitor, but we need FileBank...
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Hi Messiah, I just wanted to tell you that LODs aren't that hard to make. Just make low-poly versions of the models you already have. Then you stuff them all together in Oxygen.
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What? You don't get FileBank with Oxygen? Then how are you supposed to get everything ingame? I know you can use unofficial pbo-tools, but come on.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ May 30 2002,15:45)</td></tr><tr><td id="QUOTE">the M109 ADATs does not exist i think because there is only a drawning of it much addons are ready but we need the tool of bis to make the pbos because with the tools we now have you can get bugs in addons<span id='postcolor'> "the tools of bis"? Are you saying that this model is an edited p3d???
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I know I have said time and time again to make it low poly, but that's a bit extreme =) I suggest you find good reference pics and re-work your model completely. From the looks of it, it's gonna be a bitch to add detail on that one. try http://www.suurlands.com/ for good blueprints. To map out the basic structure. Then you can search http://images.google.com for texture reference pics.
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The official models have about 15 LODs. And the highest res LOD should average about 2500-3500. Depending on what type of model. You can have more detail on a tank than on a aircraft, since the aircrafts will be flying a lot faster than the tanks. The lowest res LOD I have found was the BMP low-res LOD. 82 Polygons. 82 150 400 800 1000 1200 1500 2000 2500 2800 Now this is just average polycounts. As long as you keep the polycounts in these ranges it should work. I'm not saying anything about the animation LODs since I have no experience with them. Oh, by the way. I hope you have Oxygen. Otherwise you can't get a new model in game.
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Doh, stupid me! I gave you the wrong URL... But since you've managed without it I don't have to give you the real one. Good luck with your modelling.
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Jeez, I would like to add that ironfist_dflw_ speaks ONLY for himself. And I would like to respond to his dumba$$ post. Let's say that BIS makes $52.000.000. That's a lot of money, right? Well now, first off: BIS doesn't get all the money from the sales. These guys need money: Developers (BIS in this case) Publisher (Codemasters in this case) Marketing-costs (This is helluvalot of money) Retailer (The game store needs profit too, right?) Anyway, there's very litte of those $52.000.000 that actually makes it back to BIS. Let's say that they cut a great deal with Codemasters and max out on their profit. That could give them $20.000.000. Now, from those $20.000.000 you need to deduct a lot of money. The developers need salaries. They need great machines to develop their next game on. They need the best software to run on those machines. Maybe they will expand for next project? Hire one or two more guys. They need to get paid, and they need workstations. When all is said and done, they may have earned $5.000.000 to $10.000.000 in pure profit. Conclusion: They are not doing this to earn more money. (To any of you BIS folks reading this: I have NO idea what kind of deal you have with codemasters and so on, but I used common sense to calculate this. So I hope I'm not that far off target =)
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It's still way to high. If you shave 2000 polys off that model, it will still weigh in at 4299 polys, or 8598 triangles <-- Way to detailed! If you can't shave more than 2000 polys off of that, I think you need to start over with a new model. And this time, think ahead. Figure out right from the start where you can loose detail. EDIT: Just from looking at the picture of that EA-6B Prowler, I can easily spot 4 different places where you need to loose detail. 1) Around the intakes. Waaaay to many polys there. I suggest you make it a low detail edge. Like this: __ Â Â \ Â Â / --- If that made any sense. Otherwise, send me the file and I will demonstrate. 2) The wings and tailfin. You only need 2 or 3 polys to model the upper/lower side of those. And the edges are far to rounded there as well. 3) Nosecone, same here. Reconstruct it completely. 4) The main body of the aircraft. No need to make it so rounded. The same goes here, the OFP textures will round it off, and make it look more detailed. EDIT: Because of extreme stupidity from KTottE, the website URL has been deleted. Infact, there was no webpage. KTottE thought he had saved the page, but clearly he didn't. Or maybe it was geocities that f*cked everything up...
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These are some that I know of: http://www.ofpeditingcenter.com/addon_depot/addon_detail.asp?id=286 http://www.ofpeditingcenter.com/addon_depot/addon_detail.asp?id=312
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Granted, those numbers are for triangles. But, 1 quad is made up of 2 triangles. That means that 4000 triangles is 2000 quads. And from what I can tell, OFP works mainly with triangles. With some exceptions. But you should always make game models with triangles.
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Erm, I direct you to http://ofpinternals.megaforums.ru for more info on this. BUT, the interiors have quite a lot of polys. The high-res third person LODs tho, have about 2500-3000 for the armored vehicles. Remember, this is info I got off of OFP Internals. So don't come bitching to me if it's not correct. Although I believe it is, OFP Internals have made their P3DEdit so they should know. EDIT: I've just checked some of the models from the demo. I looked at Block 1, since this is the highest poly LOD in the models. T-72: 2890 triangles BMP: 2206 triangles UH-60: 2439 triangles M113: 1803 triangles Shilka: 2517 triangles I haven't looked at the interior LODs, so I wouldn know about those. But as you can see, these models all range from 2000-3000 (Give or take).
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GMAX is good for modelling, I suppose. I've never used it myself, but I have used it's bigger brother 3D Studio Max. Anyway, even if GMAX can make great models, you still need Oxygen. And you can't get that. They had a system where you e-mailed BIS and asked, but they won't give it out anymore. But, if you make a finished model, and send it to me in .max or .3ds format I'll make sure to get it in-game for you. Tomas_Landin@hotmail.com or contact me over ICQ at: 95734666
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Well, they are going to make a public release of Oxygen. My guess is that they will wait until the release of Resistance before they do anything about this public release. For all we know it might ship with Resistance.
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I thought I might add that the airplane should average about 2500-3000 polys. MAX. Otherwise OFP would lag a lot. Good luck shaving those polys off man.
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http://www.3dlinks.com/tutorials_lightwave.cfm
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This: http://www.soldf.com/images/s_ak5_nykolv.jpg http://www.soldf.com/images/s_ak5b_2.jpg is an FN FNC modified for swedish sub-artic environment.
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What we can do tho, is look at the specs for each tank. Speed, horsepower, cannon caliber, reload time, how fast the turret can turn, and so on. You get my point? But, as always, it's about superior tactics, more than who has got the better tank and more of them. As you said: "it might bring the underdog out on top."