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KTottE

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Everything posted by KTottE

  1. KTottE

    September 11, 2001

    You will abide by the forum's rules else you will be banned from these forums. Or else! The best argument of all time, if someone doesn't act according to your exact wishes you banish him from the lands. I'm not scared of your threats, so if you want to ban me then fine.
  2. KTottE

    September 11, 2001

    How long did you think a propaganda-thread was going to survive?
  3. KTottE

    September 11, 2001

    *My* post is a flamebait? What about hardrock's post then?! I'll express my opinion anyway I want as long as it doesn't violate the laws of my country.
  4. KTottE

    September 11, 2001

    September 11, 1297 - Battle of Stirling Bridge. September 11, 1943 - The beginning of the liquidation of the ghettos, by the nazis. September 11, 1965 - The 1st Cavalry Division of the US Army lands in Vietnam. September 11, 1973 - Augusto Pinochet seizes the power in Chile from the democratically ellected Salvador Allende. But yes, let's remember the 3000 americans who died in the World Trade Center attack. Nobody really cares about those others anyway, they're not even red-blooded americans!
  5. Hello everyone. I am not sure if people remember this, but quite some time ago the OFP Internals-crew released the file format description for the P3D MLOD format. It was available on their site (which is closed down now) and on OFPEC as well (which as you may know suffered a crash and lost all that data), but now I am unable to locate it. I am writing this topic in the hopes that one kind soul on this forum has the documentation saved away someplace safe, or knows where it can still be accessed. The reason for this is that I am interested in writing a P3D import/export plugin for the Blender 3D modeling package, and I obviously cannot do that if I do not know how to read (and write) the P3D MLOD format Thank you.
  6. KTottE

    P3D MLOD Format Description

    Aah, excellent vektorboson! That's just what I was looking for. Thanks a lot.
  7. KTottE

    How are Mods preparing for ArmA?

    Yes, phase one for SFP after arma is released is to move the current things over to arma properly. After that we will most likely look at improving what we have now in terms of the new texturing options and so on, as well as explore how much of the scripting/config bugs and limitations we can eliminate. Making new things will most likely not be a priority right at first.
  8. KTottE

    Swedish Forces Pack 4 Released!

    Swedish Forces Pack 4.1.2 has been released. This release includes a number of updates by our house-trained monkey, Tonner. See our forum here for more details. FA Dalai Lamar: I think I found the source of the problems. When you opened the files, did everything appear to be on a single line, without any linebreaks? If that's the case, then the problem has been fixed. Apparently some of the files used Unix-style linebreaks. I didn't notice it since my text editor displays those linebreaks properly, but I've gone through the files now (all 290 of them) and made sure they are all using Windows-style linebreaks.
  9. KTottE

    Swedish Forces Pack 4 Released!

    The swedish voice-file is not included in the SFP 3.0 download, so finding it wouldn't do you much good. I did a quick search on ofp.info, but I wasn't able to find the soundpack. I'm sure one of the friendly SFP players can pack theirs up and send it to you. I would, except I don't have it.
  10. KTottE

    Swedish Forces Pack 4 Released!

    That sounds weird, I compress and decompress the config pbo with WinPBO all the time without any problems. I'll make sure the new version (should be up friday) decompresses fine before I upload it. If you still have problems with that I can send you the unPBOed stuff.
  11. KTottE

    Swedish Forces Pack 4 Released!

    Decompress it with another program. It's not garbled here.
  12. KTottE

    Swedish Forces Pack 4 Released!

    Ding ding ding! We've got a winner.
  13. KTottE

    Swedish Forces Pack 4 Released!

    Stop breaking our code and I'm sure it will work better.
  14. KTottE

    Swedish Forces Pack 4 Released!

    Wouldn't it have made more sense to balance it in relation to the standard BIS antitank weapons? No, then our weapons would have the same messed up values as they do. I understand and support BIS when they gave their AT-weapons the values they did, so this is not meant as a negative criticism towards them. Anyway, all OFP players have the standard BIS BMP, T-72, T-80 etc. available in their games, and in fact many missions use them for the opposing forces. This means that by balancing our weapons against them (Weapon X should have Y effect on vehicle Z) we know that against those vehicles the weapons will be correct.
  15. KTottE

    Swedish Forces Pack 4 Released!

    The Pansarskott M/86 is not weak in SFP 4, it's too strong in other addons. Realistically speaking it takes two to three hits from an AT4 to destroy an armoured vehicle such as an MT-LB or a BMP. We have balanced our weapons against the standard BIS units (BMP, T72, T80 etc.) since that is one common denominator between everyone who plays OFP. It takes two direct hits from our AT4 to destroy a BMP-class vehicle in OFP. If OFP had modeled penetration properly we could have reconfigured it to work differently. But as it stands now, the damage values will not change since we in SFP crew feel they are realistic and give good playability. There is no sfp_scripts.pbo file, so that may be the reason it stops working.
  16. KTottE

    Swedish Forces Pack 4 Released!

    The car has the ammo, it's had it from the first time it was introduced. We keep getting this bugreport with every patch release <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class SFP_tgb1111rb56: SFP_tgb1111 { displayname=$STR_DN_SFP_TGB1111rb56; class TransportWeapons { class rb56 { weapon = SFP_rb56Wpn; count = 1; }; class Rb56tri { weapon = SFP_rb56WpnTripod; count = 1; }; }; class TransportMagazines { class Rb56 { magazine = SFP_rb56magDummy; count = 12; }; }; };
  17. I am unsure as to how you should use this tool. I have copied the folder from which I create my PBO into a new folder called PatchTest. I also copied an 'unpatched' version of the PBO into the same PatchTest folder. I then start the patch generator, click the Add button and browse to the PatchTest\Foldername folder. After that I select the PatchTest\Foldername.pbo file. Then I click Make patch and select to save the patch in the same PatchTest folder. When I try to apply this patch, it exits with an application error saying: What causes this exception?
  18. KTottE

    Swedish Forces Pack 4 Released!

    I just tried this (standard infantry rifleman) and it worked, maybe you could try again? Screenshot
  19. KTottE

    Swedish Forces Pack 4 Released!

    HotShot, not sure what you are referring to with the EOD/Shield. When I placed it myself (I was playing as EOD), I could place it and take it up again without a problem. When I played with an EOD as a member of my squad, I could order him to place the shield and then take the shield myself. What was the problem?
  20. KTottE

    Common Armour Values System

    Armour value standardisation is really necessary in OFP. As it stands now, XXX_M1A2 is a rolling fortress that can't be touched other than by thermonuclear bombs, and YYY_T90 can't even scratch the surface of the XXX_M1A2, but in turn gets chewed up by the M1A2's cannon. We in Swedish Forces Pack made the decision to balance our values against the default BIS armour values, since that was one common reference for all OFP players. The process is fairly simple, we look up the penetration value for our ammunition (both AT launchers and tank cannons), then we look up the armour thickness of the BMP, T72 and T80 respectively and we tweak the damage done by our projectiles until the damage done (as reported by getDammage) on the default BIS vehicles match the specs. Theoretical example: T80 has 800mm of armour. Carl Gustav HEAT penetrates 400mm. So we set the damage values for the CG HEAT so that it takes two to completely destroy a T80. It's far from a perfect solution but it's the only one we've been able to come up with within the scope of config changes. We really don't want to make eventHandlers to handle damage on armour.
  21. KTottE

    ECP 1.075...The countdown begins.

    Shouldn't you wait for the version displayed here to come out before you start wishing for the version after that one?
  22. Shouldn't you wait for the version displayed here to come out before you start wishing for the version after that one?
  23. KTottE

    unit ammo grenadelauncher?(mag)

    Hmm, apparently you need to do it with the muzzles, so for instance: player ammo "bed_m16muzzle" and player ammo "bed_m203muzzle"
  24. KTottE

    unit ammo grenadelauncher?(mag)

    player ammo "magazineclassname" So for instance: player ammo "bed_m203mag"
  25. KTottE

    mapfact releases callsigns addon

    Don't do "leader arty1", just do: arty1 setGroupID["blah","blah"] As you can see here: http://www.ofpec.com/editors/comref.php?letter=S#setGroupId The setGroupID takes a GROUP as it's first parameter, not a groupleader.
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