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Posts posted by Kegetys
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You can grab the Addon Collection from http://ofp.kege.cjb.net, which has a resistance camoed cessna in it wich has a machine gun a four freefall bombs. I think its also possible to add (some) weapons to the cessnas with addweapon/addmagazine commands.
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A human eye "refreshes" at about 72Hz, so its good to have at least that or you´re gonna have a nice headache. The human eye "refresh-rate" is higher at the edges of the field of view, so if looking a bit off the monitor screen (ie. if looking at the keyboard while typing) the picture might appear blinking annoyingly if the refresh rate is not high enough.
Though it also depends on the monitor, with my 19" even 75Hz blinks way too much and gives me a nice headache, but even 60Hz is fine on my 14" VGA monitor. Propably the bestchoice is to use as high frequency as your monitor can do, but also remember that the more frequency you have the more it strains the monitor and decreases its age. Also, if you use very high resolutions and have a not-so-good video card the picture might get blurred on higher frequencies.
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They are propably making a clean udp based lowlevel networking code from scratch, wich im sure will perform _much_ better than the ms directplay shite... And it would also mean a very easy port of the dedicated server to linux or other OS´s... Great stuff BIS!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pathfinder @ Feb. 14 2002,07:37)</td></tr><tr><td id="QUOTE">Hey Kegetys, if thats your bird my hats off to you dude . Â That thing is deadly and It's my favorite helo now. Â What I'm wondering is that a gun on the nose of the MI-17 or refueling probe? Â It would be cool if some guns were added to the the MI-17 and some MG's added to the Tank commanders coupla like the M60 tank should have. Â Maybe even seeing a BRDM-2, but Im not greedy Â
<span id='postcolor'>I think the thing on the front of the Mi17 is a speed measuring device or something like that...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DarkMarksman @ Feb. 13 2002,23:26)</td></tr><tr><td id="QUOTE">gee i figure with 1000 ghz (1 million mhz) you should have no probs...<span id='postcolor'>
I would call the amount of heat that thing produces a problem

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Also nice would be other reasons of disconnection, ie: xxxx disconnected (Addon missing) and xxxx disconnected (Connection timed out). And just "xxx disconnected" if he left by his own will.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (iMoRtAliS @ Feb. 13 2002,21:06)</td></tr><tr><td id="QUOTE">Well this is exacly the same list i posted on the first message... I need the list of object like the pier, walls, bush, etc...<span id='postcolor'>
Those dont exist in ofp as vehicles (as in things placeable in the mission, you can only use those by editing the island or using an addon)
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I think that the only way to do it properly is to use the "knowsabout" command...
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http://koti.mbnet.fi/kegetys/flashpoint/screenshots/linux_ded.jpg
Too bad the next thing I saw after that screenie was a load of errors

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Troubleshooting eh?

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Its all about having a good leader and a squad that obeys the leaders orders. That way pretty much everyone knows where everyone else from his/her team is, so incidents like that wont happen... If some noob doesnt obey the leaders orders then he deserves to be shot

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MaHuJa @ Feb. 11 2002,17:07)</td></tr><tr><td id="QUOTE">Kegs method will work as well, however, when doing such repetetive tasks, we humans tend to introduce errors. This would be a bitch to debug too. Depends on how many soldiers there are.
If it's a total of 8, the keg method is recommended (much smaller workload).
If it's 24, I'd not recommend it.
Plus, if you're often adding/removing soldiers, his method will also be a real bitch.
But in theory both work and it's your choice which you'll use.<span id='postcolor'>
Its rather easy & fast actually to just copy 24 copies of the trigger and then use a text editor to edit the unitnames from the mission.sqm

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Indeed, radeons are ok card but the drivers arent the best out there. Radeon windows drivers are getting rather usable (still seem to have bugs though), but they still do not seem to offer official support for any other OS's (linux/unix,qnx,etc.), where you have to use unofficial drivers that with my experience dont work too well.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Feb. 11 2002,05:35)</td></tr><tr><td id="QUOTE">I hope they can do something about this - much more than I hope for new fancy addons or other stuff. It's the only limit to mission designs as of now.<span id='postcolor'>
Well, all you can do is get a better computer. Sure BIS could change the AI but do you really want to fight againist enemies who do nothing else than run right at you shooting all over the place?

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Or you can just do triggers for all the soldiers with "not alive unitname" in the condition, and "removeallweapons unitname;unitname addmagazine "steyrmag";unitname addweapon "steyr";" and set the countdown time to the respawn time. Where you of course replace all "unitname"´s with actual names of the units. Also set it to repeating so it will work more than once.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (timmy @ Feb. 11 2002,01:31)</td></tr><tr><td id="QUOTE">i think someone made a minigun addon for the kiowa warrior a while back.
ill look around for it<span id='postcolor'>
I did, you can get it from http://ofp.kege.cjb.net
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Does the missions use any addons that the dedicated server might not have installed?
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Why did you turn my screenie blue on that pic? It lost all its sunset glamour...

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isnt it funny how much more fun it is to play on a password protected server with people who really know how to play?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rekrul @ Feb. 07 2002,17:08)</td></tr><tr><td id="QUOTE">Do we really want something more to slow down the server?<span id='postcolor'>
Logging like that really wouldnt slow down any kind of server... maybe if you run a 486 or something but I dont think ofp server would run very well on that anyhow... And you could of course turn it off.
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If players in GS/ASE arent playing coop it doesnt mean people dont like it (or play it). The fact just is, that to play, and really enjoy coop play, you are going to need some reasonable people to play with you who dont just run to the battlefield shooting around. Thats why most coop games are propably played on password protected servers, or on LAN games.
For example I play alot of coop online, and enoy it, but on a non-public server with people I have played with for a good while now and its very much fun.
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I dont like DV because it makes the colors all wrong... If I could apply it just to OFP I might use it, but using it all the time doesnt suit me, especially because I do graphics (web design, sometimes cd covers, posters, etc.) I really dont like the idea that I get different color on my monitor than in the print/someone elses monitor.
In OFP, you can get same kind of brighter colours by setting the brigthness setting from the video options to full (1.8) and lower the gamma so it looks nice.
But both of these things of course take off the pale look of OFP, which is there intentionally to create the war like feeling.
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I dont like DV because it makes the colors all wrong... If I could apply it just to OFP I might use it, but using it all the time doesnt suit me, especially because I do graphics (web design, sometimes cd covers, posters, etc.) I really dont like the idea that I get different color on my monitor than in the print/someone elses monitor.
In OFP, you can get same kind of brighter colours by setting the brigthness setting from the video options to full (1.8) and lower the gamma so it looks nice.
But both of these things of course take off the pale look of OFP, which is there intentionally to create the war like feeling.
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nah, same thing as with the F15, or any other jet, it would be no good for anything else than being a target when its not airborne. The speed of that thing would make it just useless, it wouldnt take many seconds to fly over the whole island, and as the default view range is so short in ofp you couldnt do anything with it as you cant see far enough.
Imho the A10 is a very nice plane in OFP, the mavericks are very powerful, they take out an T80 with one hit every time, plus its hard to shoot down and it manouvers rather well. just learn to fly it

Am I the ONLY guy with a crappy computer!?!
in GENERAL
Posted
I tried of on my other system, it has a 266MHZ Pentium II overlocked to 300MHz and a 2MB 3D Ati Rage Pro video card, and I was amazed that ofp actually runs on it. Only 640x480 16bpp though, and the fps was around 20 when wandering on the maps alone and around 10 when there were some enemies
The textures werent very pretty as you can see from this pic: http://phobos.linux-site.net:10080/rage.jpg