KaRRiLLioN
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Everything posted by KaRRiLLioN
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Well, you can't really change the SIDE of the vehicles. That is assigned internally by the game and there's no real good way to do that. The only way that your AA's will target a Cessna is if that cessna kills one of your AI's, or you or a vehicle that is associated with your team. Then the AI's will see them as hostile. Because of that, most of the time a cessna will only be able to take some potshots. It would be a pain to make another price range for cessna's, so their price would remain the same after the Advanced upgrade. But it would take at least 12 mins or so to upgrade. I think I may just leave them with only brownings. That way it's not too unfair. They can still crash them into buildings though, unfortunately.
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How about if i change it to a Machine gun, i.e. Browning? I agree it does suck that the vulcans and shilkas won't always shoot at it, but I do know that if they blow up or kill a player or AI or vehicle, then they will shoot it down. With a browning it really would be almost as bad as having no gun at all, but I suppose they're just meant for scouting anyway. I just happen to love dogfighting in those things. =) Or maybe if I made it so that once you've researched Advanced Air units then it gets a 30mm? Anyway tell me what you think of that. I agree, getting strafed with a Cessna very early on stinks.
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How about if i change it to a Machine gun, i.e. Browning? I agree it does suck that the vulcans and shilkas won't always shoot at it, but I do know that if they blow up or kill a player or AI or vehicle, then they will shoot it down. With a browning it really would be almost as bad as having no gun at all, but I suppose they're just meant for scouting anyway. I just happen to love dogfighting in those things. =) Or maybe if I made it so that once you've researched Advanced Air units then it gets a 30mm? Anyway tell me what you think of that. I agree, getting strafed with a Cessna very early on stinks.
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I'm not sure I understand what you mean. Right now you start off with a Mobile Base which counts as 1 base unit. After 2 mins then the end mission script kicks in so if your base units are destroyed after that then you lose.
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I'm not sure I understand what you mean. Right now you start off with a Mobile Base which counts as 1 base unit. After 2 mins then the end mission script kicks in so if your base units are destroyed after that then you lose.
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Well, recycling is back in, but it's more limited. Basically your CH47D, Mi17, and Construction Jeep can Recycle the Nearest Vehicle. Unlike the original RTS, you have to click on the action when you're near something you want to recycle. Also, you are immediately given credit for the recycle, rather than carrying it back to the recycler. I might make that necessary later, dunno. I am working on a minelayer. I have it all working except for the most important part. It won't lay mines because I can't find the proper name for mines. I tried looking in a mission that had mines already layed, and it called them "minemine". In the unofficial editing guide it had "GenericMine" and underneath that "MineMine". Unfortunately both of them cause a crash. It doesn't seem to recognize them. That's using CreateVehicle. I'll give Camcreate a try but I'm not sure if that'll work either. Anyway, I do have that webpage for ppl to read up on and learn how to play. Last night I got really mad when someone died and spawned in the middle of nowhere, and kept buggin us to come get him even though he was only a little ways from water, so he could've drowned himself and spawned back at base anytime. SIGH. Anyway, I hope to have some of this stuff ready soon. =)
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Well, recycling is back in, but it's more limited. Basically your CH47D, Mi17, and Construction Jeep can Recycle the Nearest Vehicle. Unlike the original RTS, you have to click on the action when you're near something you want to recycle. Also, you are immediately given credit for the recycle, rather than carrying it back to the recycler. I might make that necessary later, dunno. I am working on a minelayer. I have it all working except for the most important part. It won't lay mines because I can't find the proper name for mines. I tried looking in a mission that had mines already layed, and it called them "minemine". In the unofficial editing guide it had "GenericMine" and underneath that "MineMine". Unfortunately both of them cause a crash. It doesn't seem to recognize them. That's using CreateVehicle. I'll give Camcreate a try but I'm not sure if that'll work either. Anyway, I do have that webpage for ppl to read up on and learn how to play. Last night I got really mad when someone died and spawned in the middle of nowhere, and kept buggin us to come get him even though he was only a little ways from water, so he could've drowned himself and spawned back at base anytime. SIGH. Anyway, I hope to have some of this stuff ready soon. =)
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UPDATE: I've changed the way money is earned. Your workers will earn $50 per every 2 mins + you get a bonus depending on your score. If your score is 5, then you get 5*5 or $25 bonus dollars. In other words, the more enemies you kill, the more you earn! Well, unless lag issues make it so you don't get credit for some kills. Also, if an enemy building is destroyed, then your everyone on your team gets bonus $ depending on the building. The current values now are: Barracks--$500 Command HW--$500 Recycler--$200 Tank Factory--$500 Helo Factory--$1000 Mobile Base Vehicle--$1000 Workers--$100
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UPDATE: I've changed the way money is earned. Your workers will earn $50 per every 2 mins + you get a bonus depending on your score. If your score is 5, then you get 5*5 or $25 bonus dollars. In other words, the more enemies you kill, the more you earn! Well, unless lag issues make it so you don't get credit for some kills. Also, if an enemy building is destroyed, then your everyone on your team gets bonus $ depending on the building. The current values now are: Barracks--$500 Command HW--$500 Recycler--$200 Tank Factory--$500 Helo Factory--$1000 Mobile Base Vehicle--$1000 Workers--$100
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Sorry, but I have to direct you there. Backoff and Deadmeat have a great createsquad script that is very flexible. Look in this thread on their forum to get it: http://www.ofpeditingcenter.com/cgi-bin....0385257
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If you also had used the earlier betas, i.e. 1.55 and so forth, then you need to make sure to completely uninstall them. There's a thread in this forum that tells how, but I can't remember which thread it is. I think it involved deleting the old .exe files. Flashpoint.rpt I think can be read by notepad and that has some crash info in it.
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UPDATE: I think I've fixed all the message errors. I have added another Squad--AA Soldiers. You can control them the same way you do the other squads. Just go to wherever you want them, and then use the RADIO command that says Set AA Soldiers Pos. I also improved handling of the tank squads. Now you can set a rallying point, i.e. set the marker using RADIO Set Tank Pos. This will set the marker position and any tank squads already around will go to that point. Then, if you're base is far away, you can go back to base, create more tank squads, and then use the radio command Order Tanks to Marker and then the other tanks will go to the rally point to join the other tanks. Most build messages are now GroupChat, i.e. Green so as to distinguish between chat between teammates and the mission chat. There is now an RTS2 on Malden. It's the same, but it's just on Malden instead. Get everything at the same URL.
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UPDATE: I think I've fixed all the message errors. I have added another Squad--AA Soldiers. You can control them the same way you do the other squads. Just go to wherever you want them, and then use the RADIO command that says Set AA Soldiers Pos. I also improved handling of the tank squads. Now you can set a rallying point, i.e. set the marker using RADIO Set Tank Pos. This will set the marker position and any tank squads already around will go to that point. Then, if you're base is far away, you can go back to base, create more tank squads, and then use the radio command Order Tanks to Marker and then the other tanks will go to the rally point to join the other tanks. Most build messages are now GroupChat, i.e. Green so as to distinguish between chat between teammates and the mission chat. There is now an RTS2 on Malden. It's the same, but it's just on Malden instead. Get everything at the same URL.
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If it's on Cadet mode with Enemy and Friendly Tags ON, then no matter what vehicle a player is in, they will appear Green to friendlies and Red to enemies. Sometimes when you're very far away you might get a false green or red, but not once you get within "identify" distance. For Cadet mode with Enemy tags OFF, Friendly tags ON, then if a friendly is in an enemy vehicle, he will show up RED. If anyone is in a civilian vehicle, they will show up as WHITE, and an enemy in a friendly vehicle will show up as GREEN. This is realistic, and actually very cool. You can use this to sneak into enemy bases. However, if an enemy opens fire and kills someone, then the tag color will change, normally. An interesting thing is that in Cadet mode with all tags ON, AI shilkas and vulcans won't normally fire on an enemy who is in a Cessna, even though they show up as red on the radar.
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Well I have a rescue mission that I made a while back that me and several others used to play a lot when I hosted a server on my home machine. There is a certain point where you get to the hostages and they join your squad so you can resuce them. On the dedicated server though, when we play this mission, if I am the leader, it automatically dumps me to desktop when they're supposed to join our group. I've seen other strange group related stuff. When I first started using independent squads in RTS2, I made it so that players could get into the lead Tank and drive it and the squad would follow along, but when you tried to get out of the tank, a crash to desktop would occur for most players. I can only assume it has something to do with controlling the squad's group by driving one of their tanks. Anyway I hope this is fixed in 1.6x. If so, then it will really expand the options of players.
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Well I have a rescue mission that I made a while back that me and several others used to play a lot when I hosted a server on my home machine. There is a certain point where you get to the hostages and they join your squad so you can resuce them. On the dedicated server though, when we play this mission, if I am the leader, it automatically dumps me to desktop when they're supposed to join our group. I've seen other strange group related stuff. When I first started using independent squads in RTS2, I made it so that players could get into the lead Tank and drive it and the squad would follow along, but when you tried to get out of the tank, a crash to desktop would occur for most players. I can only assume it has something to do with controlling the squad's group by driving one of their tanks. Anyway I hope this is fixed in 1.6x. If so, then it will really expand the options of players.
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I don't think the server is crashing, I think what's happening is players are making Ai soldiers and it crashes them and sometimes takes other players out as well. It's safer not to build anything but AI squads. We played 90 mins on my server tonight and no probs. BTW I haven't uploaded the version with the fixed medic. I might change the AI limit to 0 as a default. Commanders can adjust it at anytime in the game. Also, I'm changing some of the chat msgs from building and such to Groupchat so they'll come up green instead of blue. that should be less confusing. I accidentally mis-typed GroupChat as Grouchat in some scripts so I'm hunting down the error so it doesn't give players errors in the game.
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I don't think the server is crashing, I think what's happening is players are making Ai soldiers and it crashes them and sometimes takes other players out as well. It's safer not to build anything but AI squads. We played 90 mins on my server tonight and no probs. BTW I haven't uploaded the version with the fixed medic. I might change the AI limit to 0 as a default. Commanders can adjust it at anytime in the game. Also, I'm changing some of the chat msgs from building and such to Groupchat so they'll come up green instead of blue. that should be less confusing. I accidentally mis-typed GroupChat as Grouchat in some scripts so I'm hunting down the error so it doesn't give players errors in the game.
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Anything you build is based on the building you use. If you use a Soviet barracks, then it will build an East unit no matter what side you're on. So which building did you get the wrong unit from? I have never gotten an East unit from a West building or vice versa. Oh, and BTW if you're using Cadet mode, then their tag will come up Green, not red for your team. I know because I tested this a lot. Basically, I have a condition that tests whether a building is East or West and then assigns a buildingside based on that. Unless lag caused something, then I don't think it's possible unless I've missed something. Also, as I warned earlier in this thread, there is a chance that using AI soldiers will crash you because there is a bug in Opflash with Creatunit or something regarding groups. I have found that sometimes if you join a group or someone joins you, then it might crash. The AI are set to a skill of 1 which is the highest it gets. Maybe that's why they have super vision. I did that to make up for server lag, which makes AI super dumb. I figured out the Medic thing Titanium, I forgot to remove an old line of code in there. BTW, each time you try to train a soldier, the script is supposed to count how many units are in your group and use that as the basis for whether or not you can train. Regardless, you can never have more than 11 under your command (you count as number 12).
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Anything you build is based on the building you use. If you use a Soviet barracks, then it will build an East unit no matter what side you're on. So which building did you get the wrong unit from? I have never gotten an East unit from a West building or vice versa. Oh, and BTW if you're using Cadet mode, then their tag will come up Green, not red for your team. I know because I tested this a lot. Basically, I have a condition that tests whether a building is East or West and then assigns a buildingside based on that. Unless lag caused something, then I don't think it's possible unless I've missed something. Also, as I warned earlier in this thread, there is a chance that using AI soldiers will crash you because there is a bug in Opflash with Creatunit or something regarding groups. I have found that sometimes if you join a group or someone joins you, then it might crash. The AI are set to a skill of 1 which is the highest it gets. Maybe that's why they have super vision. I did that to make up for server lag, which makes AI super dumb. I figured out the Medic thing Titanium, I forgot to remove an old line of code in there. BTW, each time you try to train a soldier, the script is supposed to count how many units are in your group and use that as the basis for whether or not you can train. Regardless, you can never have more than 11 under your command (you count as number 12).
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Titanium, are other soldiers showing up when you create them? I'll check into it. Jeep horn?! Now that's an original error. I have no clue unless I can get a very specific error message about it. In the earlier threads, we also discovered that some unofficial addons will crash your game because the game tries to use them instead of the official ones that it should be using. I don't know why this happens, but it does. Keeping all of your Addons in a separate folder from your Official ones is a good idea. That way if you're going to play something with addons, just exit the game and rename the Unofficial addons folder back to Addons.
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Titanium, are other soldiers showing up when you create them? I'll check into it. Jeep horn?! Now that's an original error. I have no clue unless I can get a very specific error message about it. In the earlier threads, we also discovered that some unofficial addons will crash your game because the game tries to use them instead of the official ones that it should be using. I don't know why this happens, but it does. Keeping all of your Addons in a separate folder from your Official ones is a good idea. That way if you're going to play something with addons, just exit the game and rename the Unofficial addons folder back to Addons.
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Notice the "After 5PM Eastern Time" part. So in other words it won't be up for another couple of hours. I normally don't get on the server until around 8 or 9pm anyway. My wife needs some attention.
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Notice the "After 5PM Eastern Time" part. So in other words it won't be up for another couple of hours. I normally don't get on the server until around 8 or 9pm anyway. My wife needs some attention.
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Actually I run my own server on a T-1 after 5pm Eastern time. 209.193.133.66 KaRRiLLioN's OpFlash BootCamp