JuggernautOfWar
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Everything posted by JuggernautOfWar
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Vehicles should be faster off road and in turns.
JuggernautOfWar replied to JuggernautOfWar's topic in ARMA 2 & OA - SUGGESTIONS
If I had an HMMWV I would definitely go 50 mph off road in the desert, and I have during driving school in Texas. There is no reason to artificially limit the off road capability of purpose-built vehicles. I was simply using my Crown Victoria as an example, but if I had one just for play I could definitely take it out to a desert at 50 mph. Driving well built, big, and heavy vehicles fast off road will not cause them to fall apart and kill the occupants. If you are in rocky or craggy terrain then I could understand, but flat desert and farmland does not slow you down that much. -
I see so many small coop missions coming out for the alpha. That is really great, but what about those of us who do not have a community to play with and thus prefer single player? I know the alpha is still very new, but I am curious to know if anybody has plans for soon releasing a single player mission, preferably dynamic or with lots of replay value. Thank you.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
JuggernautOfWar replied to SaOk's topic in ARMA 3 - USER MISSIONS
So even to play single player it would be wise to install the latest coop version of the mission? -
Wasteland for ArmA 3 by 404Games [MP]
JuggernautOfWar replied to costlyy's topic in ARMA 3 - USER MISSIONS
In the first post it says "still the wasteland we all know and love". I must be missing something then. I have been playing since 2001 and never once heard of "wasteland" until this ArmA 3 alpha came out. What is it? Where do I find out more about it? Why does the original forum post lack any and all detail? How have I missed this? -
Vehicles should be faster off road and in turns.
JuggernautOfWar replied to JuggernautOfWar's topic in ARMA 2 & OA - SUGGESTIONS
Now with proper physics a lot of the high ground clearance vehicles will actually tip over when turning sharp at higher speeds. Never before in ArmA have I felt the need to actually drive well. Nothing like that feel of retreating at full speed, trying to make a sharp turn when suddenly you start tipping over. Quickly correct your driving or you will end up on your side in half a second, surrounded by enemies. I can't wait to see how the tracked vehicles handle. -
Who's going to make the first domination gamemode?
JuggernautOfWar replied to PsychoPigeon's topic in ARMA 3 - USER MISSIONS
As much as I love both Evolution and Domination, in the current state of the alpha it seems rather silly. There are no support vehicles, no armor, no AA, no advanced helicopters, very limited infantry weapons, etc. Getting an Evolution or Domination mission up right now would be good only to get the code and basic mission figured out for when we get more content. I just do not see actually playing it with this limited content though. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
JuggernautOfWar replied to SaOk's topic in ARMA 3 - USER MISSIONS
Playing the MP mission there seems to be a bug where I cannot capture any bases. They never turn blue on the map and the AI always stays at the first objective. -
[Release][COOP] Dynamic War Sandbox by TAW_Zorrobyte (AI load balancing FTW)
JuggernautOfWar replied to zorrobyte's topic in ARMA 3 - USER MISSIONS
Does this require a dedicated server? I was not aware a dedicated server utility is actually released. -
I just downloaded it but apparently I got 0.1 instead of the more recent 0.7. Does somebody have a direct download link (or armaholic) for the newer version?
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So what Suma said was about ArmA 2 two years ago. How does that apply here?
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Where did he say this?
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JTD Fire And Smoke
JuggernautOfWar replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
From my understanding birds are not working in A3 because the F&S mod does not know to use the A3 trees. It is looking for trees from A2 (what the mod was made for) to put birds in, but there are none. -
Community interest in Rearmed for ArmA 3 (integration of A2 and OA content with A3)
JuggernautOfWar replied to OMAC's topic in ARMA 3 - GENERAL
This would be extremely amazing both from a modder standpoint and a gamer standpoint. -
Does this require CBA? Installed without mod folder (placed in addons and keys folders) and I see no difference. Still blur everywhere.
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Try using GIMP instead of Photoshop.
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It seems logical to me for BIS to dedicate one entire CPU core to just AI processing. Is this impossible?
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As I said I tested both times under the same exact circumstances. Same graphics settings, same mission, same everything. I used the FRAPS benchmark tool to average out the fps during the whole helicopter mission and that is where I got these numbers. Before OC I got 18 fps average, with OC (turned it down to 3.6 GHz from 3.8 due to overheating) I now get 35 fps average. Night and day difference here. Does anybody else have any experience with this? I have not ever heard that solves the issue. How much more fps did it grant you?
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Vehicles should be faster off road and in turns.
JuggernautOfWar replied to JuggernautOfWar's topic in ARMA 2 & OA - SUGGESTIONS
From playing the ArmA 3 Alpha this does seem to be resolved. Now we can actually turn and accelerate too! Imagine that. -
Game lags while meeting System Req's
JuggernautOfWar replied to IsaacLightning's topic in ARMA 3 - TROUBLESHOOTING
Boy that is sure odd. Must not be the servers then. I bet you anything it is primarily your CPU causing you issues. I just overclocked mine +.6 GHz and I see a world of difference. I need to tone it back a bit though in fear of frying it. -
Yeah I am at 3.8 GHz right now with increased CPU and CPU-Northbridge frequencies and voltages (did not touch the FSB). I think I will lower the voltage a bit from where it is now (1.4V) but not default and leave it at 3.7 GHz clock speed. I have some screenshots of my last play through at 3.8 GHz as you requested. Note the graphics settings are between the 'high' and 'very high' presets with a few settings on 'ultra'. I believe that is Nvidia's fault. There are ways to force "performance mode" and say screw it to power saving to get around this shortcoming. I am sure a soon to be released Nvidia driver will resolve the GPU not recognizing the 3D application to crank up the frequency automatically.
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ArmA3 Alpha Development Build - Steam Property
JuggernautOfWar posted a topic in ARMA 3 - BETA DISCUSSION
What in the world is this? Found in Steam>ArmA 3 Alpha>Properties>Betas. EDIT: Had to link the image rather than post it directly. For some reason it kept disappearing. -
I have heard multiplayer can be more demanding, maybe try single player. I have yet to start up MP because my CPU is still fairly unstable at 3.8 GHz. I think I will lower it to 3.7 or 3.6 for stability and concerns about longevity with a stock cooler at that clock. Before posting this I just tried the first half (before a BSOD) of the Showcase: Vehicle mission with my new clock speed. Again I was getting 35-40 fps average where before at 3.2 GHz I would get 15-22 fps average.
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It was the Showcase: Rotary Wing mission. Obviously both average fps I gave were in the same scenarios and same environments.
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ArmA3 Alpha Development Build - Steam Property
JuggernautOfWar replied to JuggernautOfWar's topic in ARMA 3 - BETA DISCUSSION
Well that was embarrassing. Updated original post. -
I just overclocked my CPU (in signature) to 3.8 GHz using the stock cooler. The temperatures are cutting it a bit close (50C idle without Cool'n'Quiet and other limiters, cool 60s stressed) but I wanted to test this out. With stock 3.2 GHz I was getting 18 fps average, now with 3.8 GHz I get 40 fps average! Massive difference it is really night and day. If you are having irrational performance issues, upgrade or overclock your CPU!