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JuggernautOfWar

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Everything posted by JuggernautOfWar

  1. What is the "2.80 Headless client test version" on Dev-Heaven? I'm assuming if I do not know what a headless client is I should avoid it. How do we use the Dom Maker folder? It seems to be a Domination wizard to create our own mission based on Xeno's very dedicated and talented work. I'd love to have a RACS Domination mission on Panthera2.
  2. JuggernautOfWar

    Domination!2 ACE Question

    I hope this is the right place for this question. The mission thread has been locked. In the mission notes for Domination!2 it says artillery operators can call in artillery strikes while Alpha and Charlie squad leaders can call in support requests. I can not figure out how in the world to actually activate these features. If anybody can help I would be very appreciative. Thank you.
  3. JuggernautOfWar

    Domination!2 ACE Question

    So what does PRC stand for and why does it have a backpack icon instead of a radio icon?
  4. JuggernautOfWar

    Frustrating Problem

    Welcome to the forums! I hope we can be helpful to some degree. You'll find this an extremely valuable resource and a friendly committed community. Are you playing with any addons or mods? If so you need @CBA loaded. Oh and for the future you should include some sort of brief description of your problem in the thread title instead of just "frustrating problem". Thanks!
  5. JuggernautOfWar

    Major Texture Troubles

    Okay thank you guys I will try setting it to Default when I get home. If that doesn't work I'll try every video memory option before turning down texture quality. I will report back here with my findings.
  6. JuggernautOfWar

    Major Texture Troubles

    You can see here [iMAGE] I have very high settings enabled. I never have any performance problems thanks to a fairly powerful system overall. Even with a solid frame rate my textures will very often lose all quality and fidelity, turning into something like this [iMAGE]. I realize these are not the best pictures, so if you have any questions or need any further pictures please ask! I do not know what to do since everything is already turned up to maximum settings. I get the feeling the game is automatically adjusting my visual fidelity for whatever reason. Maybe the game is under the impression my system is unstable or running poorly. As you can imagine, this is quite annoying. The game can look quite good, but it is always changing the level of detail on me so I cannot enjoy it. GTX 570 Classified Edition (OCed) AMD Phenom II X4 955 Deneb 45nm 12GB Dual-Channel DDR3 @ 666MHz (9-9-9-24) M4-CT256M4SSD2 MSI 870A-G54 Oh and what setting should I choose for "Video Memory"? Very High or Default? Thank you for your valuable time. I should add this does not just affect the player model as shown in the screenshots above. This affects literally every texture on everything, even the terrain.
  7. JuggernautOfWar

    Domination!2 ACE Question

    Thank you. I thought that was a backpack not a radio. The picture looks the same from an OA backpack.
  8. JuggernautOfWar

    Domination!2 ACE Question

    Where would I find that? I've looked in the ammo crates and backpack crate.
  9. JuggernautOfWar

    Major Texture Troubles

    I am using PPAA in game. It looks just as good as actual AA with half the performance cost. My Nvidia driver does not have forced AA on, though I am forcing x8 supersample transparency. I will try turning that off, but I'm pretty sure that will not affect this problem as actual AA is not enabled in game, only the post processing AA is enabled. My GPU will only fit into PCI-e x16 slots. I doubt it is set to anything other than that, but how would I check to be sure? Out of curiosity, how can you tell I am using AA transparency in the driver? Is it that noticeable?
  10. JuggernautOfWar

    Major Texture Troubles

    Yeah but what's weird is it doesn't look like a LOD problem. For example MTVRs will still have circular tires instead of the low LOD square tires. Basically the models are still normal quality from what I can tell. It is just the textures that are negatively affected.
  11. JuggernautOfWar

    Major Texture Troubles

    Hmm well it definitely is not alright. Could it be some sort of LOD issue?
  12. JuggernautOfWar

    Major Texture Troubles

    Okay thank you I will set that now. The only setting I see at all relevant to mipmaps is "Negative LOD Bias". Nvidia says in the tooltip "set to Clamp when anisotropic filtering is enabled for better image quality". I do already have it set to Clamp. The other option is Allow and it says this gives higher performance at the cost of quality. Texture Filter Quality is also set to High Quality. This is the only application I have ever experienced this in.
  13. JuggernautOfWar

    ACE for OA 1.13

    I just tested in the editor and it appears the round T-10 actually takes longer to deploy its canopy. The MC-5 is almost instantaneous to deploy. Why would we use the T-10 I wonder. Maybe it has less chance to hurt you on landing because it has a larger canopy?
  14. Bummer. Oh well I'm sure you have valid reasons. I heard there were some unpleasant folks who more or less negatively influenced your decision to continue development.
  15. JuggernautOfWar

    ACE for OA 1.13

    Very strange indeed. What do the two different models of parachute do differently? There is a T-10 and MC-5. One is a bit heavier than the other. Cargo aircraft usually have 5x T-10 packs and 24x MC-5 packs. Aside from weight and availability I see no differences.
  16. JuggernautOfWar

    Strange grass with ATOC

    I get the same problem as in the screenshots when I enable AToC. I have a GTX 570 Classified Edition (overclocked) running with a Phenom II X4 955.
  17. JuggernautOfWar

    Patrol Operations 2

    Which version are you using?We are use the new version 2.5 Same problem here. Also using ACE.
  18. JuggernautOfWar

    SweetFX Shader Suite with ARMA 2

    Any update about MP compatibility?
  19. JuggernautOfWar

    WarFX : Blastcore

    Yes it works very well with both ACE and JTD. However you should note JTD and Blastcore do not sometimes work perfectly together. Sometimes the JTD smoke will be of very low quality when Blastcore is enabled. I am not entirely sure why this happens. Please also note Blastcore aircraft and fuel fire effects do not work with ACE. I actually prefer this because the Blastcore fuel fire effect is pretty broken. It does not give off any light at night but flares your NVG so you can not see anything whatsoever.
  20. Understandable, but sad to hear it Xeno! You definitely made the best MP missions around. Does this mean A3 will not get the same epic Domination we all know and love? I ask because as far as I know your Domination is really the only Domination for A2. Question: What does the "No Revive Punish" parameter do?
  21. JuggernautOfWar

    ACE for OA 1.13

    When attaching a tripwire to a Claymore explosive it says "Too far away. Max. 0m". Is this a common bug?
  22. JuggernautOfWar

    Project RACS

    I've downloaded this mod with the Taki extension. Messing around in the armory has been fun, but I'd like to host it on my dedicated server. Problem is; there doesn't seem to be any missions that support it. My server mostly plays Domination ACE currently.
  23. The download is broken on Armaholic.
  24. JuggernautOfWar

    Some Few Questions About Map Making...

    Nobody on these forums has experience with the new engine. We cannot help you there. The (awesome) Fallujah map is possible thanks to most of the buildings being from ArmA1. Generally speaking they are lower quality and have no interior at all. ArmA2 also has different damage states for its buildings (for example shoot a SABOT at a corner that corner falls off) while the ArmA1 buildings do not. If the building is destroyed it just collapses into the terrain leaving behind rubble.
  25. JuggernautOfWar

    ARMEX Armory Question

    In the editor you can place down an "Ambient Combat" module and synchronize it with the player character. You then have a completely dynamic evolving experience with dynamic objectives happening for you to complete. You may also run into dynamically generated armies fighting each other. All of this is done by simply adding a module from the "Modules" list to the right of the editor and synchronizing it with your player. Simple as can be. These mission objectives can involve rescuing a POW or downed pilot, clearing out an enemy held camp, patrolling an area, targeting an enemy base for artillery, and more. This is one thing I'd also really like to know how to do. If you could just put all weapons (including from mods like ACE) in one crate it'd be great.
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