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Posts posted by [kh]jman
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Hey Blackdog1Since the last update ive been having this issue aswell, what i did too make the chemstick show was to have two in my inventry and drop all my gear so i only had the chemsticks and then it would show up, i know its a bit of shit to drop your wep but it works none of the less
Just seen this. Yes I experienced the same issue after I'd picked up 3 chemsticks and put 2 in my backpack. The remaining chemstick in my inventory would not select with 'F'. What I did to be able to use it again was drop it and then pick it up again then I could select it with 'F'.
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If you have specifiled a folder using the '-profiles' switch in your server startup line then it will be in that folder.
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I'm afraid there is no support for that functionality at the moment.
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Well in that particular example you are not closing the class names with }
There should be two there.
Please see an old post of mine here:
http://forums.bistudio.com/showthread.php?p=1428728#post1428728
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Take a look at my dedicated server guide (in my signature).
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I've changed the shortcut to C:\gameservers\myname\ArmA2Server.exe -port=2303 -name=default -config=defaultserver.cfg -cfg=defaultArma2.cfg -profiles=default -mod=@CBA;@ACE;@ACEXYou need to place your "defaultArma2.cfg" & "defaultserver.cfg" files into "ArmA2\default" folder as this folder is now defined as the folder where your cfg & profile files reside with those parameters.
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I have setup an RSS feed to give out information regarding our Yoma Addon Sync 2009 repository status and the YAS ACE beta revision number to the community. Our ACE gameserver runs the same revision.
Kellys Heroes RSS Feed | kellys @ Feedburner
If there are any problems please goto our thread
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Yes, thank you Sickboy and the ACE team it's a fantastic mod!. KH will continue to support you and your team as much as we can. Our YAS server has distributed 1.3 TB's of data to the community so far!. Keep up the good work :)
Hey ACE Team, one question: if I have a more recent version than the server I'm trying to play on, will it say something like "these files are not using a key accepted by the server"?The server that you are connecting to has signature checking enabled and does not have the ACE beta keys installed therefore it is blocking clients connecting with the ACE beta mod.
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when i use ace2 mod, i have no soldiervoices.anyone else got that problem with ace?
ARMA2ROOTDIR/userconfig/ACE/ace_clientside_config.hpp
/*//////////////////////////////////////////////
CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER
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FEATURES: Disables AI radio chatter as well as player radio chatter
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TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa.
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//////////////////////////////////////////////*/
// #define ACE_NOVOICE
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Apart from that this can be fully automated, scheduled, with the use of my console apps,or even with the web-client on public interface; access from your home PC with webrowser, with username/password, giving you remote: kill of arma server, "install or update, and start game" action (and all the others too:P), redirect logoutput to ajax log feed in browser, fetch logs, rpt, etc. etc.
All features that are already available to you today :)
I already deploy it for my own arma servers, and for customers :)
Still I can certainly see your point, and as mentioned we will be looking into things soon :)
Yes, yes I don't need a lesson on all that I've been administering server's for 15 years. All I am asking for is for some kind of advance warning of updates or at least a daily release time so someone qualified in KH can grab the new server files and update the server etc etc.
Respect.
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Kellys YAS updated to ACE b.183
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I imagine since the distribution protocol is rsync that the ACE team could publish a master copy and the other distribution servers could just run automated rsync pulls or pushes to update their copy for the clients... Very little leg work for any of the rsync server managers.Our server actually has OpenSSH and Rsync services running and offered up to the six-updater mirror list that's not the issue it's as Crawler says,
"the problem with updating daily is -> not all servers managed 24/7 as updating requires a procedure of stopping the server and running the updater."
At least with the ArmA2 beta's they are backwards compatible to 1.04
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yeah what the hell may as well... standby your beds
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There has been only 1, and we do not intend to release more than 1 a day, and even "near" daily, means, probably not even every day. ;)Can i push you for a designated time window for an update release? at least that way we will get a head up when it's gonna happen ;)
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Sickboy, The issue is not whether to use six-updater (I support it although there are issues in windows 7) it's the fact that if there are many updates per day as is perhaps the intention with six-updater then server admins just cannot keep up...
Perhaps you could post whether an update is a milestone and we could just update servers to the milestones thus cutting down on said leg work.
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so that means when i use yoma like i do now i dont have to worry i have wrong version with [KH's] Servers right?right.
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jman i think the @ACE one is outdatedchangelog:
h2. 2009-12-07 14:08:21 +0100
there was a update around 6pm
and it said 183
just let you know
I'm aware. Please read my post
We will only be updating our server and YAS when our server is not full (or at least has more than 5-10 players) AND there is an qualified KH admin around to do it. It is impractical and very time consuming (unless someone wants to pay me to sit here 24/7 monitoring for updates)
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Sickboy, I fully understand the reason for the six update process but we cannot keep up with the update process as it stands now. We don't know when these updates will happen and as so any servers running will not accept players with an updated client.
This evening is a case in point. The first update we heard about, we updated our server then our YAS, as process that takes quiet a lot of time (and we have been working with yoma to speed up the process a little)... then a second update appeared as soon as we'd addressed that one. Thus we have a situation where only client's who have sync'd to our YAS can now connect to our server. This issue is going to affect all server admins.
Whilst it is not my place to question the necessity of updates so close together, I wonder if you might consider only releasing one update a day at a designated time? I know this may not be practical for you but I see the community multiplayer ACE beta testing becoming impossible to keep in step with.
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Does this update the game to the latest client version as well?10 posts back from your message: http://forums.bistudio.com/showpost.php?p=1509616&postcount=1223
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Will there be an working update server for Yoma's Addon Sync in the "milestone releases"? Is it planned that those packed files in .rsync will be optional for users to keep them or not?Yes we will be doing so for the time being, and yes it is optional to download/update the .rsync folders via our YAS right now.
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Server has crashed about 5 times while playing now. We have been testing the ACE maps that came with ACE.Free: Memory block corrupt.
Free: Memory block corrupt.
^ in your rpt file just before the crash. I've seen that before in other instances (not ArmA).
Ref:
Memory corruption can occur when allocated (and in use) memory is overwritten accidentally. Buffer overruns -- caused by writing past the end of a block of allocated memory -- frequently corrupt memory.
Run a memory test, It could be a bad memory chip.
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Just for giggles...

Our server maxxing out 100Mbits with all you ACE downloaders LOL


Arma 2 Linux server performance
in ARMA 2 & OA - MULTIPLAYER
Posted
Ours looks quite different to yours Whisper. We messed around with affinity when ArmA2 first came out and we found no difference in performance in real terms. We leave ours on default (no affinity) and it spreads load across all 4 cores quite effectively.
For info: