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[kh]jman

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Posts posted by [kh]jman


  1. Thanks a lot Cross (KH) for all the service you guys do and have done!

    It was a little expected and (at least for me) very much underlines why the Updater Platform was built in the first place. :)

    Whilst I don't want to get into an argument about which updater is the best I do find your attitude rather blinkered. Not everyone can use your updater, I'm a software developer such as yourself and six-updater still refuses to work on my windows 7 platform. I totally support all the hard work you and the rest of the ACE team have done and that's why we run the YAS service but I do get rather annoyed with your constant 'use my software' argument. I'm sorry if this comes across badly for you but my opinion is shared by 3000 other users.


  2. Hi Norrin, thanks for the reply. Yeah if I look into the mission.sqm I see that ace wounds is active in the addOns[] but I've not dropped the ACE wounding module in the mission. I have attached the mission. What is odd is that I seem to be the only person with this issue, other player who have connected to the mission are fine. I'm running ACE 2 and only ace no other mods and 1.05. I can replicate this 100% of the time. If I run Vicious Villains 1.8 all works fine. It seems to point to a script issue but why does it affect just me?. Vanilla 1.05 + the latest ACE2, no addons. I can make a video if required.

    It would be really nice to find out what the problem is. I've hit a brick wall.

    .Chernarus.rar"]Download mission

    I'm downloading ACE2 again in case I have a corrupt file.


  3. The part of the revive relating to invulnerability while unconscious hasn't been changed for some time (maybe last change 6 or 7 versions ago) so if it was OK in the previous few versions it should hopefully still be OK now - unless the beta patches have messed something up, of course.

    I'm using this new revive version on ACE2 and 1.05 and when I respawn I am invisible, invulnerable and cannot enter vehicles.


  4. Updated :D

    Updater (v0.12.5) by Sickboy <sb_at_dev-heaven.net>

    Run with --help for help

    WARNING: Please make sure anything ArmA related has been closed / shutdown, incl

    explorer windows, etc

    ArmA 2 Standard Distribution detected

    Installation Path: C:\ArmA 2

    Manager for: @CBA;@ACE;@ACEX;@ACEX_SM

    Processing:

    = @CBA

    Already installed, trying to update...

    Current Version: 33, checking for updates...

    Calculating checksums

    Trying rsync://s02.6thsense.eu/rel/cba/.

    Server reached maximum connections.

    Trying rsync://arma2.armagoons.com/rel/cba/.

    Verifying Packed files...

    Fetching 3 files... Please wait

    receiving incremental file list

    changelog.txt.gz

    addons/extended_eventhandlers.pbo.CBA_Test.bisign.gz-check=3/4)

    addons/extended_eventhandlers.pbo.gz0:00 (xfer#2, to-check=1/4)

    12.55K 100% 60.06kB/s 0:00:00 (xfer#3, to-check=0/4)

    sent 233 bytes received 15.21K bytes 1.63K bytes/sec

    total size is 14.91K speedup is 0.97

    Verifying Unpacked files...

    Unpacking 1/3: addons/extended_eventhandlers.pbo

    Unpacking 2/3: addons/extended_eventhandlers.pbo.CBA_Test.bisign

    Unpacking 3/3: changelog.txt

    Applied version: 34

    = @ACE

    Already installed, trying to update...

    Current Version: 190, checking for updates...

    Calculating checksums

    Trying rsync://64.34.164.115/rel/ace/.

    Verifying Packed files...

    Fetching 57 files... Please wait

    receiving incremental file list

    changelog.txt.gz

    addons/ace_c_ai_sensors.pbo.ACE_Test.bisign.gz#1, to-check=58/59)

    addons/ace_c_ai_sensors.pbo.gz 0:00:00 (xfer#2, to-check=55/59)

    addons/ace_c_vehicle.pbo.ACE_test.bisign.gzfer#3, to-check=54/59)

    addons/ace_c_vehicle.pbo.gz/s 0:00:00 (xfer#4, to-check=53/59)

    addons/ace_c_weapon.pbo.ACE_test.bisign.gzxfer#5, to-check=52/59)

    addons/ace_c_weapon.pbo.gzB/s 0:00:00 (xfer#6, to-check=51/59)

    addons/ace_c_wep_crewserved.pbo.ACE_test.bisign.gzto-check=50/59)

    addons/ace_c_wep_crewserved.pbo.gz:00:00 (xfer#8, to-check=49/59)

    addons/ace_main.pbo.ACE_test.bisign.gz00 (xfer#9, to-check=48/59)

    addons/ace_main.pbo.gz.85kB/s 0:00:00 (xfer#10, to-check=47/59)

    addons/ace_sys_air_refuel.pbo.ACE_Test.bisign.gz1, to-check=46/59)

    addons/ace_sys_air_refuel.pbo.gz 0:00:00 (xfer#12, to-check=45/59)

    addons/ace_sys_eject.pbo.ACE_test.bisign.gzfer#13, to-check=44/59)

    addons/ace_sys_eject.pbo.gz/s 0:00:00 (xfer#14, to-check=43/59)

    addons/ace_sys_explosives.pbo.ACE_test.bisign.gz5, to-check=42/59)

    addons/ace_sys_explosives.pbo.gz 0:00:00 (xfer#16, to-check=41/59)

    addons/ace_sys_fastroping.pbo.ACE_Test.bisign.gz7, to-check=40/59)

    addons/ace_sys_fastroping.pbo.gz 0:00:00 (xfer#18, to-check=39/59)

    addons/ace_sys_gas.pbo.ACE_test.bisign.gz(xfer#19, to-check=38/59)

    addons/ace_sys_gas.pbo.gzkB/s 0:00:00 (xfer#20, to-check=37/59)

    addons/ace_sys_goggles.pbo.ACE_test.bisign.gzr#21, to-check=36/59)

    addons/ace_sys_goggles.pbo.gz 0:00:00 (xfer#22, to-check=35/59)

    addons/ace_sys_grenadethrow.pbo.ACE_test.bisign.gz to-check=34/59)

    addons/ace_sys_grenadethrow.pbo.gz:00:01 (xfer#24, to-check=33/59)

    addons/ace_sys_irstrobe.pbo.ACE_test.bisign.gz#25, to-check=32/59)

    addons/ace_sys_irstrobe.pbo.gz 0:00:01 (xfer#26, to-check=31/59)

    addons/ace_sys_knicklicht.pbo.ACE_Test.bisign.gz7, to-check=30/59)

    addons/ace_sys_knicklicht.pbo.gz 0:00:00 (xfer#28, to-check=29/59)

    addons/ace_sys_lademeister.pbo.ACE_Test.bisign.gz, to-check=28/59)

    addons/ace_sys_lademeister.pbo.gz0:00:00 (xfer#30, to-check=27/59)

    addons/ace_sys_overheating.pbo.ACE_test.bisign.gz, to-check=26/59)

    addons/ace_sys_overheating.pbo.gz0:00:00 (xfer#32, to-check=25/59)

    addons/ace_sys_rangefinder.pbo.ACE_Test.bisign.gz, to-check=24/59)

    addons/ace_sys_rangefinder.pbo.gz0:00:00 (xfer#34, to-check=23/59)

    addons/ace_sys_recognize.pbo.ACE_Test.bisign.gz35, to-check=22/59)

    addons/ace_sys_recognize.pbo.gz 0:00:00 (xfer#36, to-check=21/59)

    addons/ace_sys_shotgun.pbo.ACE_test.bisign.gzr#37, to-check=20/59)

    addons/ace_sys_shotgun.pbo.gz 0:00:00 (xfer#38, to-check=19/59)

    addons/ace_sys_sight_adjustment.pbo.ACE_test.bisign.gzcheck=18/59)

    addons/ace_sys_sight_adjustment.pbo.gz00 (xfer#40, to-check=17/59)

    addons/ace_sys_sight_adjustment_rifle.pbo.ACE_test.bisign.gz16/59)

    addons/ace_sys_sight_adjustment_rifle.pbo.gzer#42, to-check=15/59)

    addons/ace_sys_stamina.pbo.ACE_test.bisign.gzr#43, to-check=14/59)

    addons/ace_sys_stamina.pbo.gz 0:00:00 (xfer#44, to-check=13/59)

    addons/ace_sys_willipete.pbo.ACE_test.bisign.gz45, to-check=12/59)

    addons/ace_sys_willipete.pbo.gz 0:00:00 (xfer#46, to-check=11/59)

    addons/ace_version.pbo.ACE_test.bisign.gz(xfer#47, to-check=10/59)

    addons/ace_version.pbo.gzkB/s 0:00:00 (xfer#48, to-check=9/59)

    mpmissions/co@24_ACE_Attack_1_77.FDF_Isle1_a.pbo.gzto-check=8/59)

    mpmissions/co@30_ACE_Vicious_Villains_1_7.Chernarus.pbo.gzk=7/59)

    mpmissions/co@40_Domination_1_27A2_West_ACE.Chernarus.pbo.gz6/59)

    mpmissions/co@40_Domination_1_27A2_West_AI_ACE.Chernarus.pbo.gz9)

    mpmissions/co@40_Domination_1_27A2_West_RA_ACE.Chernarus.pbo.gz9)

    mpmissions/co@40_Domination_1_27A2_West_R_ACE.Chernarus.pbo.gz59)

    mpmissions/co@50_ACE_AirCavA2_1_17.Chernarus.pbo.gzto-check=2/59)

    mpmissions/co@54_ACE_Nightstrike_1_20.Chernarus.pbo.gzcheck=1/59)

    52.26K 100% 78.88kB/s 0:00:00 (xfer#57, to-check=0/59)

    sent 68.58K bytes received 3.19M bytes 133.07K bytes/sec

    total size is 18.38M speedup is 5.64

    Removed: mpmissions/co@30_ACE_Vicious_Villains_1_6X.Chernarus.pbo.gz

    Removed: mpmissions/co@40_Domination_1_25A2_West_ACE.Chernarus.pbo.gz

    Removed: mpmissions/co@40_Domination_1_25A2_West_AI_ACE.Chernarus.pbo.gz

    Removed: mpmissions/co@40_Domination_1_25A2_West_RA_ACE.Chernarus.pbo.gz

    Removed: mpmissions/co@40_Domination_1_25A2_West_R_ACE.Chernarus.pbo.gz

    Removed: mpmissions/co@50_ACE_AirCavA2_1_14.Chernarus.pbo.gz

    Removed: mpmissions/co@54_ACE_Nightstrike_1_09.Chernarus.pbo.gz

    Verifying Unpacked files...

    Unpacking 1/57: addons/ace_c_ai_sensors.pbo

    Unpacking 2/57: addons/ace_c_ai_sensors.pbo.ACE_Test.bisign

    Unpacking 3/57: addons/ace_c_vehicle.pbo

    Unpacking 4/57: addons/ace_c_vehicle.pbo.ACE_test.bisign

    Unpacking 5/57: addons/ace_c_weapon.pbo

    Unpacking 6/57: addons/ace_c_weapon.pbo.ACE_test.bisign

    Unpacking 7/57: addons/ace_c_wep_crewserved.pbo

    Unpacking 8/57: addons/ace_c_wep_crewserved.pbo.ACE_test.bisign

    Unpacking 9/57: addons/ace_main.pbo

    Unpacking 10/57: addons/ace_main.pbo.ACE_test.bisign

    Unpacking 11/57: addons/ace_sys_air_refuel.pbo

    Unpacking 12/57: addons/ace_sys_air_refuel.pbo.ACE_Test.bisign

    Unpacking 13/57: addons/ace_sys_eject.pbo

    Unpacking 14/57: addons/ace_sys_eject.pbo.ACE_test.bisign

    Unpacking 15/57: addons/ace_sys_explosives.pbo

    Unpacking 16/57: addons/ace_sys_explosives.pbo.ACE_test.bisign

    Unpacking 17/57: addons/ace_sys_fastroping.pbo

    Unpacking 18/57: addons/ace_sys_fastroping.pbo.ACE_Test.bisign

    Unpacking 19/57: addons/ace_sys_gas.pbo

    Unpacking 20/57: addons/ace_sys_gas.pbo.ACE_test.bisign

    Unpacking 21/57: addons/ace_sys_goggles.pbo

    Unpacking 22/57: addons/ace_sys_goggles.pbo.ACE_test.bisign

    Unpacking 23/57: addons/ace_sys_grenadethrow.pbo

    Unpacking 24/57: addons/ace_sys_grenadethrow.pbo.ACE_test.bisign

    Unpacking 25/57: addons/ace_sys_irstrobe.pbo

    Unpacking 26/57: addons/ace_sys_irstrobe.pbo.ACE_test.bisign

    Unpacking 27/57: addons/ace_sys_knicklicht.pbo

    Unpacking 28/57: addons/ace_sys_knicklicht.pbo.ACE_Test.bisign

    Unpacking 29/57: addons/ace_sys_lademeister.pbo

    Unpacking 30/57: addons/ace_sys_lademeister.pbo.ACE_Test.bisign

    Unpacking 31/57: addons/ace_sys_overheating.pbo

    Unpacking 32/57: addons/ace_sys_overheating.pbo.ACE_test.bisign

    Unpacking 33/57: addons/ace_sys_rangefinder.pbo

    Unpacking 34/57: addons/ace_sys_rangefinder.pbo.ACE_Test.bisign

    Unpacking 35/57: addons/ace_sys_recognize.pbo

    Unpacking 36/57: addons/ace_sys_recognize.pbo.ACE_Test.bisign

    Unpacking 37/57: addons/ace_sys_shotgun.pbo

    Unpacking 38/57: addons/ace_sys_shotgun.pbo.ACE_test.bisign

    Unpacking 39/57: addons/ace_sys_sight_adjustment.pbo

    Unpacking 40/57: addons/ace_sys_sight_adjustment.pbo.ACE_test.bisign

    Unpacking 41/57: addons/ace_sys_sight_adjustment_rifle.pbo

    Unpacking 42/57: addons/ace_sys_sight_adjustment_rifle.pbo.ACE_test.bisign

    Unpacking 43/57: addons/ace_sys_stamina.pbo

    Unpacking 44/57: addons/ace_sys_stamina.pbo.ACE_test.bisign

    Unpacking 45/57: addons/ace_sys_willipete.pbo

    Unpacking 46/57: addons/ace_sys_willipete.pbo.ACE_test.bisign

    Unpacking 47/57: addons/ace_version.pbo

    Unpacking 48/57: addons/ace_version.pbo.ACE_test.bisign

    Unpacking 49/57: changelog.txt

    Unpacking 50/57: mpmissions/co@24_ACE_Attack_1_77.FDF_Isle1_a.pbo

    Unpacking 51/57: mpmissions/co@30_ACE_Vicious_Villains_1_7.Chernarus.pbo

    Unpacking 52/57: mpmissions/co@40_Domination_1_27A2_West_ACE.Chernarus.pbo

    Unpacking 53/57: mpmissions/co@40_Domination_1_27A2_West_AI_ACE.Chernarus.pbo

    Unpacking 54/57: mpmissions/co@40_Domination_1_27A2_West_RA_ACE.Chernarus.pbo

    Unpacking 55/57: mpmissions/co@40_Domination_1_27A2_West_R_ACE.Chernarus.pbo

    Unpacking 56/57: mpmissions/co@50_ACE_AirCavA2_1_17.Chernarus.pbo

    Unpacking 57/57: mpmissions/co@54_ACE_Nightstrike_1_20.Chernarus.pbo

    Removed: mpmissions/co@30_ACE_Vicious_Villains_1_6X.Chernarus.pbo

    Removed: mpmissions/co@40_Domination_1_25A2_West_ACE.Chernarus.pbo

    Removed: mpmissions/co@40_Domination_1_25A2_West_AI_ACE.Chernarus.pbo

    Removed: mpmissions/co@40_Domination_1_25A2_West_RA_ACE.Chernarus.pbo

    Removed: mpmissions/co@40_Domination_1_25A2_West_R_ACE.Chernarus.pbo

    Removed: mpmissions/co@50_ACE_AirCavA2_1_14.Chernarus.pbo

    Removed: mpmissions/co@54_ACE_Nightstrike_1_09.Chernarus.pbo

    Applied version: 192

    = @ACEX

    Already installed, trying to update...

    Current Version: 158, checking for updates...

    Calculating checksums

    Trying rsync://213.245.0.237/rel/acex/.

    Verifying Packed files...

    Fetching 27 files... Please wait

    receiving incremental file list

    changelog.txt.gz

    addons/acex_c_veh_M2.pbo.ACEX_Test.bisign.gzer#1, to-check=27/28)

    addons/acex_c_veh_M2.pbo.gz/s 0:00:00 (xfer#2, to-check=25/28)

    addons/acex_c_veh_mah6.pbo.ACEX_Test.bisign.gz#3, to-check=24/28)

    addons/acex_c_veh_mah6.pbo.gz 0:00:00 (xfer#4, to-check=23/28)

    addons/acex_c_veh_t72.pbo.ACEX_Test.bisign.gzr#5, to-check=22/28)

    addons/acex_c_veh_t72.pbo.gzs 0:00:00 (xfer#6, to-check=21/28)

    addons/acex_c_vehicle.pbo.ACEX_Test.bisign.gzr#7, to-check=20/28)

    addons/acex_c_vehicle.pbo.gzs 0:00:00 (xfer#8, to-check=19/28)

    addons/acex_c_weapon.pbo.ACEX_Test.bisign.gzer#9, to-check=18/28)

    addons/acex_c_weapon.pbo.gz/s 0:00:00 (xfer#10, to-check=17/28)

    addons/acex_c_wep_launcher.pbo.ACEX_test.bisign.gz to-check=16/28)

    addons/acex_c_wep_launcher.pbo.gz0:00:00 (xfer#12, to-check=15/28)

    addons/acex_c_wep_m16.pbo.ACEX_Test.bisign.gzr#13, to-check=14/28)

    addons/acex_c_wep_m16.pbo.gzs 0:00:00 (xfer#14, to-check=13/28)

    addons/acex_c_wep_pistol.pbo.ACEX_test.bisign.gz5, to-check=12/28)

    addons/acex_c_wep_pistol.pbo.gz 0:00:00 (xfer#16, to-check=11/28)

    addons/acex_c_wep_smg_us.pbo.ACEX_test.bisign.gz7, to-check=10/28)

    addons/acex_c_wep_smg_us.pbo.gz 0:00:00 (xfer#18, to-check=9/28)

    addons/acex_c_wep_sniper.pbo.ACEX_test.bisign.gz9, to-check=8/28)

    addons/acex_c_wep_sniper.pbo.gz 0:00:00 (xfer#20, to-check=7/28)

    addons/acex_m_veh_ah1.pbo.ACEX_Test.bisign.gzr#21, to-check=6/28)

    addons/acex_m_veh_ah1.pbo.gzs 0:00:00 (xfer#22, to-check=5/28)

    addons/acex_m_veh_mah6.pbo.ACEX_Test.bisign.gz#23, to-check=4/28)

    addons/acex_m_veh_mah6.pbo.gz 0:00:00 (xfer#24, to-check=3/28)

    addons/acex_m_wep_rifle.pbo.ACEX_Test.bisign.gz25, to-check=2/28)

    addons/acex_m_wep_rifle.pbo.gz 0:00:00 (xfer#26, to-check=1/28)

    1.10M 100% 925.01kB/s 0:00:01 (xfer#27, to-check=0/28)

    sent 44.02K bytes received 4.14M bytes 398.31K bytes/sec

    total size is 8.23M speedup is 1.97

    Verifying Unpacked files...

    Unpacking 1/27: addons/acex_c_veh_M2.pbo

    Unpacking 2/27: addons/acex_c_veh_M2.pbo.ACEX_Test.bisign

    Unpacking 3/27: addons/acex_c_veh_mah6.pbo

    Unpacking 4/27: addons/acex_c_veh_mah6.pbo.ACEX_Test.bisign

    Unpacking 5/27: addons/acex_c_veh_t72.pbo

    Unpacking 6/27: addons/acex_c_veh_t72.pbo.ACEX_Test.bisign

    Unpacking 7/27: addons/acex_c_vehicle.pbo

    Unpacking 8/27: addons/acex_c_vehicle.pbo.ACEX_Test.bisign

    Unpacking 9/27: addons/acex_c_weapon.pbo

    Unpacking 10/27: addons/acex_c_weapon.pbo.ACEX_Test.bisign

    Unpacking 11/27: addons/acex_c_wep_launcher.pbo

    Unpacking 12/27: addons/acex_c_wep_launcher.pbo.ACEX_test.bisign

    Unpacking 13/27: addons/acex_c_wep_m16.pbo

    Unpacking 14/27: addons/acex_c_wep_m16.pbo.ACEX_Test.bisign

    Unpacking 15/27: addons/acex_c_wep_pistol.pbo

    Unpacking 16/27: addons/acex_c_wep_pistol.pbo.ACEX_test.bisign

    Unpacking 17/27: addons/acex_c_wep_smg_us.pbo

    Unpacking 18/27: addons/acex_c_wep_smg_us.pbo.ACEX_test.bisign

    Unpacking 19/27: addons/acex_c_wep_sniper.pbo

    Unpacking 20/27: addons/acex_c_wep_sniper.pbo.ACEX_test.bisign

    Unpacking 21/27: addons/acex_m_veh_ah1.pbo

    Unpacking 22/27: addons/acex_m_veh_ah1.pbo.ACEX_Test.bisign

    Unpacking 23/27: addons/acex_m_veh_mah6.pbo

    Unpacking 24/27: addons/acex_m_veh_mah6.pbo.ACEX_Test.bisign

    Unpacking 25/27: addons/acex_m_wep_rifle.pbo

    Unpacking 26/27: addons/acex_m_wep_rifle.pbo.ACEX_Test.bisign

    Unpacking 27/27: changelog.txt

    Applied version: 159

    = @ACEX_SM

    Already installed, trying to update...

    Current Version: 8, checking for updates...

    Calculating checksums

    Trying rsync://64.34.164.115/rel/acex_sm/.

    Verifying Packed files...

    Fetching 7 files... Please wait

    receiving incremental file list

    changelog.txt.gz

    addons/acex_sm_c_sound_wep_mg.pbo.ACEX_SM_test.bisign.gzck=7/8)

    addons/acex_sm_c_sound_wep_mg.pbo.gz0:00 (xfer#2, to-check=5/8)

    addons/acex_sm_s_veh_helicopters.pbo.ACEX_SM_test.bisign.gz4/8)

    addons/acex_sm_s_veh_helicopters.pbo.gz0 (xfer#4, to-check=3/8)

    addons/acex_sm_s_wep_mg.pbo.ACEX_SM_test.bisign.gzto-check=2/8)

    addons/acex_sm_s_wep_mg.pbo.gz 0:00:00 (xfer#6, to-check=1/8)

    2.87M 100% 1.75MB/s 0:00:01 (xfer#7, to-check=0/8)

    sent 32.92K bytes received 2.27M bytes 118.11K bytes/sec

    total size is 19.31M speedup is 8.39

    Verifying Unpacked files...

    Unpacking 1/7: addons/acex_sm_c_sound_wep_mg.pbo

    Unpacking 2/7: addons/acex_sm_c_sound_wep_mg.pbo.ACEX_SM_test.bisign

    Unpacking 3/7: addons/acex_sm_s_veh_helicopters.pbo

    Unpacking 4/7: addons/acex_sm_s_veh_helicopters.pbo.ACEX_SM_test.bisign

    Unpacking 5/7: addons/acex_sm_s_wep_mg.pbo

    Unpacking 6/7: addons/acex_sm_s_wep_mg.pbo.ACEX_SM_test.bisign

    Unpacking 7/7: changelog.txt

    Applied version: 9

    Postprocessing:

    = @CBA

    = @ACE

    = @ACEX

    = @ACEX_SM

    Processing general tasks:

    Ready!

    Please press ENTER to exit

    I would wait until the official release post from Sickboy or you may find you have some files either missing or incorrect version from release ;)


  5. Yep I just had that a few minutes ago when joining the [KH] server, also can't seem to get my version no. to update from 182 to 189.

    Yes we had an issue where I ran our updater script @ 18:12 and not all the updated files had replicated to the six updater mirrors. This resulted in our server and our YAS not being updated fully when we assumed it had.

    We have since re-run our update scripts and we have resynced to 189 fully.

    To update your client ACE YAS just run YAS again.


  6. As has been said the default server settings can be changed by the current admin to veteran whenever required. So whats the big deal?. Seems like this thread is going off at all tangents...

    @Blechreiz. Relating to your modified first post, fyi our public server's default setting is recruit not cadet.


  7. One last thing i forgot to mention. People sometimes crash to desktop at the same time server crashes. Just happened just now 30min into game after we updated ace. Someone connected to server and benny the maker of Warfare BE and other guys then crashed to desktop and server went down.

    Server not using beta patch but benny was and maybe others.

    We are running the ArmA2 beta server and what you describe happened on our server yesterday.


  8. IMHO Public servers by nature need to be as accessible as possible and that generally means that 'noob' players should not be too heavily penalised for their lack of knowledge of the game. You might argue that anyone playing ACE might already possess the right level of skills to always play in veteran mode but this cannot be assumed. Just because the server default is in recruit mode by default does not mean that it's still not possible to start a veteran game if required and can be set by the currently logged admin.

    ---------- Post added at 04:56 PM ---------- Previous post was at 04:53 PM ----------

    I would like to discuss why many great missions like Air Cav and many others come with grass layer turned off and view distance at 1500 with no option to change that on CLIENT side?

    If you download our Addon Pack you will find a mod to do just that at anytime during the game. We don't play PVP so we allow it on our server. Download it from our website and try it.


  9. Stamina is good. No point to argue on that, ACE team wont change it anyways... BUT! Recovering time is TOO LONG! ACE team you can say whatever you want on this, but it is too long, and I'm sure many will agree on this.

    Effect of closing eyes and deafness is wrong, if you can't think of anything better because you don't want to affect game FPS then remove it and make character move slower with heavy breathing and hart bumping fast only....

    The way it's done now is annoying even for experienced ACE players and real life trained soldiers.

    Thanks guys. Writing your feedback/reports in bold, won't get the report onto the issue tracker though.

    Feel free to discuss in here, but if you want it to reach our devs, you'll have to update the tracker instead :)

    http://dev-heaven.net/issues/show/6986 ;)

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