-
Content Count
883 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by [kh]jman
-
-
create a folder called 'ACE' in 'userconfig' and copy the four files to it.
-
Dedicated server. 78.129.202.206:2402
I will pm you the password.
-
Hi Norrin, thanks for the reply. Yeah if I look into the mission.sqm I see that ace wounds is active in the addOns[] but I've not dropped the ACE wounding module in the mission. I have attached the mission. What is odd is that I seem to be the only person with this issue, other player who have connected to the mission are fine. I'm running ACE 2 and only ace no other mods and 1.05. I can replicate this 100% of the time. If I run Vicious Villains 1.8 all works fine. It seems to point to a script issue but why does it affect just me?. Vanilla 1.05 + the latest ACE2, no addons. I can make a video if required.
It would be really nice to find out what the problem is. I've hit a brick wall.
.Chernarus.rar"]Download mission
I'm downloading ACE2 again in case I have a corrupt file.
-
If I drop my gear peeps can see it, I can pick my gear backup but no one elses. I am invisible, invulnerable and cannot enter vehicles.
I am running no other mods apart from ACE2
-
The part of the revive relating to invulnerability while unconscious hasn't been changed for some time (maybe last change 6 or 7 versions ago) so if it was OK in the previous few versions it should hopefully still be OK now - unless the beta patches have messed something up, of course.I'm using this new revive version on ACE2 and 1.05 and when I respawn I am invisible, invulnerable and cannot enter vehicles.
-
Two suggestions (but may not be the issue).
Put @cba before @ace and @acex
You name two -name= and -config= in your startup line.
-
You need to have a look in the server's .rpt file for a proper indication of the error.
-
Dec 23 - YAS ACE repository updated to b.193
Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL
**for YAS users: Do not forget to remove extra files through YAS.
-
Updated :DUpdater (v0.12.5) by Sickboy <sb_at_dev-heaven.net>
Run with --help for help
WARNING: Please make sure anything ArmA related has been closed / shutdown, incl
explorer windows, etc
ArmA 2 Standard Distribution detected
Installation Path: C:\ArmA 2
Manager for: @CBA;@ACE;@ACEX;@ACEX_SM
Processing:
= @CBA
Already installed, trying to update...
Current Version: 33, checking for updates...
Calculating checksums
Trying rsync://s02.6thsense.eu/rel/cba/.
Server reached maximum connections.
Trying rsync://arma2.armagoons.com/rel/cba/.
Verifying Packed files...
Fetching 3 files... Please wait
receiving incremental file list
changelog.txt.gz
addons/extended_eventhandlers.pbo.CBA_Test.bisign.gz-check=3/4)
addons/extended_eventhandlers.pbo.gz0:00 (xfer#2, to-check=1/4)
12.55K 100% 60.06kB/s 0:00:00 (xfer#3, to-check=0/4)
sent 233 bytes received 15.21K bytes 1.63K bytes/sec
total size is 14.91K speedup is 0.97
Verifying Unpacked files...
Unpacking 1/3: addons/extended_eventhandlers.pbo
Unpacking 2/3: addons/extended_eventhandlers.pbo.CBA_Test.bisign
Unpacking 3/3: changelog.txt
Applied version: 34
= @ACE
Already installed, trying to update...
Current Version: 190, checking for updates...
Calculating checksums
Trying rsync://64.34.164.115/rel/ace/.
Verifying Packed files...
Fetching 57 files... Please wait
receiving incremental file list
changelog.txt.gz
addons/ace_c_ai_sensors.pbo.ACE_Test.bisign.gz#1, to-check=58/59)
addons/ace_c_ai_sensors.pbo.gz 0:00:00 (xfer#2, to-check=55/59)
addons/ace_c_vehicle.pbo.ACE_test.bisign.gzfer#3, to-check=54/59)
addons/ace_c_vehicle.pbo.gz/s 0:00:00 (xfer#4, to-check=53/59)
addons/ace_c_weapon.pbo.ACE_test.bisign.gzxfer#5, to-check=52/59)
addons/ace_c_weapon.pbo.gzB/s 0:00:00 (xfer#6, to-check=51/59)
addons/ace_c_wep_crewserved.pbo.ACE_test.bisign.gzto-check=50/59)
addons/ace_c_wep_crewserved.pbo.gz:00:00 (xfer#8, to-check=49/59)
addons/ace_main.pbo.ACE_test.bisign.gz00 (xfer#9, to-check=48/59)
addons/ace_main.pbo.gz.85kB/s 0:00:00 (xfer#10, to-check=47/59)
addons/ace_sys_air_refuel.pbo.ACE_Test.bisign.gz1, to-check=46/59)
addons/ace_sys_air_refuel.pbo.gz 0:00:00 (xfer#12, to-check=45/59)
addons/ace_sys_eject.pbo.ACE_test.bisign.gzfer#13, to-check=44/59)
addons/ace_sys_eject.pbo.gz/s 0:00:00 (xfer#14, to-check=43/59)
addons/ace_sys_explosives.pbo.ACE_test.bisign.gz5, to-check=42/59)
addons/ace_sys_explosives.pbo.gz 0:00:00 (xfer#16, to-check=41/59)
addons/ace_sys_fastroping.pbo.ACE_Test.bisign.gz7, to-check=40/59)
addons/ace_sys_fastroping.pbo.gz 0:00:00 (xfer#18, to-check=39/59)
addons/ace_sys_gas.pbo.ACE_test.bisign.gz(xfer#19, to-check=38/59)
addons/ace_sys_gas.pbo.gzkB/s 0:00:00 (xfer#20, to-check=37/59)
addons/ace_sys_goggles.pbo.ACE_test.bisign.gzr#21, to-check=36/59)
addons/ace_sys_goggles.pbo.gz 0:00:00 (xfer#22, to-check=35/59)
addons/ace_sys_grenadethrow.pbo.ACE_test.bisign.gz to-check=34/59)
addons/ace_sys_grenadethrow.pbo.gz:00:01 (xfer#24, to-check=33/59)
addons/ace_sys_irstrobe.pbo.ACE_test.bisign.gz#25, to-check=32/59)
addons/ace_sys_irstrobe.pbo.gz 0:00:01 (xfer#26, to-check=31/59)
addons/ace_sys_knicklicht.pbo.ACE_Test.bisign.gz7, to-check=30/59)
addons/ace_sys_knicklicht.pbo.gz 0:00:00 (xfer#28, to-check=29/59)
addons/ace_sys_lademeister.pbo.ACE_Test.bisign.gz, to-check=28/59)
addons/ace_sys_lademeister.pbo.gz0:00:00 (xfer#30, to-check=27/59)
addons/ace_sys_overheating.pbo.ACE_test.bisign.gz, to-check=26/59)
addons/ace_sys_overheating.pbo.gz0:00:00 (xfer#32, to-check=25/59)
addons/ace_sys_rangefinder.pbo.ACE_Test.bisign.gz, to-check=24/59)
addons/ace_sys_rangefinder.pbo.gz0:00:00 (xfer#34, to-check=23/59)
addons/ace_sys_recognize.pbo.ACE_Test.bisign.gz35, to-check=22/59)
addons/ace_sys_recognize.pbo.gz 0:00:00 (xfer#36, to-check=21/59)
addons/ace_sys_shotgun.pbo.ACE_test.bisign.gzr#37, to-check=20/59)
addons/ace_sys_shotgun.pbo.gz 0:00:00 (xfer#38, to-check=19/59)
addons/ace_sys_sight_adjustment.pbo.ACE_test.bisign.gzcheck=18/59)
addons/ace_sys_sight_adjustment.pbo.gz00 (xfer#40, to-check=17/59)
addons/ace_sys_sight_adjustment_rifle.pbo.ACE_test.bisign.gz16/59)
addons/ace_sys_sight_adjustment_rifle.pbo.gzer#42, to-check=15/59)
addons/ace_sys_stamina.pbo.ACE_test.bisign.gzr#43, to-check=14/59)
addons/ace_sys_stamina.pbo.gz 0:00:00 (xfer#44, to-check=13/59)
addons/ace_sys_willipete.pbo.ACE_test.bisign.gz45, to-check=12/59)
addons/ace_sys_willipete.pbo.gz 0:00:00 (xfer#46, to-check=11/59)
addons/ace_version.pbo.ACE_test.bisign.gz(xfer#47, to-check=10/59)
addons/ace_version.pbo.gzkB/s 0:00:00 (xfer#48, to-check=9/59)
mpmissions/co@24_ACE_Attack_1_77.FDF_Isle1_a.pbo.gzto-check=8/59)
mpmissions/co@30_ACE_Vicious_Villains_1_7.Chernarus.pbo.gzk=7/59)
mpmissions/co@40_Domination_1_27A2_West_ACE.Chernarus.pbo.gz6/59)
mpmissions/co@40_Domination_1_27A2_West_AI_ACE.Chernarus.pbo.gz9)
mpmissions/co@40_Domination_1_27A2_West_RA_ACE.Chernarus.pbo.gz9)
mpmissions/co@40_Domination_1_27A2_West_R_ACE.Chernarus.pbo.gz59)
mpmissions/co@50_ACE_AirCavA2_1_17.Chernarus.pbo.gzto-check=2/59)
mpmissions/co@54_ACE_Nightstrike_1_20.Chernarus.pbo.gzcheck=1/59)
52.26K 100% 78.88kB/s 0:00:00 (xfer#57, to-check=0/59)
sent 68.58K bytes received 3.19M bytes 133.07K bytes/sec
total size is 18.38M speedup is 5.64
Removed: mpmissions/co@30_ACE_Vicious_Villains_1_6X.Chernarus.pbo.gz
Removed: mpmissions/co@40_Domination_1_25A2_West_ACE.Chernarus.pbo.gz
Removed: mpmissions/co@40_Domination_1_25A2_West_AI_ACE.Chernarus.pbo.gz
Removed: mpmissions/co@40_Domination_1_25A2_West_RA_ACE.Chernarus.pbo.gz
Removed: mpmissions/co@40_Domination_1_25A2_West_R_ACE.Chernarus.pbo.gz
Removed: mpmissions/co@50_ACE_AirCavA2_1_14.Chernarus.pbo.gz
Removed: mpmissions/co@54_ACE_Nightstrike_1_09.Chernarus.pbo.gz
Verifying Unpacked files...
Unpacking 1/57: addons/ace_c_ai_sensors.pbo
Unpacking 2/57: addons/ace_c_ai_sensors.pbo.ACE_Test.bisign
Unpacking 3/57: addons/ace_c_vehicle.pbo
Unpacking 4/57: addons/ace_c_vehicle.pbo.ACE_test.bisign
Unpacking 5/57: addons/ace_c_weapon.pbo
Unpacking 6/57: addons/ace_c_weapon.pbo.ACE_test.bisign
Unpacking 7/57: addons/ace_c_wep_crewserved.pbo
Unpacking 8/57: addons/ace_c_wep_crewserved.pbo.ACE_test.bisign
Unpacking 9/57: addons/ace_main.pbo
Unpacking 10/57: addons/ace_main.pbo.ACE_test.bisign
Unpacking 11/57: addons/ace_sys_air_refuel.pbo
Unpacking 12/57: addons/ace_sys_air_refuel.pbo.ACE_Test.bisign
Unpacking 13/57: addons/ace_sys_eject.pbo
Unpacking 14/57: addons/ace_sys_eject.pbo.ACE_test.bisign
Unpacking 15/57: addons/ace_sys_explosives.pbo
Unpacking 16/57: addons/ace_sys_explosives.pbo.ACE_test.bisign
Unpacking 17/57: addons/ace_sys_fastroping.pbo
Unpacking 18/57: addons/ace_sys_fastroping.pbo.ACE_Test.bisign
Unpacking 19/57: addons/ace_sys_gas.pbo
Unpacking 20/57: addons/ace_sys_gas.pbo.ACE_test.bisign
Unpacking 21/57: addons/ace_sys_goggles.pbo
Unpacking 22/57: addons/ace_sys_goggles.pbo.ACE_test.bisign
Unpacking 23/57: addons/ace_sys_grenadethrow.pbo
Unpacking 24/57: addons/ace_sys_grenadethrow.pbo.ACE_test.bisign
Unpacking 25/57: addons/ace_sys_irstrobe.pbo
Unpacking 26/57: addons/ace_sys_irstrobe.pbo.ACE_test.bisign
Unpacking 27/57: addons/ace_sys_knicklicht.pbo
Unpacking 28/57: addons/ace_sys_knicklicht.pbo.ACE_Test.bisign
Unpacking 29/57: addons/ace_sys_lademeister.pbo
Unpacking 30/57: addons/ace_sys_lademeister.pbo.ACE_Test.bisign
Unpacking 31/57: addons/ace_sys_overheating.pbo
Unpacking 32/57: addons/ace_sys_overheating.pbo.ACE_test.bisign
Unpacking 33/57: addons/ace_sys_rangefinder.pbo
Unpacking 34/57: addons/ace_sys_rangefinder.pbo.ACE_Test.bisign
Unpacking 35/57: addons/ace_sys_recognize.pbo
Unpacking 36/57: addons/ace_sys_recognize.pbo.ACE_Test.bisign
Unpacking 37/57: addons/ace_sys_shotgun.pbo
Unpacking 38/57: addons/ace_sys_shotgun.pbo.ACE_test.bisign
Unpacking 39/57: addons/ace_sys_sight_adjustment.pbo
Unpacking 40/57: addons/ace_sys_sight_adjustment.pbo.ACE_test.bisign
Unpacking 41/57: addons/ace_sys_sight_adjustment_rifle.pbo
Unpacking 42/57: addons/ace_sys_sight_adjustment_rifle.pbo.ACE_test.bisign
Unpacking 43/57: addons/ace_sys_stamina.pbo
Unpacking 44/57: addons/ace_sys_stamina.pbo.ACE_test.bisign
Unpacking 45/57: addons/ace_sys_willipete.pbo
Unpacking 46/57: addons/ace_sys_willipete.pbo.ACE_test.bisign
Unpacking 47/57: addons/ace_version.pbo
Unpacking 48/57: addons/ace_version.pbo.ACE_test.bisign
Unpacking 49/57: changelog.txt
Unpacking 50/57: mpmissions/co@24_ACE_Attack_1_77.FDF_Isle1_a.pbo
Unpacking 51/57: mpmissions/co@30_ACE_Vicious_Villains_1_7.Chernarus.pbo
Unpacking 52/57: mpmissions/co@40_Domination_1_27A2_West_ACE.Chernarus.pbo
Unpacking 53/57: mpmissions/co@40_Domination_1_27A2_West_AI_ACE.Chernarus.pbo
Unpacking 54/57: mpmissions/co@40_Domination_1_27A2_West_RA_ACE.Chernarus.pbo
Unpacking 55/57: mpmissions/co@40_Domination_1_27A2_West_R_ACE.Chernarus.pbo
Unpacking 56/57: mpmissions/co@50_ACE_AirCavA2_1_17.Chernarus.pbo
Unpacking 57/57: mpmissions/co@54_ACE_Nightstrike_1_20.Chernarus.pbo
Removed: mpmissions/co@30_ACE_Vicious_Villains_1_6X.Chernarus.pbo
Removed: mpmissions/co@40_Domination_1_25A2_West_ACE.Chernarus.pbo
Removed: mpmissions/co@40_Domination_1_25A2_West_AI_ACE.Chernarus.pbo
Removed: mpmissions/co@40_Domination_1_25A2_West_RA_ACE.Chernarus.pbo
Removed: mpmissions/co@40_Domination_1_25A2_West_R_ACE.Chernarus.pbo
Removed: mpmissions/co@50_ACE_AirCavA2_1_14.Chernarus.pbo
Removed: mpmissions/co@54_ACE_Nightstrike_1_09.Chernarus.pbo
Applied version: 192
= @ACEX
Already installed, trying to update...
Current Version: 158, checking for updates...
Calculating checksums
Trying rsync://213.245.0.237/rel/acex/.
Verifying Packed files...
Fetching 27 files... Please wait
receiving incremental file list
changelog.txt.gz
addons/acex_c_veh_M2.pbo.ACEX_Test.bisign.gzer#1, to-check=27/28)
addons/acex_c_veh_M2.pbo.gz/s 0:00:00 (xfer#2, to-check=25/28)
addons/acex_c_veh_mah6.pbo.ACEX_Test.bisign.gz#3, to-check=24/28)
addons/acex_c_veh_mah6.pbo.gz 0:00:00 (xfer#4, to-check=23/28)
addons/acex_c_veh_t72.pbo.ACEX_Test.bisign.gzr#5, to-check=22/28)
addons/acex_c_veh_t72.pbo.gzs 0:00:00 (xfer#6, to-check=21/28)
addons/acex_c_vehicle.pbo.ACEX_Test.bisign.gzr#7, to-check=20/28)
addons/acex_c_vehicle.pbo.gzs 0:00:00 (xfer#8, to-check=19/28)
addons/acex_c_weapon.pbo.ACEX_Test.bisign.gzer#9, to-check=18/28)
addons/acex_c_weapon.pbo.gz/s 0:00:00 (xfer#10, to-check=17/28)
addons/acex_c_wep_launcher.pbo.ACEX_test.bisign.gz to-check=16/28)
addons/acex_c_wep_launcher.pbo.gz0:00:00 (xfer#12, to-check=15/28)
addons/acex_c_wep_m16.pbo.ACEX_Test.bisign.gzr#13, to-check=14/28)
addons/acex_c_wep_m16.pbo.gzs 0:00:00 (xfer#14, to-check=13/28)
addons/acex_c_wep_pistol.pbo.ACEX_test.bisign.gz5, to-check=12/28)
addons/acex_c_wep_pistol.pbo.gz 0:00:00 (xfer#16, to-check=11/28)
addons/acex_c_wep_smg_us.pbo.ACEX_test.bisign.gz7, to-check=10/28)
addons/acex_c_wep_smg_us.pbo.gz 0:00:00 (xfer#18, to-check=9/28)
addons/acex_c_wep_sniper.pbo.ACEX_test.bisign.gz9, to-check=8/28)
addons/acex_c_wep_sniper.pbo.gz 0:00:00 (xfer#20, to-check=7/28)
addons/acex_m_veh_ah1.pbo.ACEX_Test.bisign.gzr#21, to-check=6/28)
addons/acex_m_veh_ah1.pbo.gzs 0:00:00 (xfer#22, to-check=5/28)
addons/acex_m_veh_mah6.pbo.ACEX_Test.bisign.gz#23, to-check=4/28)
addons/acex_m_veh_mah6.pbo.gz 0:00:00 (xfer#24, to-check=3/28)
addons/acex_m_wep_rifle.pbo.ACEX_Test.bisign.gz25, to-check=2/28)
addons/acex_m_wep_rifle.pbo.gz 0:00:00 (xfer#26, to-check=1/28)
1.10M 100% 925.01kB/s 0:00:01 (xfer#27, to-check=0/28)
sent 44.02K bytes received 4.14M bytes 398.31K bytes/sec
total size is 8.23M speedup is 1.97
Verifying Unpacked files...
Unpacking 1/27: addons/acex_c_veh_M2.pbo
Unpacking 2/27: addons/acex_c_veh_M2.pbo.ACEX_Test.bisign
Unpacking 3/27: addons/acex_c_veh_mah6.pbo
Unpacking 4/27: addons/acex_c_veh_mah6.pbo.ACEX_Test.bisign
Unpacking 5/27: addons/acex_c_veh_t72.pbo
Unpacking 6/27: addons/acex_c_veh_t72.pbo.ACEX_Test.bisign
Unpacking 7/27: addons/acex_c_vehicle.pbo
Unpacking 8/27: addons/acex_c_vehicle.pbo.ACEX_Test.bisign
Unpacking 9/27: addons/acex_c_weapon.pbo
Unpacking 10/27: addons/acex_c_weapon.pbo.ACEX_Test.bisign
Unpacking 11/27: addons/acex_c_wep_launcher.pbo
Unpacking 12/27: addons/acex_c_wep_launcher.pbo.ACEX_test.bisign
Unpacking 13/27: addons/acex_c_wep_m16.pbo
Unpacking 14/27: addons/acex_c_wep_m16.pbo.ACEX_Test.bisign
Unpacking 15/27: addons/acex_c_wep_pistol.pbo
Unpacking 16/27: addons/acex_c_wep_pistol.pbo.ACEX_test.bisign
Unpacking 17/27: addons/acex_c_wep_smg_us.pbo
Unpacking 18/27: addons/acex_c_wep_smg_us.pbo.ACEX_test.bisign
Unpacking 19/27: addons/acex_c_wep_sniper.pbo
Unpacking 20/27: addons/acex_c_wep_sniper.pbo.ACEX_test.bisign
Unpacking 21/27: addons/acex_m_veh_ah1.pbo
Unpacking 22/27: addons/acex_m_veh_ah1.pbo.ACEX_Test.bisign
Unpacking 23/27: addons/acex_m_veh_mah6.pbo
Unpacking 24/27: addons/acex_m_veh_mah6.pbo.ACEX_Test.bisign
Unpacking 25/27: addons/acex_m_wep_rifle.pbo
Unpacking 26/27: addons/acex_m_wep_rifle.pbo.ACEX_Test.bisign
Unpacking 27/27: changelog.txt
Applied version: 159
= @ACEX_SM
Already installed, trying to update...
Current Version: 8, checking for updates...
Calculating checksums
Trying rsync://64.34.164.115/rel/acex_sm/.
Verifying Packed files...
Fetching 7 files... Please wait
receiving incremental file list
changelog.txt.gz
addons/acex_sm_c_sound_wep_mg.pbo.ACEX_SM_test.bisign.gzck=7/8)
addons/acex_sm_c_sound_wep_mg.pbo.gz0:00 (xfer#2, to-check=5/8)
addons/acex_sm_s_veh_helicopters.pbo.ACEX_SM_test.bisign.gz4/8)
addons/acex_sm_s_veh_helicopters.pbo.gz0 (xfer#4, to-check=3/8)
addons/acex_sm_s_wep_mg.pbo.ACEX_SM_test.bisign.gzto-check=2/8)
addons/acex_sm_s_wep_mg.pbo.gz 0:00:00 (xfer#6, to-check=1/8)
2.87M 100% 1.75MB/s 0:00:01 (xfer#7, to-check=0/8)
sent 32.92K bytes received 2.27M bytes 118.11K bytes/sec
total size is 19.31M speedup is 8.39
Verifying Unpacked files...
Unpacking 1/7: addons/acex_sm_c_sound_wep_mg.pbo
Unpacking 2/7: addons/acex_sm_c_sound_wep_mg.pbo.ACEX_SM_test.bisign
Unpacking 3/7: addons/acex_sm_s_veh_helicopters.pbo
Unpacking 4/7: addons/acex_sm_s_veh_helicopters.pbo.ACEX_SM_test.bisign
Unpacking 5/7: addons/acex_sm_s_wep_mg.pbo
Unpacking 6/7: addons/acex_sm_s_wep_mg.pbo.ACEX_SM_test.bisign
Unpacking 7/7: changelog.txt
Applied version: 9
Postprocessing:
= @CBA
= @ACE
= @ACEX
= @ACEX_SM
Processing general tasks:
Ready!
Please press ENTER to exit
I would wait until the official release post from Sickboy or you may find you have some files either missing or incorrect version from release ;)
-
Dec 21 - YAS ACE repository updated to b.190
Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL
**for YAS users: Do not forget to remove extra files thru Yoma just in case
-
Please could an ACE developer explain the following line in the ACE_CARTRIDGES class definition. I'm not seeing the brass (enabled & fps above 15).
max_distance = 0; // COMMENT: max. distance until cartridges become deleted by FIFO
What does the distance unit represent?
-
Yep I just had that a few minutes ago when joining the [KH] server, also can't seem to get my version no. to update from 182 to 189.Yes we had an issue where I ran our updater script @ 18:12 and not all the updated files had replicated to the six updater mirrors. This resulted in our server and our YAS not being updated fully when we assumed it had.
We have since re-run our update scripts and we have resynced to 189 fully.
To update your client ACE YAS just run YAS again.
-
YAS ACE repository updated to b.189
http://www.kellys-heroes.eu/forum/rss.php
Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL
http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z
-
As has been said the default server settings can be changed by the current admin to veteran whenever required. So whats the big deal?. Seems like this thread is going off at all tangents...
@Blechreiz. Relating to your modified first post, fyi our public server's default setting is recruit not cadet.
-
You dont need the draw distance mod anymore unless you use 1.04? In the latest beta its implemented. Official 1.05 will have it.The addon is still quite a bit better.
-
One last thing i forgot to mention. People sometimes crash to desktop at the same time server crashes. Just happened just now 30min into game after we updated ace. Someone connected to server and benny the maker of Warfare BE and other guys then crashed to desktop and server went down.Server not using beta patch but benny was and maybe others.
We are running the ArmA2 beta server and what you describe happened on our server yesterday.
-
-
-
IMHO Public servers by nature need to be as accessible as possible and that generally means that 'noob' players should not be too heavily penalised for their lack of knowledge of the game. You might argue that anyone playing ACE might already possess the right level of skills to always play in veteran mode but this cannot be assumed. Just because the server default is in recruit mode by default does not mean that it's still not possible to start a veteran game if required and can be set by the currently logged admin.
---------- Post added at 04:56 PM ---------- Previous post was at 04:53 PM ----------
I would like to discuss why many great missions like Air Cav and many others come with grass layer turned off and view distance at 1500 with no option to change that on CLIENT side?If you download our Addon Pack you will find a mod to do just that at anytime during the game. We don't play PVP so we allow it on our server. Download it from our website and try it.
-
Many thanks but thats not quite what I need. I required the VopSound.bikey. I have it now thanks.
-
Please could someone post up the latest VopSound 2.1 ( I think) public key?. I don't need the whole 190 odd megs thanks.
-
My post crossed yours. Cannot/did not see it in the list because you have put it in the wrong project. You want A.C.E. 2 project.
-
Stamina is good. No point to argue on that, ACE team wont change it anyways... BUT! Recovering time is TOO LONG! ACE team you can say whatever you want on this, but it is too long, and I'm sure many will agree on this.Effect of closing eyes and deafness is wrong, if you can't think of anything better because you don't want to affect game FPS then remove it and make character move slower with heavy breathing and hart bumping fast only....
The way it's done now is annoying even for experienced ACE players and real life trained soldiers.
Thanks guys. Writing your feedback/reports in bold, won't get the report onto the issue tracker though.Feel free to discuss in here, but if you want it to reach our devs, you'll have to update the tracker instead :)
-
There were 30'ish players on at the time on co@54 ACE W Nightstrike 1.09. Yeah the #2 core is more loaded but most of the time 0-3 cores are evenly spread.


A.C.E. Advanced Combat Environment - Public Beta *2*!
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted · Edited by [KH]Jman
Whilst I don't want to get into an argument about which updater is the best I do find your attitude rather blinkered. Not everyone can use your updater, I'm a software developer such as yourself and six-updater still refuses to work on my windows 7 platform. I totally support all the hard work you and the rest of the ACE team have done and that's why we run the YAS service but I do get rather annoyed with your constant 'use my software' argument. I'm sorry if this comes across badly for you but my opinion is shared by 3000 other users.