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[kh]jman

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Posts posted by [kh]jman


  1. I wonder if any of the ACE developers could shine some light on the ace_weight, ace_size and ace_packsize variables used in the definitions of the weapons and magazine classes.

    For example.

    AK-103 PSO

    ace_weight => 3.3+ 0.6+ 0.2

    Does this mean that to weapon weighs 4.1

    Presumably this is in kg?

    Why are there three floating point numbers and not just the one?

    Does the ace_size directly relate to the ace_packsize, i.e in the example below you could fit 34 30Rnd_762x39_AK47 in the ACE_Backpack_US? (obviously not tried this but searching for a definitive answer)

    30Rnd_762x39_AK47

    ace_size => 550

    ace_weight=> 0.8

    ACE_Backpack_US

    ace_packsize =>18800

    Many thanks.


  2. Mandoble, I'm using the latest addon version of mma & mma_xeh in conjunction with the latest ACE version and Arma 2 beta version 1.59.85598.

    All connecting players get a clientside script error when the mission starts. mma appears to function normally however. The serverside rpt does not report any errors. The clientside error follows:

    Error in expression <logic" createVehicleLocal [0,0,0];
    _log setPos _pos;
    _log setVariable ["mando_il>
     Error position: <setPos _pos;
    _log setVariable ["mando_il>
     Error 4 elements provided, 3 expected
    File mando_missiles\mando_missileinit.sqf, line 442
    


  3. I cannot see that this is fully MP compatible as it will not load in MP on a dedi server or as a script in the mission... good to go in SP though. I have followed the directions and even dePbo'd the module with all the same result. Is there an updated version besides the v1.0... has anyone else had this same problem. If someone has a working version that would want to share with me, please PM me.

    Thanks

    I can also confirm that this does not work on a dedicated server. Works very well in single player however so kudos there!


  4. Quick update.

    Now Completed:

    Convert scripts from sqlite to mysql:

    http://www.dev-heaven.net/issues/24696

    Save/load mission's LandVehicle data:

    http://www.dev-heaven.net/issues/16637#change-112971

    Save/load player's in vehicle status

    http://www.dev-heaven.net/issues/16650#change-113073

    Save/load mission's time of day

    http://www.dev-heaven.net/issues/16654#change-113148

    I've started work on the frontend:

    http://pdb.kellys-heroes.eu

    username: demo

    password: demo

    If you select me from the list, thats probably the one with the most data.

    It uses a privilages system. It can be skinned using css. It's all subject to change atm. The demo user can see all users but not edit just so you get the idea. Normal users can only see and edit their data. Administrators can see all users and edit all data. The mission data will be located next to the Player Data column and will consist of landvehicles, man, air, ship and building. Mission Date & Time will also be editable, as I say it's all just wip atm.


  5. Hi is this mission meant to be played from a dedi server?.

    Reason I ask

    I had VD set to 3000

    well I was playing and hosting from same PC I could see no more than 500m where as me mates could see the full 3000.

    Thanks

    Yes it is designed for dedicated. You should be able to adjust viewdistance clientside no problem at all with a VD addon or similar.

    @Shadow.D. ^BOB^. Glad you are enjoying it, we've had a lot of fun playing it too. If you can get to the Villa and secure the buildings it makes for a good FOP into the city.


  6. Leaving aside the fact that ITV have used Arma2 footage without permission, the programme's presenter (Paul McGann if I'm not mistaken) clearly states that it is 'the terrorists own footage'. That has far more serious implications and is very damaging indeed.

    At the very least I would expect the production team to make a retraction on terrestrial TV after all this was peak time viewing.


  7. Yes webpage based loadouts by player uid is something we have discussed internally. It does pose a few hurdles such as monitoring loadout capacity and weight but can be done. We have discussed using drop down menus to select individual items and amounts whilst monitoring weight. Quick loadouts might also be selected via menus. Custom loadouts could be saved and retrieved. Loadouts could be set per mission or globally.

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