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Posts posted by [kh]jman
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I have added the biki page for A2OA 1.60 here (includes many download mirrors):
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Yes thanks BIS :bounce3:
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Missions -> Player Data -> Edit
More WIP
Weapons, Magazines, Weights done.
Slot capacity to do.

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Great thanks for the info and I just answered my second part of the question as i just tested it and can indeed fit 34 in the ruc ;)
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I wonder if any of the ACE developers could shine some light on the ace_weight, ace_size and ace_packsize variables used in the definitions of the weapons and magazine classes.
For example.
AK-103 PSO
ace_weight => 3.3+ 0.6+ 0.2
Does this mean that to weapon weighs 4.1
Presumably this is in kg?
Why are there three floating point numbers and not just the one?
Does the ace_size directly relate to the ace_packsize, i.e in the example below you could fit 34 30Rnd_762x39_AK47 in the ACE_Backpack_US? (obviously not tried this but searching for a definitive answer)
30Rnd_762x39_AK47
ace_size => 550
ace_weight=> 0.8
ACE_Backpack_US
ace_packsize =>18800
Many thanks.
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Thanks Sickboy that means a lot. I'm working on the loadout slot limitations and ACE weight amount today so it's still coming on slowly but surely. Trying to make sure I don't miss anything out and make it as easy to use a possible.
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Moved frontend to new subdomain:
username: demo
password: demo
Work in progress screenshot of a section of the view player loadout screen:

Work in progress screenshot of a section of the edit player loadout screen:

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The addon below is specifically for use with the m109a6 Paladin addon and CAA1 Sahrani for Arma2. The addon will alter the map grid system to a six figure reference on Sahrani and create the required grid offset for the m109a6 Paladin's targeting computer. Enjoy!
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Great, tested and working thanks again.
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Lovely thank you I willl give it a go and report back.
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I'm using the addon version not the script version but if you have a script fix I could move the mission over to the script suite.
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The mission is on Sahrani (CAA1).
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Mandoble, I'm using the latest addon version of mma & mma_xeh in conjunction with the latest ACE version and Arma 2 beta version 1.59.85598.
All connecting players get a clientside script error when the mission starts. mma appears to function normally however. The serverside rpt does not report any errors. The clientside error follows:
Error in expression <logic" createVehicleLocal [0,0,0]; _log setPos _pos; _log setVariable ["mando_il> Error position: <setPos _pos; _log setVariable ["mando_il> Error 4 elements provided, 3 expected File mando_missiles\mando_missileinit.sqf, line 442
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Crates could be populated via the database and that data could be modified via a webbased form but the resupplying would not be possible via a webbased form post only an ingame trigger or sleep command.
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I cannot see that this is fully MP compatible as it will not load in MP on a dedi server or as a script in the mission... good to go in SP though. I have followed the directions and even dePbo'd the module with all the same result. Is there an updated version besides the v1.0... has anyone else had this same problem. If someone has a working version that would want to share with me, please PM me.Thanks
I can also confirm that this does not work on a dedicated server. Works very well in single player however so kudos there!
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Quick update.
Now Completed:
Convert scripts from sqlite to mysql:
http://www.dev-heaven.net/issues/24696
Save/load mission's LandVehicle data:
http://www.dev-heaven.net/issues/16637#change-112971
Save/load player's in vehicle status
http://www.dev-heaven.net/issues/16650#change-113073
Save/load mission's time of day
http://www.dev-heaven.net/issues/16654#change-113148
I've started work on the frontend:
username: demo
password: demo
If you select me from the list, thats probably the one with the most data.
It uses a privilages system. It can be skinned using css. It's all subject to change atm. The demo user can see all users but not edit just so you get the idea. Normal users can only see and edit their data. Administrators can see all users and edit all data. The mission data will be located next to the Player Data column and will consist of landvehicles, man, air, ship and building. Mission Date & Time will also be editable, as I say it's all just wip atm.
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Hi is this mission meant to be played from a dedi server?.Reason I ask
I had VD set to 3000
well I was playing and hosting from same PC I could see no more than 500m where as me mates could see the full 3000.
Thanks
Yes it is designed for dedicated. You should be able to adjust viewdistance clientside no problem at all with a VD addon or similar.
@Shadow.D. ^BOB^. Glad you are enjoying it, we've had a lot of fun playing it too. If you can get to the Villa and secure the buildings it makes for a good FOP into the city.
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I wonder if some researcher was told to get the video and edit it and picked the wrong one?
That would seem a plausible explanation. Still very embarrassing for ITV.
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Leaving aside the fact that ITV have used Arma2 footage without permission, the programme's presenter (Paul McGann if I'm not mistaken) clearly states that it is 'the terrorists own footage'. That has far more serious implications and is very damaging indeed.
At the very least I would expect the production team to make a retraction on terrestrial TV after all this was peak time viewing.
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With some limitations it will work in singleplayer. It's scripted for multiplayer.
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@friznit2 This mission uses the ACE wounding system with parameters you can set at the start. Just click ESC twice to respawn.
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Yes webpage based loadouts by player uid is something we have discussed internally. It does pose a few hurdles such as monitoring loadout capacity and weight but can be done. We have discussed using drop down menus to select individual items and amounts whilst monitoring weight. Quick loadouts might also be selected via menus. Custom loadouts could be saved and retrieved. Loadouts could be set per mission or globally.
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No not for basic operation.
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ARMA 2: OA beta build 87636 (1.60 MP compatible build, post 1.60 release)
in ARMA 2 & OA - BETA PATCH TESTING
Posted
Try this one (I've repacked it)
Download hotfix