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Everything posted by [kh]jman
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Arma2 dedicated server howto
[kh]jman replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
class Missions { class MPCTF_01 // name for the mission, can be anything { template = M02CaptureTheFlag.Chernarus; cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; class MPCOOP_01 // name for the mission, can be anything { template = M01Cooperative.Chernarus; cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; class MPCTI_01 // name for the mission, can be anything { template = M03ConquerTheIsland.Chernarus; cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; }; -
You need to put Windows 7/Vista x64 into 'test mode' [Link]
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Try ATI Tray Tools Create a game profile and 'Force VSync' off in the 'Direct3D Tweaks'
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Multiplayer performance = 1/2 Singleplayer Performance
[kh]jman replied to Armin2's topic in ARMA 2 & OA - MULTIPLAYER
Fillrate is 100% (1920x1200) and in game AA setting disabled. -
Arma2 dedicated server howto
[kh]jman replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
Try the following: "arma2_server.exe" -name=server2 -config=server2\Server.cfg -cfg=server2\Arma2.cfg -profiles=server2 Arma2.cfg & Server.cfg should therefore be in the 'server2' directory server2.arma2profile will be generated automatically in 'server2/users/' once you start the server. Therefore you will find it in: 'server2/users/server2.arma2profile'. Edit it to your requirements and save it back. -
Multiplayer performance = 1/2 Singleplayer Performance
[kh]jman replied to Armin2's topic in ARMA 2 & OA - MULTIPLAYER
Yeah sorry, Now I get 60-70fps with everything on very high, aa disabled, post processing disabled in native 1920x1200 in multiplayer and singleplayer. So basically my cpu was just not good enough before. [Link to more info] -
If our public server is locked at a particular time it will be a temporary measure. If the admin has forgotton to unlock the server just drop into our TS and ask the admin to unlock it for you. It is our policy that our clan members MUST be on TS if they are admin. Rest assured that I personally check the server logs every day and ban any pid's I find that have been TKing and escaped a clan admin. As people have said the Multiplayer abuse by some will calm down it happened when ArmA was released. They make cheats we block them, they make more cheats we block them again, eventually they move on. Note to all new server admins. Make sure that you have signature checking enabled and install only the public keys of the mods/addons that you wish to allow on your server.
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Alright, so can servers prevent people from turning grass to 0?
[kh]jman replied to Typheus's topic in ARMA 2 & OA - MULTIPLAYER
Are you sure that the mission you are playing is not overriding the setting? It'll be setTerrainGrid. -
Alright, so can servers prevent people from turning grass to 0?
[kh]jman replied to Typheus's topic in ARMA 2 & OA - MULTIPLAYER
Yes in the server's *.ArmA2Profile [Link] -
Arma2 dedicated server howto
[kh]jman replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
Locate the *.ArmA2Profile in your ArmA2 server's directory, the location and name of which will depend on how you launch the dedicated server. It should look like this: version=1; difficulty="regular"; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=1; AutoAim=0; AutoGuideAT=0; 3rdPersonView=1; ClockIndicator=1; Map=1; Tracers=1; AutoSpot=0; UltraAI=0; UnlimitedSaves=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.34999999; skillEnemy=0.34999999; precisionFriendly=0.20; precisionEnemy=0.20; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=1; AutoAim=0; AutoGuideAT=0; 3rdPersonView=1; ClockIndicator=1; Map=1; Tracers=1; AutoSpot=0; UltraAI=0; UnlimitedSaves=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.44999999; skillEnemy=0.44999999; precisionFriendly=0.25; precisionEnemy=0.25; }; class veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; UnlimitedSaves=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.44999999; skillEnemy=0.44999999; precisionFriendly=0.25; precisionEnemy=0.25; }; class expert { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; UnlimitedSaves=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.64999999; skillEnemy=0.64999999; precisionFriendly=0.45; precisionEnemy=0.45; }; }; blood=1; singleVoice=0; gamma=1; brightness=1; shadingQuality=7; shadowQuality=3; soundEnableEAX=1; soundEnableHW=0; sceneComplexity=300000; viewDistance=1600; terrainGrid=10; volumeCD=5; volumeFX=5; volumeSpeech=5; -
Arma 2 dedicated server for freebsd/linux/etc.
[kh]jman replied to _watcher's topic in ARMA 2 & OA - MULTIPLAYER
There will be a linux version but Bohemia's normal policy is to release it later once the windows dedicated server is out of beta. I gather from their point of view it takes alot longer for them to produce the linux binaries. -
Answered here already ;)
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Yes that sounds about right for a 3000 series. The 5000 series would serve you better if that were in your budget. The more heavily scripted missions i.e. Evolution and Domination the more CPU usage you will see on the server's cpu's. If you try a PVP you will see a significant reduction in cpu load.
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On An AMD 3800+ for example you will see 100% cpu usage whereas on a 5000 series Quad Core Xeon you will see an average of 25-30%. 60%-70% usage indicates that the server cpu you are using is sufficient but not leaving much overhead. ArmA/ArmA2 is very cpu intensive for the server since it calculates AI.
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Server Question About Admining/Reserveing Slots
[kh]jman replied to gruber's topic in ARMA 2 & OA - MULTIPLAYER
No. I don't think so, then again: http://www.hlsw.org/?page=gamesupport Armed Assault is listed but I've never used it. To my knowledge what the thread starter is asking is not possible due to ArmA/ArmA2's non existent remote console features. -
It's only missions such as Evolution where you may encounter a rank system. ArmA has no built in rank system to speak of; it's mission (map) led and not part of the ArmA engine.
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ATi HD 4870 X2 problem - awful performance
[kh]jman replied to atiuser's topic in ARMA 2 & OA - TROUBLESHOOTING
@ Sinistercr0c. My 3870 X2 is using both GPU's. Try installing ATI Tray Tools and use that instead of ATI's bundled Catalyst Control Centre. Have a look at the top left of this screenshot for GPU activity info (everything on very high, post process disabled, aa disabled). I run -winxp flag and rename my Arma2.exe to Fear.exe Hope it helps. -
ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
[kh]jman replied to Placebo's topic in ARMA 2 & OA - GENERAL
rename 'crysis64' back to Arma2 -
Arma2 dedicated server howto
[kh]jman replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
You know all I was trying to do was help you but no you seem to enjoy baiting me which is exactly why I'm not going to add anymore to this thread. Do the original poster of this thread a favour and put it back on topic. Signing off. -
Arma2 dedicated server howto
[kh]jman replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
Oh you mean this IP? http://78.129.202.206:9000/Arma2/downloads/patches/ :confused: anyway I'm off to pick up my toys :D -
Arma2 dedicated server howto
[kh]jman replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
Whatever just trying to help you. Most people who have been around ArmA for the past couple of years know my Clan. I think I won't bother with this thread any more. :p -
Arma2 dedicated server howto
[kh]jman replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
arma2dedicatedserver -
Multiplayer performance = 1/2 Singleplayer Performance
[kh]jman replied to Armin2's topic in ARMA 2 & OA - MULTIPLAYER
Hmm interesting 7, I'm moving to an i7 today so I will be able to do further testing on this. -
Arma2 dedicated server howto
[kh]jman replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
Try the following and replace MyServer with the folder path that you want the server cfg files to sit in "C:\Program Files\Bohemia Interactive\ArmA\arma2_server.exe" -port=2302 -name=MyServer -config=MyServer\Server.cfg -cfg=MyServer\Arma2.cfg -profiles=MyServer The 'server.cfg' should contain something like the following: // password = ""; // password to protect server access passwordAdmin = ""; // password to protect admin access hostname="MyServer Name"; // This is the server name that will appear in gamespy motd[]= { "This is a welcome message", "This is a welcome message", }; // Welcome message motdInterval=50; // period between motd rotation voteThreshold=1.5; maxPlayers=80; reportingIP="arma2.master.gamespy.com"; voteMissionPlayers=1; // start voting when 1 players connect logfile = "MyServer.log"; class Missions { }; kickduplicate=1; // do not allow duplicate id equalModRequired=0; // require equal mod disableVoN=1; vonCodecQuality=7; VonID=1; timeStampFormat=full; NetStats=1; DeathMessages=1; persistent=0; BattlEye=0; regularcheck="{}"; verifySignatures=1; The 'Arma2.cfg' should contain something like the following: language="English"; adapter=-1; 3D_Performance=8021.000000; Resolution_W=160; Resolution_H=120; Resolution_Bpp=32; viewDistance=10000; terrainGrid=10.000000; MinBandwidth = 15000000; MaxBandwidth = 100000000; MaxMsgSend = 1024; MaxSizeGuaranteed = 1024; MaxSizeNonguaranteed = 64; MinErrorToSend = 0.0025; MaxCustomFileSize=0; //-----------BIS Suggestions------------ //MinBandwidth = 320000; //* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 //MaxBandwidth = 10000000000; //*Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. //MaxMsgSend = 256; //* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 //MaxSizeGuaranteed = 1024; //*Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 //MaxSizeNonguaranteed = 64; //*Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 //MinErrorToSend = 0.005; //*Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01 //MaxCustomFileSize = 0; //*Users with custom face or custom sound larger than this size are kicked when trying to connect. -
Not without a specific script in the mission file.