damageResistance. in ARMA : CONFIGS AND SCRIPTING (addons) Posted February 27, 2009 Bi wiki: You can calculate it from vehicle armor and hit value of weapon that should be able to harm the vehicle. tgtRadius is radius of virtual bounding sphere calculated in vehicle geometry. damageResistance = (HIT*HIT)/Armor*((0.27/tgtRadius)*(0.27/tgtRadius)) is tgtRadius means the radius of a biggest sphere, which can be put into the vehicle body in geometry LOD (= 50% the smallest measure: Height/Length/Width)? If yes, i've got completely different results, that in oryginal config... How should it be calculated?