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JimmyB

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Posts posted by JimmyB


  1. I think I've gotten a pretty big boost from these drivers. Maybe not in terms of framerate, but stuttering and texture/LOD pop-in have both been reduced bigtime. It's actually very playable with everything set to Very High now (not the campaign though, that's still buggered). And the crazy artefacting I was experiencing before has gone as well. Thumbs up from me!


  2. I get the same thing with Catalyst 9.5s, temps are fine. Strange this is, I didn't have any problems with the drivers until I reinstalled them. Trying to find a possible fix for the whole '26fps' thing, I uninstalled the drivers, rebooted in safe mode and ran Driver Cleaner. Reinstalled the 9.5s, and now if I load up the editor and run around Chenarus - within 10 minutes there'll be corruption and artefacts all over the place.


  3. I'm running the language patch as a mod, and even with it disabled there doesn't appear to be any difference.

    It's definitely CPU-related I think. When you find yourself bottlenecked to that 26fps limit, press ESC to the pause menu, and your FPS will suddenly jump to level that it should be at. Your FPS while paused will be directly proportional to your settings and what's currently on screen (ie. much higher if you're looking at the sky). I'm assuming this is because while the game's paused your GPU is still rendering the scene, but all the AI/scripting is on hold, freeing up your CPU. If I open up the editor and wander around an empty Chenarus I'm getting 40-50fps maxed out, in the exact same areas where I'll be limited to 26fps during the campaign (everything set to low).


  4. Settings: All Normal (Post-Processing Low)

    CPU: Intel Q6600 stock (2.4Ghz)

    RAM: 3GB DDR2

    GPU: ATI HD 4870 1GB

    Listed in test order:

    4 cores - 2622.55

    1 core - 2554.92

    2 cores - 2551.72

    3 cores - 2508.04

    4 cores - 2527.84

    4 cores - 2557.00

    Pretty...inconclusive. Results seemed to fluctuate regardless of how many cores were being used. No idea how those results stack up against similarly spec'd machines, but there was a fair bit of stuttering and texture/LOD pop-in throughout.


  5. Yeah it's not really explained all that well in game. When you first get in the chopper open up the map and click once and it'll mark the 'unload position'. If it doesn't work or you want to change the destination en route, just open up your map and go back to the support menu. Then hover the cursor over wherever you want to go on the map and select 'Transport (active)' from the menu. You can mark specific pickup locations the same way - say if you're in a forest you can set the pickup location in a clearing which will stop the pilot from getting completely confused once he arrives.


  6. I've ran into the same "limit" as well while playing the campaign. Just tried out the start of the Manhattan mission, and my fps never goes over 26fps regardless of settings.

    2fps difference between lowest settings and 50% FR vs. everything 'Very High' and 100% FR:

    http://img32.imageshack.us/img32/771/arma22009060322265537.jpg

    http://img199.imageshack.us/img199/6339/arma22009060322283246.jpg

    And just a handful of frames between everything maxed @ 150% FR, and everything low/off at 800x600, 50% FR

    http://img32.imageshack.us/img32/5571/arma22009060322291057.jpg

    http://img4.imageshack.us/img4/641/arma22009060322302714.jpg

    Obviously this screams bottleneck, presumably because of the number of AI units during the campaign, especially the larger missions like Manhattan. I know a stock Q6600 isn't top of the line these days but surely it's not that bad already? Along with the quad-core I've got 3GB RAM and a 4870 1GB.

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