Jwam
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Posts posted by Jwam
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I also noticed that some moths ago, if you find any solution to make the server use all the cores at 100%( when needed :P), post it! :DOf course colum, if I find anything new, I will post it here.
Until recently (and it's still the case in 1.05), server was only using 2 threads, 1 for main game, 1 for AI.Are your missions using many server-calculated AIs?
Hi whisper.
I monitored the server with many missions, including massive PvP games and also massive coops full of AIs. Both with 1.05 and 1.07.
Unfortunately, I haven't noticed any difference in CPU usage. If I do not set any value for the "cpucount" parameter, it will use the 4 cores up to 25 % only, in any kind of missions.
I'm using Windows Server 2008.
Aren't you experiencing the same behavior ? Could you, server admins, take a look at your server CPU usage during huge games and report here ?
I googled about this alot, and I was surprised not to find other guys facing this problem. Maybe it's just happening to us, or maybe nobody checks the server resources while playing. I don't know..
Thanks for your help.
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Hi Taxman, thanks for your answer.
When I set cpucount=4, the server uses 4 cores up to 25 %
When I set cpucount=3, the server uses 3 cores up to 33 %
When I set cpucount=2, the server uses 2 cores up to 50 %
When I set cpucount=1, the server uses 1 core up to 100 %.
It did the same when I was using a program to allocate a program to several cores.
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I've got the exact same problem here.
I was alone on the server while monitoring.
I ran a mission with a lot of AIs and buildings.
I got 11-15 FPS on the server using the #monitor command ingame. I thought that having such a low FPS rate was due to an overload of the server.
When I switched back on the server and checked the CPU usage, It was only using 25% CPU.
Why doesn't it automatically use more resources while overloading ? Is it a normal behavior ?
Thanks in advance for your help :)
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Hi everyone !
Very interesting thread and very interesting features !
I've been able to test ACM within the editor, but haven't tested it on multiplayer though.
I've just got one question. I've uncompressed all the pbo files of the game and never found this cfggroups file.
Where can I find it ? So that I can select the spawning units.
Thanks by advance for the answer.
Best regards.
---------- Post added at 12:07 AM ---------- Previous post was Yesterday at 10:58 PM ----------
Ok.. I found them on stringtable.xml. Here they are. I would have liked to make a good looking table on the forum, but dunno how to do. So here they are :
usmc_motinfsection_at Motorized Section (AT)usmc_motinfsection Motorized Section
usmc_motorized Motorized Infantry
usmc_mechreconsection Recon Section
usmc_mechinfsquad Mechanized Rifle Squad
usmc_mechanized Mechanized Infantry
usmc_sniperteam Sniper Team
usmc_infsquad Rifle Squad
usmc_heavyatteam Heavy AT Team
usmc_frteam_razor Razor Team
usmc_frteam Force Recon Team
usmc_fireteam_support Fire Team (Support)
usmc_fireteam_mg Fire Team (MG)
usmc_fireteam_at Fire Team (AT)
usmc_fireteam Fire Team
usmc_infantry Infantry
usmc_tankplatoon Tank Platoon
usmc_armored Armor
usmc_uh1ysquadron UH-1Y Squadron
usmc_mv22squadron MV-22 Squadron
usmc_mq9squadron MQ-9 Squadron
usmc_f35squadron F-35B Squadron
usmc_av8bfightersquadron AV-8B Fighter Squadron
usmc_av8bbombersquadron AV-8B Bomber Squadron
usmc_ah1zsquadron AH-1Z Squadron
usmc_air Air
cdf_motinfsquad Motorized Infantry Squad
cdf_motinfsection_weapons Motorized Weapons Section
cdf_motinfsection Motorized Infantry Patrol
cdf_motorized Motorized Infantry
cdf_mechreconsection Mechanized Recon Section
cdf_mechinfsquad Mechanized Rifle Squad
cdf_mechatsection Mechanized Recon Section (AT)
cdf_mechanized Mechanized Infantry
cdf_sniperteam Sniper Team
cdf_infsquad_weapons Weapons Squad
cdf_infsquad Infantry Squad
cdf_infsection_patrol Patrol
cdf_infsection_mg Infantry Section (MG)
cdf_infsection_at Infantry Section (AT)
cdf_infsection_aa Infantry Section (AA)
cdf_infantry Infantry
cdf_tankplatoon Tank Platoon
cdf_armored Armor
cdf_mi8squadron Mi-8 Squadron
cdf_mi24dsquadron Mi-24D Squadron
cdf_air Air
gue_motinfsquad Motorized Group
gue_motinfsection Technicals
gue_motorized Motorized Infantry
gue_mechinfsquad Mechanized Group
gue_mechinfsection Mechanized Patrol
gue_mechanized Mechanized Infantry
gue_militiasquad Militia
gue_infteam_at AT Team
gue_infteam_2 Patrol 2
gue_infteam_1 Patrol 1
gue_infsquad_weapons Group (Weapons)
gue_infsquad_assault Group (Assault)
gue_infsquad Group
gue_grpinf_teamsniper Sniper Team
gue_grpinf_teamaa AA Team
gue_infantry Infantry
gue_tanksection Tank Section
gue_armored Armor
ru_motinfsquad Motorized Infantry Squad
ru_motinfsection_recon Motorized Recon Section
ru_motinfsection_patrol Motorized Patrol
ru_motorized Motorized Infantry
ru_mechinfsquad_2 Motor Rifles (BTR)
ru_mechinfsquad_1 Motor Rifles (BMP)
ru_mechanized Mechanized Infantry
rus_reconteam Spetsnaz Team
ru_sniperteam Sniper Team
ru_infsquad Infantry Squad
ru_infsection_mg Infantry Section (MG)
ru_infsection_at Infantry Section (AT)
ru_infsection_aa Infantry Section (AA)
ru_infsection Infantry Section
ru_infantry_mvd_assaultteam MVD Assault Team
ru_infantry Infantry
ru_tankplatoon Tank Platoon
ru_armored Armor
ru_su34fightersquadron Su-34 Fighter Squadron
ru_su34cassquadron Su-34 CAS Squadron
ru_pchela1tsquadron Pchela-1T Squadron
ru_mi8squadron Mi-8 Squadron
ru_mi24vsquadron Mi-24V Squadron
ru_mi24psquadron Mi-24P Squadron
ru_ka52squadron Ka-52 Squadron
ru_air Air
ins_motinfsquad Motorized Group
ins_motinfsection Technicals
ins_motorized Motorized Infantry
ins_mechinfsquad Mechanized Group
ins_mechinfsection_at Mechanized Section (AT)
ins_mechinfsection Mechanized Patrol
ins_mechanized Mechanized Infantry
ins_sniperteam Sniper Team
ins_militiasquad Militia
ins_infsquad_weapons Weapons Group
ins_infsquad Group
ins_infsection_at AT Team
ins_infsection_aa AA Team
ins_infantry Infantry
ins_tanksection Tank Section
ins_armored Armor
ins_mi8squadron Mi-8 Squadron
ins_air Air
civ_village_2 Village People 2
civ_village_1 Village People 1
civ_crowd Crowd
civ_city_2 City People 2
civ_city_1 City People 1
civ_infantry Civilian Groups
---------- Post added at 01:50 AM ---------- Previous post was at 12:07 AM ----------
Ok... sorry for the flood..
I've tried calling BIS_ACM_addGroupClassesFunc with some group strings I found in cfggroups. For example :
[bIS_ACM,["usmc_infantry"]] call BIS_ACM_addGroupClassesFunc;... and then nothing spawns with ACM.
When I try to call BIS_ACM_removeGroupClassesFunc like this :
[bIS_ACM,["usmc_armored","usmc_tankplatoon","usmc_motinfsection_at","usmc_motinfsection","usmc_motorized","usmc_mechreconsection","usmc_mechinfsquad","usmc_mechanized"]] call BIS_ACM_removeGroupClassesFunc;those units still spawn.
What I conclude is that the functions might work well as no unit spawned with the BIS_ACM_addGroupClassesFunc command.
So :
- I may not use the right cfggroups strings,
- I may have to create my own group database thanks to an addon... but it hope it won't be necessary
- The functions may be bugged
- I may be silly !
Could you please give us more details about the strings demanded by these functions ?
Thanks by advance.
- I may not use the right cfggroups strings,
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Oops, juste found the community issue tracker, you can delete this post if you want.
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Tonite we launched an expert coop game with my friends on "Into the Storm" and we found 2 annoying bugs.
- When you die on coop mode, you respawn (is it possible to disable it ?). While we have respawned, we can't be killed anyway. We tried teamkilling, jumping from cliffs, satchel blowing, close combat against tanks and 1vs20 against npc machinegunners. Nothing could kill us.
- I've got a 26 inches 16/10 screen and we can't se the vertical coordonitates on the map which is truncated on its top and bottom sides. It's quite annoying on expert mode when you can't see the coordinates on the overlay
This is just my feedback and I didn't find where to report bugs, so here it is.
Sorry for my bad english.
- When you die on coop mode, you respawn (is it possible to disable it ?). While we have respawned, we can't be killed anyway. We tried teamkilling, jumping from cliffs, satchel blowing, close combat against tanks and 1vs20 against npc machinegunners. Nothing could kill us.
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Hi guys... I didn't know all animations would be redone in ArmA. It's quite evident but I didn't really think about that. So, let's keep on waiting, thinking this game is gonna be the greatest one ever seen !
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Hi !
I was reading this forum when I remarked it was the official one. Though I don't understand what such a forum is made for, as there is not much official information, but a lot of people writing plzzz plzzz I want screenshots plzzz...
So, maybe (I say maybe
) my post will be useful. I remarked in OFP that it could be possible ton run faster while straffing. I hope this kinda "bug" won't still exist in ArmA. Maybe you didn't noticed it, so... here it is... Also, it was possible to run fast for a long looong time, which was not realistic at all, and also when we had big load. It'd be cool not to be able to do this anymore.Keep up the good work, screenshots are becoming nicer and nicer.. and sorry if my english is bad 'cause I'm coming from France.
ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
in ARMA 2 & OA - GENERAL
Posted
This game is GREAT ! It makes me remember when I was playing Operation Flashpoint on Afghanistan maps with my friends.
Here is a little video I edited for my gaming community, featuring american and takistan tanks.
Do not forget to watch it on HD !
lYX3L6TXA30