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JJonth Cheeky Monkey

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Posts posted by JJonth Cheeky Monkey


  1. AKM74 is just the name you enter in the init like UCE_ak74 or whatever. In game its called just AK-74.

    I realised last night that the BG-15 or GP-25 is a 40mm weapon. I got it confused with some other 30mm russian GL. I changed the stats earlier his morning. Thanks for the velocity, I got it down as 60.somet. Im not too good with Russian Weapons


  2. I originally tried overriding them, but you cant. Also I dont see any need in a high dispersion pack. The AI aren't that good, they will fire at you from far away, but they way waste 10-25 rounds before any hits, giving you more than enough time to seek cover. Its not as if they get an amazing nose triangle shot from 600m away. Close in they will use fully automatic or multiple bursts.

    Anyway sorry I made a mistake, the 40mm grenade has a velocity of 75m/s not 90. Also the BG-15 fires 40mm ammo, not the same as the M203 or HK79, at a velocity of around 60m/s.

    I only included all the M4s becasue I had made them all before I made this pack so I just put them all in.

    Unfortunately all the textures bar the ACOGS, AT4 and HK79 are all from the original game. I dont think they look too bad anyway. The G3 uses the textures from Resistance which look really nice. I concentrated more on the way they were used than how they looked.


  3. Cheeky Monkeys total weapon pack.

    This addon adds non oversized M16s, adds extra details to models and allows the AI a larger engagement range than before.

    There is more variance in the ammo

    <NEW AMMO DETAILS>

    M193 (5.56 X 45mm) :Damage 8. Max engagement range 500m

    M855 (5.56 X 45mm NATO) :Damage 8. Max engagement range 500m

    7N6 (5.45 X39mm) :Damage 7. Max engagement range 500m

    M43 (7.62 X 39mm) :Damage 9. Max engagement range 500m

    308 Win (7.62 X 51mm NATO) :Damage 10. Max engagement range 600m

    M136 rocket :Damage 750. Max engagement range 350m

    40mm grenade :Damage 30. Max engagement range 400m

    40mmE grenade :Damage 25. Max engagement range 400m

    Some rounds are more accurate over ranges. The AI might engage targets even further away with a G3 or M14 than an M16 or

    AK74.

    Different rounds have different velocities and so the trajectories may be different.

    <WEAPON NAMES>

    M16A2 :Colt M16A2 (S,B)

    M16A4 :Colt M16A4 (S,B)

    M16A2grenadelauncher :Colt M16A2 +M203 (S,B,G)

    M16shorty :Colt M4 (S,B)

    M16shortyacogs :Colt M4 + ACOGS (S,B)

    M16shortygrenadelauncher :Colt M4 + M203 (S,B,G)

    M16shortyacogsgrenadelauncher :Colt M4 + M203 + ACOGS (S,B,G)

    M16A2E :Colt M16A2 non US model (with Full Auto) (S,A)

    M4A1 :Colt M4A1 (S,A)

    M4A1acogs :Colt M4A1 + ACOGS (S,A)

    M4A1grenadelauncher :Colt M4A1 + M203 (S,A,G)

    M4A1acogsgrenadelauncher :Colt M4A1 + M203 + ACOGS (S,A,G)

    SR47acogs :Stoner SR-47 + ACOGS (S,A)

    SR74acogs :Stoner SR-74 + ACOGS (S,A)

    M16VN :Colt M16A1 Vietnam Version (S,A)

    M16VNgrenadelauncher :Colt M16A1 Vietnam Version + M203 (S,A,G)

    CAR15 :Colt CAR-15 (S,A)

    XM177E2 :Colt XM177E2 (S,A)

    M14 :Sprinfield M14 (S,A)

    G3A3 :HK G3A3 (S,A)

    G3A3grenadelauncher :HK G3A3 TGS (G3A3 + HK79) (S,A,G)

    21E :HK 21E (S,A)

    AKM74 :AK-74 (S,A)

    AK74s :AK-74s (folding stock) (S,A)

    AKm74grenadelauncher :AK-74 + BG-15 (S,A,G)

    AKSU :AK-74SU (S,A)

    AKM47 :AK-47 (S,A)

    AK47s :AK-47s (folding stock) (S,A)

    AKm47grenadelauncher :AK-47 + BG-15 (S,A,G)

    M136launcher :AT4 Anti Tank weapon

    S = Semi, B = Burst, A = Auto, G = Grenade

    <MAGAZINE NAMES>

    M16a :fits all M16A2 models which fire single and burst

    M16b :fits all M16A2 models which fire single and auto

    M16c :fits all M16A1 models which Use 20 round mags

    M14mag :fits M14

    G3 :fits all G3 models

    21 :fits the HK21E

    AK47m :fits all AK47 models + SR47

    AK74m :fits all AK74 models + SR74

    40mm :fits all 40mm launchers (M203 and HK79)

    40mmE :fits all 40mm Russian launchers (BG-15)

    M136rocket :rocket for AT4

    *Edit*

    The velocities

    M855: 990m/s

    M193: 915m/s (i think, not sure)

    308 win: same as default, whatever that is

    M43: 700m/s  (i think)

    7N6: 900m/s

    40mm gren: 75m/s

    30mm gren: 76m/s

    M136 rocket: 280m/s  (i think)

    see what you all think.

    I might have to change the AI accuracy a bit. they are alot harder to beat now in close quarters.

    If you have any new ideas just put em down and i'll think about it.

    Also just becasue they engage at 500m with weapons that may have totally different effective ranges it doesn't mean they are all the same accuracy with every weapon.

    The AK47 is much better at close range now. It struggles past 300m.

    The AK74 has a slightly higher rate of fire, 650 rpm i think. It is good at around 400m.

    The M16s are all good at around 400-450m.

    The M14 and G3s are good to around 500-600m.


  4. This pack of weapons including around 20 M16s, 3 G3s and 10 AKs makes the AI engage at longer ranges and fire fully automatic at closer ranges. Now the AI may engage you at 400m+ with an M16 and maybe more with a G3 or M14. They now use grenade launchers more and at longer ranges. Also the packs M16s are smaller and to scale with the other weapons there is also alot more detail put into the M16 models. all the AKs use the BIS AKSU reciever making them look alot better too. Damages and velocities have been changed depending on the weapon and ammo. If you want the full list of weapons and changes just say and i'll put them up


  5. I am trying to make a new empty for my M82, it seemed a little odd seeing a 5.56mm empty coming from a 12.7mm rifle, so I made the model, simply scaled the old one up and enterd it in the cpp. It is the 'Cartridge="your model";' thingy yeah? And anyway I look in game and it isn't there. What am I doing wrong?


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ April 13 2003,23:54)</td></tr><tr><td id="QUOTE">Wouldn't that cost alot for your phone bill?<span id='postcolor'>

    No, cause Im on a fixed cost jobbie. I can use it as much as I want for Å15 a month. so i could leave it on for the whole month and it would cost me Å15 or I can just not use it at all and still cost me Å15. biggrin.gif


  7. Ill probably make an M82 to go with that M99 I made. Originaly I made it so it could take out a BMP with 2-3 shots, but it had to be ridiculously powerful, 150-200 damage per round, but the trouble is that if its over 50 damage the rounds explode on impact by default and I don't think theres any wasy around it. Thats why I made the M99 and not the M82 because I thought if you could destroy a BMP with 3 shots and you get 10 in a mag with the M82 thats a total of 33 dead BMPs and one damaged if you carry nothing but spare mags. I only realised the problem of exploding bullets after I made the model.


  8. Ive just recently made a whole m4/16 pack with acogs' and 203s, but they still use BISs textures (apart from the Acogs), but the models are vastly improved, with actual A2 sights, brass deflectors, forward assists etc. Theres an SR47, 74, M16VN, CAR-15 and XM177 in there too all with proper recievers. I also made some new AKs and G3s to go with them. All of these sets are used totally different by the AI, they engage targets at more than 400m. Haven't released them yet though.

    They are all to scale now too, so no more oversized M16s.


  9. In CfgVehicles, accuracy for men is 2.5 default I think, I had a fiddle around and made some middle east dudes accuracy 10.0000. Will this make them Super shots or just plain naf. I tried messing around with some Delta Units and made their accuracy 1.000, but for some reason it crashes back to the desktop. What the range of the numbers?

    Sorry the crashing has no relation to this, it was something to do with my SR47. smile.gif


  10. The Machine Gunners are pretty crap because they are so accurate, try it in v1.91 or what ever and the MGs will mow down everything within an 800m radius. Ive made some more smaller M16s (not 1.5m long oversized Howitzers), but anyway now the AI fires them full auto (or multiple bursts) at close range, it seems a lot more realistic with everyone else firing their weapons in full auto and not just you.


  11. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([sWAF]Lunatic @ Mar. 13 2003,21:57)</td></tr><tr><td id="QUOTE">With this round you tend to get a pile of red mush near the exit hole, this is the remains of the crew sucked out through a 2" hole.    crazy.gif<span id='postcolor'>

    Thats quite amusing, not for the crew though! smile.gif


  12. Could it have anything to do with the weapon models having no LODs? this would mean the AK47 in the hands of 40-50 enemy soldiers 300m away has exactly the same poly count as the model you are holding in 1st person mode. Have a look for yourself or test a level with BIS weapons and then with the SEB weapons, you certainly will get a higher frame rate using the BIS ones

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