JJonth Cheeky Monkey
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Posts posted by JJonth Cheeky Monkey
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Aug. 04 2002,22:56)</td></tr><tr><td id="QUOTE">why not use one of the AK-103/7 textures on the RPK, whichever one of those is totally metal would suit best, ive seen all metal RPK's ones and it would make the pack perfect as the bis textures are really bad<span id='postcolor'>
Just a little thing, the grips on the new AKs eg 103, 107 are made from a plastic not metal, they look so much better than the old wood grips IMO.I love his new pack of weapons, the new RPGs are great the new rifles are good too, i prefer the AK 107 though because it has less recoil and a higher rate of fire, the only thing I dont really like is the way the movement of the RPKs is slower than that of any other gun, I think he should have left it out because it doesn't do that on the PK or the M60. I think BIS should bring out a high res texture pack to go with the new graphic options, mainly on the weapons and soldiers, the vehicles seem OK to me
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I would like
Machine Pistols:
Silenced Micro Uzi or Mac 10 for West
For East  silenced skorpion
All held like pistols, not rifles
Pistols:
Mk23 with LAM unit and sound supressor, the laser designator has a laser dot although its square
so it is possible, but make it so you can switch it on or off and make one with a flashlight, is it a UTL?M9 with supressor
Rifles:
Delisle Carbine (Very Quiet, bolt action rifle accurate to 400m fires th .45 acp round)
BTW has anyone tried KEGs revolver pack?, if not DL them because they are V. good!
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have the grenade rounds for the m203 been so large that they take up 2 spaces in your inventory, the flares take up 1 and are about the same size, cant BIS change it so they take up one, i mean its not that they are the same size as a LAW rocket, if they do that, the launchers will have an advantage over the rifle grenade, which outrange, out power the grenade launchers (not rotary launchers).
Have you tried loading a mortar on an XM177(s), it changes the model to an M16 with mortar, it looks stupid in 3rd person mode, maybe they can fix this as well
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The F1 key doesnt do anything so you could control 12 not 11 easy, Is there an easy way of selecting a team? like yellow team or green team instead of using the radio 9,1-5.I like Harnus idea of having sub teams so you control up to 11 teams, but not every individual troop. Maybe make it so at the bottom you see e.g, 5 men (for 5 teams, you can have up to 12 teams in all), but with a different colour and number, then through the radio you choose wich colour team and then it shows every man in that team at the bottom and order each round as usual, or make it so you just choose the number of the team, and make them move or target like normal, but the team leader has control how he does it.
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The F1 key doesnt do anything so you could control 12 not 11 easy, Is there an easy way of selecting a team? like yellow team or green team instead of using the radio 9,1-5.I like Harnus idea of having sub teams so you control up to 11 teams, but not every individual troop. Maybe make it so at the bottom you see e.g, 5 men (for 5 teams, you can have up to 12 teams in all), but with a different colour and number, then through the radio you choose wich colour team and then it shows every man in that team at the bottom and order each round as usual, or make it so you just choose the number of the team, and make them move or target like normal, but the team leader has control how he does it.
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That pees me off no end, when they use a carl gustav on a UAZ and then when a T80 comes across youve got to try and kill it with LAWs and grenades, only it takes about 6 LAWs or 15 grenades. Also the auto lock on doesn't work for the Carls or the AT4s, it fires but hits the ground just below, i think its after BIS changed the rockets to fire in a curved trajectory rather than the flat one when the game was released. The grenade launchers are pretty poor, not in performance, but how many rounds you can carry, they take up 2 spaces in your inventory not 1 what you'd expect it to, especially when the flares only take up 1 and they are about the same size, if you could carry 6 then I'd stop moaning. (really its still not enough)
Has anyone noticed when you load a mortar on an XM177 it uses the M16 model, its even more noticable when you load one on to a XMS.
Other things that annoy, are the pics in your inventory, there isn't one for the green smoke grenade, isn't one for the strela missille, G3 and FAL are mixed around, and the laser designator uses the carls gustavs pics. the scope on the XMS is not a red dot in real life, its a X4 crosshair type.
Have you ever been in a situation when you are trying to shoot someone around a building from the left side and you keep hitting the wall, but the enemy can still shoot at you, so you either jump out and shoot them or most probably get shot your self or go round the other side of the building so you can shoot them, it would be better if you could swap hands to left or right, this could be useful for people used to left hand models anyway (not me) and for shooting round trees or buildings and the ability to lean around corners wouldn't go a miss either.
Sorry for the long post
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ July 11 2002,08:30)</td></tr><tr><td id="QUOTE">I killed one of the hinds with my rpg, but the other one didnt wanna die. After 3 rpg in its arse and still flying, i gave up. I think they made it invinsible
<span id='postcolor'>Yep same here, i hit 1 directly to the front and all it did was slow the chopper down
, i did the same thing on Hold Malden, when the tanks came in and everyone was ordered to retreat, i destroyed them all and carried on until i died for no reason, it didn't show anyone kill me, luckily i was in 3rd person to see what happened, i was all normal and i passed a certain point and all that happened was i went red with all the blood textures on me, but there was no explosion, i suppose its like on MP deathmatch, when you go out of the arena. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KaRRiLLioN @ July 09 2002,19:22)</td></tr><tr><td id="QUOTE">Well the main thing is not to get out of control in the first place. Â If you go down hills slowly then you won't have an issue. Â Once you start moving 100kph down a steep hill, though, you're going to have problems braking.
Just keep the brakes on while you're going down a hill and it'll work just fine without flying out of control.<span id='postcolor'>
Easy to say, but when you do this the tank just speeds up however much you hold the brake, its like a rollercoaster, without the rails, a wind sail would be more effective at stopping it.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KaRRiLLioN @ July 09 2002,19:22)</td></tr><tr><td id="QUOTE">Well the main thing is not to get out of control in the first place. Â If you go down hills slowly then you won't have an issue. Â Once you start moving 100kph down a steep hill, though, you're going to have problems braking.
Just keep the brakes on while you're going down a hill and it'll work just fine without flying out of control.<span id='postcolor'>
Easy to say, but when you do this the tank just speeds up however much you hold the brake, its like a rollercoaster, without the rails, a wind sail would be more effective at stopping it.
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I just ignore the injured crew, i tell them to hide behind a tree or something, thatway i can carry on at full speed
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I just ignore the injured crew, i tell them to hide behind a tree or something, thatway i can carry on at full speed
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on the back of the OFP CWC box it does say "actual in game sceenshots" and the Night Vision is not like that, there is no badge on the side of the cobra.
BTW what does auto drop down actually do
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GreyKnight @ July 08 2002,20:02)</td></tr><tr><td id="QUOTE">Completely uninteresting, but the T-55 tank requires 4 crew men, not 3 as it doesn't have an auto-loader for the main gun. Â Also, I didn't think the T-80 was around at the time of Resistance... Â (I may be wrong, I just read this somewhere)<span id='postcolor'>
WHO CARES!
that would be an interesting role for the player, wouldn't it, loading the gun, oh the fun in that! the M1 doesn't have an autoloader, hell if you play as the gunner theres even an empty seat next to you where the loader should be, the M60 doesn't either. Its only the T72 and the T80 who have an autoloader in real life, also if you had a four man crew then you would only be able to have 3 tanks in a group not 4
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GreyKnight @ July 08 2002,20:02)</td></tr><tr><td id="QUOTE">Completely uninteresting, but the T-55 tank requires 4 crew men, not 3 as it doesn't have an auto-loader for the main gun. Â Also, I didn't think the T-80 was around at the time of Resistance... Â (I may be wrong, I just read this somewhere)<span id='postcolor'>
WHO CARES!
that would be an interesting role for the player, wouldn't it, loading the gun, oh the fun in that! the M1 doesn't have an autoloader, hell if you play as the gunner theres even an empty seat next to you where the loader should be, the M60 doesn't either. Its only the T72 and the T80 who have an autoloader in real life, also if you had a four man crew then you would only be able to have 3 tanks in a group not 4
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It should be a Makerov instead of a TT33, they were outphased in the 50s and replaced with the Makerov
Most mag capacities are wrong in the game
TT33 is correct, 8 rounds
Cz75 is wrong, 15 not 14 (ooh 1 round)
Glock 17 is wrong, 17 not 14
92F is wrong, 15 not 10 and the military model is called the M9 and they were introduced untill the 90s, to replace the 1911 so thats why its still called the 92F, but it should be a 1911 instead
Skorpion is correct, but the rate of fire is way out, real one does 15 rounds per second and is almost uncontrolable
The sights on all of them are set for 200-300m, so are perfect for sniping, which is really easy
I dont think they balanced them out, because this game is more of a simulator than a proper FPS made for Multiplay, i just dont think BIS knows s##t about pistols, sorry BIS

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This happened to me once, but it was with a LAW on Hold Malden, i took 3 launchers up behind a sandbag wall, 1 RPG and 2 LAWs, so i could kill th tanks
so i had 1 in my hand and 2 on the floor next to me, the good thing was, when you fire one and pick up another launcher and then pick up the one you had fired before it auto reloads it so you dont have to stay on your knees reloading, but anyway i picked up a LAW and it had disapeared out of my hand, i couldn't fire it look through the sights, so i picked up the RPG which i could see and then the law again still not there, but after that it has never happened again. -
The Russian AA launcher, the Strela or somet hasn't even got a pic fot the missile, and uses the carl gustav launcher pic, it even comes up with an error message " cannot find 92kstrela.jpg" or somet like that

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I did it again today, but i planted satchels near the planes and thought lets go and destroy some more stuff around thr map, so i looked down the runway and thought
, there were 4 tanks in a group all looking away from me, so i picked up some satchels from the dead Spetz, and went killing so i planted a bomb behind each tank, next thing was
BOOM!!, 1 T80, 1 BMP and 2 T72s all going up in smoke, but there was still a noise of tracks, so i looked around and ther was a shilka on the hill top near and thought
again, so went back up the runway looking at the planes, still there and then it said Mission Failed! across the screen i thought
, the planes where still ther right next to me, no pilots or anything, i couldn't detonate the bombs because i was so close to them, 5-6m away, it said that the planes took off and all i could do was watch them going. eh?But
1st thing: No pilots, planes cant generally fly without pilots
2nd thing: there was a burnt out T55 blocking the runway and thes weren't Harriers (they were SU25s)
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Nope one shot, one splattered face, superAi was not on, i think its just fluke most of the time, but you get used to it and shoot them in their face before they do, unless you dont see them because they shhot you through hangers or 6 lots of shrubbs and bushes

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Nope one shot, one splattered face, superAi was not on, i think its just fluke most of the time, but you get used to it and shoot them in their face before they do, unless you dont see them because they shhot you through hangers or 6 lots of shrubbs and bushes

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I should have remembered that because i have an airsoft M9
.You could say that the M16 should be called the M16a2, or the XM177e2 has the wrong flash suppressor, it looks like a Colt Commando or an M16A2 commando, but it cant be because it fires the old 5.56 ammo, not the SS109 and why do they call the MP5SD6 the HK, HK what, i wont go through the list of HK guns, but now they have the G3 and the G36, they should have named it correctly. Why do the AKs a have burst fire mode, why can you only carry 3 grenades for the M203 or GP-6 or whatever you call it, Ive seen Grenadiers vests that hold at least 20. Rates of fire are mostly all wrong, recoil is as if its a 6 year old kid holding the gun, apart from this the game kicks ass, never stopped playing since i got it which was in June 2001 i think
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I should have remembered that because i have an airsoft M9
.You could say that the M16 should be called the M16a2, or the XM177e2 has the wrong flash suppressor, it looks like a Colt Commando or an M16A2 commando, but it cant be because it fires the old 5.56 ammo, not the SS109 and why do they call the MP5SD6 the HK, HK what, i wont go through the list of HK guns, but now they have the G3 and the G36, they should have named it correctly. Why do the AKs a have burst fire mode, why can you only carry 3 grenades for the M203 or GP-6 or whatever you call it, Ive seen Grenadiers vests that hold at least 20. Rates of fire are mostly all wrong, recoil is as if its a 6 year old kid holding the gun, apart from this the game kicks ass, never stopped playing since i got it which was in June 2001 i think
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I destroyed them all with a kozlice with 2 shells and then again maybe i didn't
I got layed a few mines, sent all other tanks to waypoint and got in a BMP, those missiles are good, I kept back a bit though so i wasn't the first target

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I destroyed them all with a kozlice with 2 shells and then again maybe i didn't
I got layed a few mines, sent all other tanks to waypoint and got in a BMP, those missiles are good, I kept back a bit though so i wasn't the first target

Supressed dragunov?
in ADDONS & MODS: COMPLETE
Posted
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FLYBOY4258 @ Aug. 08 2002,02:22)</td></tr><tr><td id="QUOTE">the reason you cant suppress the dragunov is because it's bullet apeed is fast then sound. the PSG-1 has a bullet that travels slower then sound thus being suppessed by what they call a multi-chamber suppress. basicly it keeps all the gases in the barrel so it cant spin and make noise<span id='postcolor'>
The standard 7.62mm X51 what the PSG-1 fires travels at over twice the speed of sound so it definately is not subsonic. There is 7.62mm X51 subsonic ammo for use with silenced rifles but it has a maximum effective range of about 200m and has a trajectory like rainbow
. A 0.45 ACP from a De Lisle is a better option still only an effective range of 400m but it beats a 7.62 subsonic. And the De Lisle is one of the quietest silenced weapons, if not the quietest.