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JJonth Cheeky Monkey

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Everything posted by JJonth Cheeky Monkey

  1. JJonth Cheeky Monkey

    Whats your favourite loadout?

    What do you prefer to go into combat with and what role do you like to take? Only the weapons that came with OFP, the patches and expansion packs, so no unofficial addons. I like the XM177E2, 10 spare mags, silenced Glock 17, Binocs and NVG. Shame there isn't a silenced XM177 though, or i'd have that.
  2. JJonth Cheeky Monkey

    Easiest mission in opflash?

    5--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bernadotte @ July 17 2002,225)</td></tr><tr><td id="QUOTE">The easiest, non-training, pretty-tough-at-first-glance mission is probably 'Escape from Prison.' Just keep to Ivan's right until you can step into the nearby BMP's driver's seat. Â Trample as many soldiers and pilots as possible on the way to the MiG24. Â Change buses and fly straight south to the NATO base. Â Done in five minutes although, poor old Sam still "feels terrible" at the end. Â <span id='postcolor'> LOL i grabbed an AK and an RPG and wasted everything on the island, you should hve seen the stats at the end! Actually i went through the entire campaign killing as much as I could, in the ned i must have killed well over 1000 things. Its good when you can put weapons and ammo to jeeps and stuff. I Collected as many RPGs, ATs and spare mags as possible, shove em all in a jeep or car, kill everything you come across. I held off the attack on Hold Malden (the one where you man the M2, but get called off due to a tank assault), but still had to retreat or the mission would not end. . It felt wierd running away from 4 smoking tanks and a load of dead infantry.
  3. JJonth Cheeky Monkey

    Where is that border

    Grid ref Ca 45
  4. JJonth Cheeky Monkey

    Whats your favourite loadout?

    I use the XM177 for all ranges really, its accurate, powerful and has full auto which is good for CQB. For seizing villages I like the Glock S because i can take out any patrols quietly and one shot to the head is all thats needed, when that has been done then you can concentrate on the village or town you have to sieze with the XM and the Glock S, use the Glock S for sneaking round bushes and getting headshots and no one will have any ideas where you are, its great seeing baddies 3 feet away from you while you shooting them and they haven't a clue whats happening. Use the XM for the longer range headshots and when you are facing large groups of foes, He He I love headshots! The SD6 is good because you get no recoil at all (hardly) and no one can hear you, Bizon is fun, 64 round screw mags. The rotary grenade launchers are not of any real use, because you only get 12 shots, they are OK now as you can have a Mac 11 too. Just imagine though, if you had 40 slots for magazines and equipment, you could have 60 grenades for it. And it would be good for the normal Rifle + grenade launcher as you could have 36 grenades and 4 mags for the rifle. The bad side is that you could hold a maximum of 20 LAWs or RPGs, meaning death to 5 T80s or 20 BMPs or 10 T72s.
  5. JJonth Cheeky Monkey

    Ak-47 and ak-74

    I know in real life the AK-47 fires a 7.62 X 39mm round and the AK-74 fires the 5.45 X 39.5mm round, but in game what is the difference between the 2 types, I personally can't see anything different like recoil, ROF, damage, accuracy they both seem the same.
  6. JJonth Cheeky Monkey

    Ak-47 and ak-74

    Heres th list The M16A2 rifle is a product improvement of the M16A1 rifle. The improvements are: 1. a heavier, stiffer barrel than the barrel of the M16A1; 2. a redesigned handguard, using two identical halves, with a round contour which is sturdier and provides a better grip when holding the rifle; 3. a new buttstock and pistol grip made of a tougher injection moldable plastic that provides much greater resistance to breakage; 4. an improved rear sight which can be easily adjusted for windage and range; 5. a modified upper receiver design to deflect ejected cartridges, and preclude the possibility of the ejected cartridges hitting the face of a left-handed firer; 6. a burst control device, that limits the number of rounds fired in the automatic mode to three per trigger pull, which increases accuracy while reducing ammunition expenditure; 7. a muzzle compensator, designed to reduce position disclosure and improve controllability and accuracy in both burst and rapid semi-automatic fire; 9.a heavier barrel with a 1 in 7 twist to fire NATO standard SS 109 type (M855) ammunition which is also fired from the M249 Squad Automatic Weapon (SAW). This further increases the effective range and penetration of the rifle cartridge. The M16A2 will also shoot the older M193 ammunition designed for a 1 in 12 twist. Note the bottom one
  7. JJonth Cheeky Monkey

    Ak-47 and ak-74

    Heres th list The M16A2 rifle is a product improvement of the M16A1 rifle. The improvements are: 1. a heavier, stiffer barrel than the barrel of the M16A1; 2. a redesigned handguard, using two identical halves, with a round contour which is sturdier and provides a better grip when holding the rifle; 3. a new buttstock and pistol grip made of a tougher injection moldable plastic that provides much greater resistance to breakage; 4. an improved rear sight which can be easily adjusted for windage and range; 5. a modified upper receiver design to deflect ejected cartridges, and preclude the possibility of the ejected cartridges hitting the face of a left-handed firer; 6. a burst control device, that limits the number of rounds fired in the automatic mode to three per trigger pull, which increases accuracy while reducing ammunition expenditure; 7. a muzzle compensator, designed to reduce position disclosure and improve controllability and accuracy in both burst and rapid semi-automatic fire; 9.a heavier barrel with a 1 in 7 twist to fire NATO standard SS 109 type (M855) ammunition which is also fired from the M249 Squad Automatic Weapon (SAW). This further increases the effective range and penetration of the rifle cartridge. The M16A2 will also shoot the older M193 ammunition designed for a 1 in 12 twist. Note the bottom one
  8. JJonth Cheeky Monkey

    Ak-47 and ak-74

    Sorry that post is a bit misleading, the gun can handel the round its, the barrel in the older M16s that can cause problems The older M16 series, inc M16 M16A1 CAR-15 XM177E1 XM177E2 fire the old M193 cartridge, loading the much more powerfull SS109 (now NATOs standard) will cause problems(not safety, but effectiveness). Its not to do with the insides of the Reciever, but the barrel, the older M16s have 1 twist every 12 inches, newer M16s have 1 twist in 7 inches, firing the new SS109 (M855) round from an old M16 would be unstable and the round would drift sideways, giving you 1-2 feet grouping at 100 yards, which is bad, but the M193 would give you 2 inch grouping because the rifling is not as fast in the older M16s. The new M16 series M16A2 M16A3 M4 M4A1 The M16A2 is just an M16 modified to fire the new SS109 round among other modifications. And the old M16s did have two sights on the rear one for low light the other for day time use which is also better for getting more precise shots. Hope that explains it!
  9. JJonth Cheeky Monkey

    Ak-47 and ak-74

    Sorry that post is a bit misleading, the gun can handel the round its, the barrel in the older M16s that can cause problems The older M16 series, inc M16 M16A1 CAR-15 XM177E1 XM177E2 fire the old M193 cartridge, loading the much more powerfull SS109 (now NATOs standard) will cause problems(not safety, but effectiveness). Its not to do with the insides of the Reciever, but the barrel, the older M16s have 1 twist every 12 inches, newer M16s have 1 twist in 7 inches, firing the new SS109 (M855) round from an old M16 would be unstable and the round would drift sideways, giving you 1-2 feet grouping at 100 yards, which is bad, but the M193 would give you 2 inch grouping because the rifling is not as fast in the older M16s. The new M16 series M16A2 M16A3 M4 M4A1 The M16A2 is just an M16 modified to fire the new SS109 round among other modifications. And the old M16s did have two sights on the rear one for low light the other for day time use which is also better for getting more precise shots. Hope that explains it!
  10. JJonth Cheeky Monkey

    Ak-47 and ak-74

    You could fire the old M193 cartridge from an M16A2 with no probs as it is lower power, but if you loaded SS109s in an XM177 then it would cause problems as it is not designed to take such high powered cartridges. Anyway yes they are both 5.56 X 45mm.
  11. JJonth Cheeky Monkey

    Ak-47 and ak-74

    You could fire the old M193 cartridge from an M16A2 with no probs as it is lower power, but if you loaded SS109s in an XM177 then it would cause problems as it is not designed to take such high powered cartridges. Anyway yes they are both 5.56 X 45mm.
  12. JJonth Cheeky Monkey

    What would you like to see in ofp2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Oct. 26 2002,08:14)</td></tr><tr><td id="QUOTE">- Ability to order AI to shoot indirect fire weapons (mortar, grenade launcher) at an area (like a grid reference) instead of at a specific target...possibly even with forward observers directing the fire<span id='postcolor'> Me likes that idea.
  13. JJonth Cheeky Monkey

    What would you like to see in ofp2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Oct. 26 2002,08:14)</td></tr><tr><td id="QUOTE">- Ability to order AI to shoot indirect fire weapons (mortar, grenade launcher) at an area (like a grid reference) instead of at a specific target...possibly even with forward observers directing the fire<span id='postcolor'> Me likes that idea.
  14. JJonth Cheeky Monkey

    General about 1.85 patch

    I think they are trying to fix this for the next patch. The 1.85 patch was supposed to reduce the CPU usage and it seems to have increased it.
  15. JJonth Cheeky Monkey

    Ak-47 and ak-74

    The AK-74 should have way less recoil too, you get about the same recoil from a .22 as you do with a 5.45 X 39.5 mm. Also the ROF is a bit higher, 650, AK-47 fires at 600. Also the 7.62 X 39 mm it fired wasn't that powerful (should be about the same as the XM177's M193 or whatever), it was designed for ranges of below 300m. AK-74 has much higher velocity and the round deforms as it hits the target, like a soft nosed (great stopping power for un armoured targets).
  16. JJonth Cheeky Monkey

    Ak-47 and ak-74

    The AK-74 should have way less recoil too, you get about the same recoil from a .22 as you do with a 5.45 X 39.5 mm. Also the ROF is a bit higher, 650, AK-47 fires at 600. Also the 7.62 X 39 mm it fired wasn't that powerful (should be about the same as the XM177's M193 or whatever), it was designed for ranges of below 300m. AK-74 has much higher velocity and the round deforms as it hits the target, like a soft nosed (great stopping power for un armoured targets).
  17. JJonth Cheeky Monkey

    Ak-47 and ak-74

    What about the Mac 11, fires the .380 ACP (9 X 18 mm, is it?), should be teh same as the 9 X 19 i suppose. But that table does sound about right. The AKs still all have burst mode, which they shouldn't. The XM177 fires an older 5.56mm round to the M16A2, this gives it less accuracy, power and range so it should do a bit less damage. M16A2 fires the SS109, like the AUG, G36. XM177 fires the older M193 cartridge (i think it was that could be the M196 though, anyway) because it was based on the older M16A1, not the M16A2. The M4 and M4A1 are both based on the M16A2 and M16A3 which fires the SS109, these are much more accurate and powerful.
  18. JJonth Cheeky Monkey

    Ak-47 and ak-74

    What about the Mac 11, fires the .380 ACP (9 X 18 mm, is it?), should be teh same as the 9 X 19 i suppose. But that table does sound about right. The AKs still all have burst mode, which they shouldn't. The XM177 fires an older 5.56mm round to the M16A2, this gives it less accuracy, power and range so it should do a bit less damage. M16A2 fires the SS109, like the AUG, G36. XM177 fires the older M193 cartridge (i think it was that could be the M196 though, anyway) because it was based on the older M16A1, not the M16A2. The M4 and M4A1 are both based on the M16A2 and M16A3 which fires the SS109, these are much more accurate and powerful.
  19. JJonth Cheeky Monkey

    Whats your favourite loadout?

    I agree with you DanAK47 Grenade rounds should take up 1 slot, more slots per person (just give us 40 slots to play with and we'll be happy ), G3, FAL, AUG, G36 all need the ROF down a bit, about the same as the XM177, some a bit higher, some abit lower (XM is 750rpm, so G3 and FAL need to be about 600rpm), Pistols need correct mag capacities. G3, UZI and FAL need better sounds and all the pistols inc Mac and the Skorpion. G3 and FAL pictures still need swapping and FAL is wrong in full auto, they have called it "FALL full auto" A couple of questions though. 1. Has the and Steyr and G36 damage been lowered to about th same as the M16? 2. Do the 7.62 weapons do more damage now, apart from AK47. The only reason i dont use the G3 and FAL more often is because the ROF is too high, they sound rubbish and do too little damage.
  20. JJonth Cheeky Monkey

    Double cursor?

    Have you tried Alt + Tab then click of OFP again, it works for me.
  21. JJonth Cheeky Monkey

    General about 1.85 patch

    STILL! The Shilka still does not have a turn out position for the driver.
  22. JJonth Cheeky Monkey

    What would you like to see in ofp2

    Good shotguns, not 7 round bursts from a rifle, good reload animations, all the stuff caiv said! Be able to shoot small arms from windows of vehicles, (he he, just think of a drive by in a hummer with an M60). Realistic loadouts, i.e 36 grenades for the grenadier instead of 3. Be able to switch hands, useful for CQB (not with bullpups though, apart from P90s). Kevlar vests and stuff. Instead of using maps of islands, why not entire countries or even the entire world, that would be good fun (capture the world MP). Although it would take years to make planet earth, doesn't have to be very accurate though. Then we could have Artillery, ICBMs, Supersonic jets, nukes and all that. What about a campaign which is different every time you play it, you choose your own paths and so on. At the begining you choose whether you want to be in the Air force, Infantry or Armour, maybe others like Marines, Special Forces etc and maybe other countries too. That way you would never get bored of playing through the campaign.
  23. JJonth Cheeky Monkey

    What would you like to see in ofp2

    Good shotguns, not 7 round bursts from a rifle, good reload animations, all the stuff caiv said! Be able to shoot small arms from windows of vehicles, (he he, just think of a drive by in a hummer with an M60). Realistic loadouts, i.e 36 grenades for the grenadier instead of 3. Be able to switch hands, useful for CQB (not with bullpups though, apart from P90s). Kevlar vests and stuff. Instead of using maps of islands, why not entire countries or even the entire world, that would be good fun (capture the world MP). Although it would take years to make planet earth, doesn't have to be very accurate though. Then we could have Artillery, ICBMs, Supersonic jets, nukes and all that. What about a campaign which is different every time you play it, you choose your own paths and so on. At the begining you choose whether you want to be in the Air force, Infantry or Armour, maybe others like Marines, Special Forces etc and maybe other countries too. That way you would never get bored of playing through the campaign.
  24. JJonth Cheeky Monkey

    Whats your favourite loadout?

    For sniping i prefer the SVD over the M21 because i find the scope more effective at hitting things over 500m or so, with the dragunov its possible to get head shots at around 800m if you use the scope right, with the M21 however, its complete guesswork after 400m or so. I wish you could carry 36 or so grenades it normally takes me 3 just to get the accuracy right because they removed the grenade sight from the game (it was in the demo). I loved that sight, it was so effective, you could hit people with perfect accuracy up to 400m. In V1.0 you could take out a T80 with one AT rocket, they seem to have increased the armour a bit. You can take out a T72 with one though, but with 3 RPGs you could take out a T72 and a BMP.
  25. JJonth Cheeky Monkey

    Whats your favourite loadout?

    Just tried the new revolver and thats quite nice. One shot kill, but very loud and extreme recoil. only 6 rounds too.
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