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JanMasterson

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About JanMasterson

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    Corporal
  1. JanMasterson

    Rellikki's stuff

    Later being better than never, thank you Rellikki for this very nice Resistance Troops, it's also a great addition to immersion during our missions. Here is a little something that may help fellow mission makers, a simple pdf document showing a picture with the classname and displayname of all troops. (3200 Ko) http://amb3940.be/arma/rlk_guer.pdf All screenshots were took with the great Kronzky's Object Browser (http://kronzky.info/objectbrowser/). Cheers
  2. JanMasterson

    Mercs and Civilians

    Thank you Schnapsdrosel for this very nice Civilians pack, it's a great addition to immersion during our missions. Here is a little something that may help fellow mission makers, a simple pdf document showing a picture with the classname and displayname of all civilians belonging to the civ side. (7760 Ko) http://amb3940.be/arma/civs.pdf All screenshots were took with the great Kronzky's Object Browser (http://kronzky.info/objectbrowser/). Cheers
  3. JanMasterson

    Co05 Righteous Kill [ACE]

    hello Gunja, it seems that an addon is required but not mentioned in the readme and then generate an error when one try to play it. The addon is "ACE_Island_Objects". Could it be a simple line too much in the mission.sqm? PS: I do confirm that simply deleting the line in mission.sqm make it work. Â Cheers
  4. JanMasterson

    GLT's animated markers

    It looks like that this addon have been removed from ArmAholic and ePrison. Was something wrong? If all is right, could you please post a link to download your mod? Cheers
  5. JanMasterson

    The 5-Minute Mission Maker

    Thanks for that great mission added value Kronznky. By the way, because of an unknown reason, I've been unable to use the "RANDOMUP" parameter successfully, none of the unit ending on a roof. Tried on several maps, both BI's and 3rd party's, and over buildings which have stairs or ladders. Would anyone had a similar experience and found a solution? Cheers
  6. JanMasterson

    co35 Restore Order

    Simply rename the file to "restoreorder05.afghan_village.pbo" and it will work like a charm
  7. JanMasterson

    co35 Restore Order

    Hello Icewindo, Is it by design that your file is named "restoreorder05.afghan_vile.pbo" and not "restoreorder05.afghan_village.pbo"? Cheers
  8. JanMasterson

    Scars09 sign pack

    Thank you Scars09 for this very nice pack, it's a great addition to immersion during our missions. Here is something that may help fellow mission makers, a simple pdf document showing a picture with classname and displayname of all signs. (2774 Ko) http://amb3940.be/arma/sc9signs/sc9.pdf For example: All screenshots were took with the great Kronzky's Object Browser (http://kronzky.info/objectbrowser/). Cheers
  9. JanMasterson

    BAS f

    Hello BAS team, thank you very much for your useful framework, it discharged me of days of work and lot's of mistakes. Here is my humble contribution in the form of an stringtable in which are corrected/added the frenchspeaking options for the Conditions selector. (3080b) http://amb3940.be/stringtable.zip Cheers
  10. JanMasterson

    Avgani and Afghan Village

    Hello Opteryx, off course I did used that feature but I wasn't satisfied with the result (it's not that much "full resolution") so I spent some time to do an a bit more detailed version. Compare the two and you'll see what I mean Could you also please confirm that your both island are not affected by the Durg's Vegetation Fix at all? By the way, your both maps are very fun to play on, Afghan village is a great place to kill pixels Thanks for your hard work and best wishes for 2009
  11. JanMasterson

    Avgani and Afghan Village

    Here is a little something I made this afternoon, a little map in jpg format (4873x4672) of the Avgani's urban area (grids Bi11 to Dd 25). It's far from perfect, it's only a manual merging of about an hundred screenshots but it may be useful and it's free (2900 Kb): http://amb3940.be/avgani_detail_notex.zip Cheers
  12. JanMasterson

    CO 16 Ammo Raid I + II

    Eliteness 2.23 did it, thank you very much Q
  13. JanMasterson

    CO 16 Ammo Raid I + II

    Nice missions Matt, my team and myself are in love with them. The 1.05P seems a bit more challenging and that's fun! However, respawning with the weaps one had just before dying and having the reinforcements to be the republican guards rather than SLA would be great. By the way, is your mission.sqm binarized or something? I haven't been able to open it with my usual tool nor with the ingame's editor. Cheers
  14. JanMasterson

    Avgani and Afghan Village

    Great maps, my teammates and myself had great time playing on them. One of my teammate asked me something that I wasn't able to answer with certitude by the way. Do could you please confirm that your both island are not affected by the Durg's Vegetation Fix at all? I assume that since you do use custom vegetation, there's no need to use the fix but it's always better to have a confirmation from the author
  15. JanMasterson

    Afgan Patrol

    Edit the mission by removing the game logic "Enable: Require Map Object" or give to the players the ACE_Map objet. Or simply wait for an update by Lightninguk
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