Jimpy
-
Content Count
40 -
Joined
-
Last visited
-
Medals
Posts posted by Jimpy
-
-
Yes, it looks nice but it isn't entirely correct. Do you mind
if I make some suggestions on possible improvements?
If that's supposed to be the No. 32 Mk. 1 sighting telescope
then it is badly out of scale (too thin), is wrongly positioned
on the rifle (way too far back) and the pads and turrets are
incorrectly shaped. Also bear in mind that the real No. 32
telescope was made of heavy brass, so when the paint
scratches off it, it looks a characteristic "golden colour", not
a "silvery-white" colour like you have there. The heavy
mounting bracket (on the left hand side) was cast iron.
Also, all No. 4 rifles that were converted to the (T) variant
had the battle sight aperture milled off - your model still has
it (digging into the 'scope tube, it looks like).
Your rifle is also apparently missing its foresight - I presume
you have this in the "pilot-view" though. Sometimes users
found that the standard foresight blade reflected light
into the telescope and unit armourers made adjustments to
prevent this, but the foresight was never removed entirely.
Apart from those small niggles, I must say that it's jolly good
work overall. Always nice to see British stuff being done so
well.
-
The troops are very good as they are but do have some slight
innaccuracies. None of the issues are very major, though, and
should be simple and quick enough for you to fix. In no
particular order, the observations I made while watching
your "OosterbeekTrailer" are:
1. The helmet chin straps on your men are apparently the
canvas webbing type. These are not typical for British
airborne troops on Op. Market. At that time the vast majority
of British troops were still using the second pattern all-steel
jump helmet with a black leather chinstrap. Webbing
chinstraps were used first by Polish, French and Canadian
airborne troops and only became generally used by British
troops very late in the war and post-war. I can send you pics
of the correct chin strap if you need these.
2. The type of Denison smock used most commonly on Op.
Market was the (so-called) second type (although a small
number did still wear the earlier first pattern smocks for that
operation).The texturing at the cuffs of your troops does not
have a great amount of detail but it appears that all the
troops appear to have green woollen cuff closures. This is not
typical for the type of Denison smock most commonly used on
Op. Market. Woollen cuffs on Denison smocks imply:
a) A first pattern Denison smock (circa 1942) worn only by a Â
few individuals on Op. Market, the first pattern smocks were
designed and manufactured with woollen cuff closures; or
b) A second pattern smock unofficially modified by adding
stocking tops to the cuff closures - although this was not a
very common wartime practise at all and became more
popular post-war. The wartime second pattern Denison
smocks had cloth cuffs with an adjusting tab and three brass
snap-fasteners to close them. This type was used most
commonly on Op. Market and afterwards; or
c) A postwar dated Denison smock (Denisons were worn by
British troops until the end of the 1970s) which was again
designed and manufactured with woollen cuff closures.
Postwar Denisons can be easily differentiated from wartime
Denisons by their cut and camouflage patterns. I can send
pictures of the cuff closures and details of the second
pattern Denison smocks if required.
4. None of the men appear to be wearing their conspicuous
parachute qualification badge - it should be on the right upper
arm of their Denison smock. Please advise if you need a
picture of the parachute qualification badge.
5. Most wartime airborne troopers wore a green and dark-
chocolate-brown coloured netting face veil as a scarf tucked
inside the neck opening of the smock (this was separate from
the scrim netting worn as a helmet cover). None of your
troops appear to wear such a thing as far as I could see.
Some men of the Glider Pilot Regt. alternatively wore a silk
escape map as a scarf and others (a very few) wore green
camouflage patterned scarves made from US parachute silk.
6. The men are wearing 1937 pattern webbing battle order,
which is correct for the period, however their equipment order
is incomplete and incorrect in some details. I noticed that
their utility pouches (the two large rectangular ones at the
front) appear to be too small, none carries their waterbottle
(always carried in the field) and they do not have their light
assault respirator cases either. Pictures of troops on Op.
Market clearly show them carrying this last item sideways at
the left rear of the belt (at least initially). Â The entrenching
tool carriers are also carried a little too high up on the belt.
I have detailed pictures of the light assault respirator (Mk III)
case if you require these.
7. The webbing is also not correctly coloured. Your troops
wear webbing in a mixture of a green and a light golden tan
colour, however, although in fact British webbing equipment
at this time in the war in the E.T.O was always coloured a
mid-khaki green colour by the application of a preservative
paste (called "Blanco" - a there's always a but  trade name)
in colour "Khaki-Green no. 3". Only commonwealth troops in
this theatre wore webbing in a light tan colour (especially
Canadians) and much '37 pattern webbing used today by
many modern reenactors is not correctly blancoed (as it
reduces the value of the pieces). I can send pictures showing
the correct "Khaki-green" colour for the blancoed webbing, if
required
I researched all this some time ago with the intention of
making some WW2 British Airborne troops, until I discoverd
that you guys had it all well-covered already (I'll most likely
be instead making post-war [ie. 1970s] British Paratroopers
for the Northern Ireland mod).
-
I watched the "OosterbeekTrailer". It all looks very impressive
indeed. Are the British Airborne soldiers going to be revised
before final release? In the video they are apparently
incorrect in several respects.
-
I am working on a No.1 Mk III rifle too for the "Northern
Ireland mod". This rifle was used by the Irish Republican Army
in the early 1970s. Here are a couple of quick WIP pics of
the "Smelly":


The colouring is not really textures, just flat colours. The
model still needs work in places. The images posted earlier of
an actual example will be useful. Thanks!
I am also doing the No.4 Mk. 1, No.4 (T) and the L42A1. Links
to some WIP pics of unfinished models, again with flat colours:
Rifle, .303", No.4 Mk.1(T) with no. 32 Telescope
http://img.photobucket.com/albums/v692/whisky01/No4Ta.jpg
http://img.photobucket.com/albums/v692/whisky01/No4T.jpg
The same rifle but wrapped in hessian for camouflage (based
on a photo of an army sniper training cadre from 1970)
http://img.photobucket.com/albums/v692/whisky01/No4Twrapped.jpg
Rifle, 7.62mm, L42A1 with Telescope, Straight, Sighting, L1A1
http://img.photobucket.com/albums/v692/whisky01/L42b.jpg
http://img.photobucket.com/albums/v692/whisky01/L42a.jpg
Many, many other new weapons are also under construction
for the mod.
Northern Ireland mod is at:
http://www.nimod.net/forum  [site temporarily down]
-
Can you please tell us when exactly the Irish Defence Forces
adopted the AUG rifle?
-
IMHO the Llauma "replacement head" is not especially good.
That default face that is distributed with it is especially
awful - he looks like a shop-dummy, I always cringe whenever
I see yet another screenshot of that bland, plastic-looking,
"boogly" eyed countenance. Of the head models I have
seen, I am much more impressed by the heads on the Red
Hammer Studios Russian Federation troops. These are very
skilfully "sculpted" and use less polys than the Llauma head
does.
-
An "exploding guitar" booby-trap?
"Take guitar" KA-BOOM!

-
"Master & Commander" is the best I've seen for a long while
Favourite quote:
Captain Aubrey: "D'you want to call that raggedy-arsed Napoleon your king!?"
The crew: "NO!!!"
-
The "smart 'scope" reminds me of the gyro-stabilized gun
sights that were used on Battleships during and after the
first world war. They compensated for the motion of the
sea to keep the image of a target (often many thousands
of yards away) motionless in the viewfinder.
-
They'd have to disable it if trainee SCUBA divers are using the
pool and doing the old "giant human lobster" swimming
technique.

-
Actually you can play CDs over the crew comms system in
Brads and Abrams. It's done all the time. Â
Â

Edit: Well, some of the time
-
Make a military band instead, now that WOULD be "kool"

-
I do not know what "standard SAS" is but SASR and NZSAS in
Vietnam mostly wore the US ERDL camouflage uniform
together with SAS belt kit and various rucksacks, heavy use
of camouflage face paint and an assortment of more or less
modified weapons (SLRs with drastically shortened fore ends,
SLRs with handguards removed and 40mm grenade launchers
added, sawn-off M14s, SLRs bodgied to fire full auto only, etc
etc). In all the photos I've ever seen of them they look
extremely "business-like" and very hardassed characters.
-
Ok thanks for letting me know.
Some of the troops could be used as RAR I suppose if you
overlooked some of the little details, or remodelled them
oneself (and supplied some with L1A1 SLRs). Nothing really
suitable for SASR or NZSAS though. I might well make some
Vietnam era Diggers myself. I quite fancy making
some "bodgied" SLRS Â

-
Are ANZAC troops included in the pack?
-
All looks good.This coupled with the Irish Defence Forces pack (look it up) should make OFP miles more fun!
The Irish Defence Forces pack, I believe, contains only modern
troops and equipment. The NI mod will include an Irish Army
squad from the early 1980s.
-
The NI mod IRA are having a large arsenal of "all new" custom model weapons
built for them. Weapons from the early 1970s as well as more advanced ones
from the end of that decade are included (the NI mod and its units run in time
from 1969 up until about 1985 - this time bracket chosen basically to make the
number of security force unit types manageable for our small development team).
These run the gamut from Martini-Henry carbines to AR-18 Armalite rifles
with many of the improvised (home-made) weapons that the IRA created also
included.
The weapons we have chosen to represent are just typical examples (although we
are making sure that there is documented evidence of such weapons being used
by the IRA). Our researches have revealed that a staggering variety of weapons
were used, or at least available to, IRA volunteers at various times. We provide a
good cross section of the types of weapons that were used, but obviously cannot
include everything that was in the arsenals of the paramilitary groups. We intend to
publish a list of those weapons that we have evidence for as a hint to players who
want to use weapons that we don't provide but who still want authenticity. Rest
assured that the NI mod IRA volunteers (and other paramilitaries) will have a rich
and authentic set of weapons to choose from.
-
Sounds and looks great. Â I especially like the hedgerow effect. Â Are these passable on foot or do I need to find the style? (absolutely no idea if this is how to spell style).The hedgerows will be passable in places and impermeable in
others. We are also experimenting with technology to get the
AI to climb over certain obstacles. In any case, there will be
plenty of gaps, gates and styles. The idea is that the hedges
are to provide concealment and hinder (but not prevent) free
movement.
-
Well, assuming that you read the "missions and campaigns"
paragraph in my original post, we are planning several
campaigns for the mod. We are determined that the NI mod
will not merely consist of a set of new addon units.
Plans are currently for single player campaigns only,
multiplayer campaigns will follow if there is sufficient interest
shown in the NI mod by the OFP player community.
Plans for SP missions are at the moment as follows:
A campaign set in the early to mid 1970s where the player
takes on the persona of a British soldier doing a 4 month tour
of duty in NI. After several training missions in which we hope
to "train" the player to act in a historically authentic manner
once out on the NI mod "streets", the soldier/player's duties
will take place both in urban areas (in the NI mod's "'Derry"
and "Belfast") and in rural areas where the operations were
somewhat different from urban patrolling.
The player will experience events including urban riots,
IRA "sniper" shoots, urban patrols by vehicle and on
foot, "stake-outs", OPs, arrests, rural patrols, manning vehicle
check points, bomb incidents and much more. We want to
give a good cross section of the sorts of "activities" a typical
soldier might find himself involved in.
Another campaign will let a player be a member of the Special
Air Service regiment in Northern Ireland. We want to try to
illustrate the much more "robust" approach that the SAS had,
or were allowed, in conducting the counter-insurgency war in
NI. Missions in this campaign will include "covert" as well
as "overt" operations, many carried out in collaboration with
RUC special unit officers.
Another campaign will let the player take on the persona of a
volunteer to one of the Provisional IRA battalions in the NI
mod's interpretation of South Armagh. Activities will include
setting up and executing shooting, hand-grenade, culvert
bomb and RPG attacks on security forces personnel and
installations as well as on feuding members of other
paramilitary organisations.
The IRA in the mod will use a wide variety of weapons, many
new to OFP including home-made improvised submachine
guns, pipe bombs, grenade launchers and mortars. Items like
IEDs (i.e. home made bombs) and truck based mortars will
also be featured.
In all of the missions much programming and scripting is being
done to try to ensure authenticity. The NI missions will be for
hard-core military sim and British army buffs as well as those
with an interest in this particular war. We will not be shying
away from "controversial" topics and care nothing for political
correctness. We will post a warning to this effect with our
download links. We are determined that an authentic Northern
Ireland troubles atmosphere will be properly represented. The
missions will therefore not be conventional OFP "run and gun"
exercises by any means but will challenge the player in other
and more interesting ways.
-

It has been some while since our last news update but the Northern
Ireland mod (NI mod) team has been hard at work in the meantime and
the mod is still firmly on track to deliver a unique Operation Flashpoint
(OFP) gaming experience. We would like to introduce you to some of the
recent developments in the progress of the NI mod:
A new website.
Designed and produced by our members Smiley and Jimboob.
This will expand to include information about the progress our work as
well as background information on the conflict that the NI mod campaigns
represent.
New team members.
UNN and Paddy have recently joined the mod team and are already
producing some interesting and innovative work in the fields of scripting
and mission design.
Missions and campaigns.
Much effort and thought has been devoted to research and design work
on a set of interesting and unusual missions and campaigns. The NI mod
campaign missions are intended to immerse the player in the Northern
Ireland troubles by allowing them to take on the persona of various
members of the British crown forces and of Republican paramilitary
volunteers. Much effort is being devoted to historical research to ensure
that the incidents, environments and even the attitudes expressed in the
missions are authentic to the place and period. The accent with all of the
campaign missions is very much on realism and authenticity, all of which
will put very different, unusual and interesting new demands on players.
Improved AI and behaviours
Design and implementation of several interesting new technologies that
will increase the realism of the campaign missions. These include
enhancements in the behaviours of objects as well as interesting
improvements to the game AI. Our member UNN has been working on a
system that will enable buildings and other objects to exhibit more
realistic effects when damaged.
At the same time Paddy has scripted improved AI routines that make AI
soldiers behave in a more realistic manner when on "urban" patrols. As
well as having the men move in a more authentic manner through the
streets, the new routines have them react more intelligently when in
contact with an enemy; moving into cover positions appropriately,
covering and supporting each other and maintaining an all round lookout.
It is intended that the new "Urban AI" scripts will also be applicable
outside the NI mod environment.
New Addons
In parallel with all this, work continues on researching and building
a comprehensive set of units and island environments to support the mod
campaigns. Several islands are under development all carefully crafted to
portray typical Northern Ireland landscapes and features. These include
both townscape and rural environments.
Troops
The new units represent a wide cross-section of the troops and vehicles
that took part in the conflict. The emphasis with all of these is always on
authenticity and attention to detail. Nothing is accepted for inclusion in the
mod unless backed up by personal experience or verifiable from reliable
sources.
The British Security forces are represented by British regular army and
reservist units and by constables of the Royal Ulster Constabulary. The
British troops include members of all the essential corps and services that
were deployed to Northern Ireland during "the troubles". As well as
infantrymen, the mod units include; drivers, sappers, armoured corps
troopers, SAS troopers, bomb disposal officers and military policemen.
The troops are authentically dressed, equipped and armed both for
deployments in urban situations as well as operations in rural areas.
The paramilitary forces of both "sides" in the conflict are represented
by a set of units dressed appropriately based on evidence from authentic
sources. The paramilitaries are equipped with a wide variety of weaponry,
reflecting the multifarious nature of their sources of arms supply.
Vehicles
The troop units are supported by a set of high quality vehicle addons
made by SniperUK. These represent all of the most common types of
military and police vehicles that were seen (and in some cases still are
seen) on the streets and roads of Northern Ireland.
Civilian transport (all meticulously correct for the period) is also included
both for use by the civilians that play an important part in many of the NI
mod campaign missions and by the security and paramilitary forces
on "clandestine" operations.
Model "work in progress" images
We present here several images that showcase the standard of work that
is being done by the NI mod team's model makers. Please understand
that these represent only a fraction of the content of the addon set, and
that all of the pieces shown are still under construction.
SniperUK's British army "Alvis Saracen APC". The model is very
highly detailed and skilfully realised and very accurately represents the
form and features of this vehicle. SniperUK's military vehicle addon set
also includes several variants of the Land Rover general purpose
light truck as well as more heavy transport vehicles and armoured cars.

A montage of images of some of Whisky's (aka Jimpy's) British soldier units. The
British troops in the mod addon set date from the period of the 1970s and
early 1980s and the several new pieces of equipment that were created
specifically for use by the army in NI are all included. Many of the troop
types and equipments are unique to the NI conflict situation and thus also
unique in the form of OFP models.

British army anti-riot equipment by Whisky. The inventory includes
rubber bullet firing guns and tear gas (CS gas) grenade
launchers. New behaviours and anims allow the soldiers to use the
anti-riot gear correctly and to react to riot situations

A small selection of Whisky's new weapon models. These include British
army issue weapons as well as weapons from various origins in the
arsenals of the paramilitary groups.

Some "Northern Ireland [mod] Tourist Board" pictures of Smiley's "rural
Northern Ireland" islands.


We hope that this has proved of interest and has made it clear that
the "NI mod for OFP" is still going strong and is making good progress. If
this conflict interests you and you have some provable talent in any of the
variety of skills needed in mod production (particularly in model making,
texturing and mission making) then we would be pleased to hear from
you and to perhaps welcome you into the mod team. Contact
our mod team leader Smiley at <nickgregnick@yahoo.co.uk> if you need
further information.
Our new website is currently off-line for construction but you are very welcome
to participate in the NI mod discussion forum at http://www.nimod.net/forum
Please feel free to look in sometime. Visitors' comments, suggestions and
questions are always kindly regarded.
-- The NI mod team
-
The forthcoming NI mod is likely to include a Charlie G also:

-
Wah-hey! Those highlanders are the 92nd Regiment of Foot
Gordon Highlanders. My old regiment! Is there a way you
could  make the kilts look a bit better, though? A kilt has an
apron at the front - it's an important structural feature of the
garment. These guys look like they are wearing some kind
of "culottes".
Apart from that, these are all very nice looking units. I applaud
you for giving this a go.
-
Just as a matter of interest (and not meant as any sort of
criticism) what do you think you could offer a player using
the OFP engine that you couldn't do just as well (if not better)
using the mission editor from "Delta Force: Black Hawk Down"?
-
Thanks for posting the new "wip" pic of the SLR. I've been
looking forward to the FLK mods troops and weapons for some
time. I think your SLR is one of the nicest looking ones that
are available for OFP. One it's finished it'll  be a  cracker!
Irish Interim troops
in ADDONS & MODS: DISCUSSION
Posted
If you want to make an accurate representation of a 1970s
Irish Army FAL then your model still needs work on several
areas:
Flash suppressor
Gas plug
Handguards (yours still has the British Maranyl ones)
Cocking handle
Change lever
Takedown lever
Backsights
Butt (again you still have the British one fitted)
You're looking for something more like this: