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Johan_D

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Everything posted by Johan_D

  1. Johan_D

    Dawn of the Yomies

    I ment, I shouldnt hear a moan 300 meters away, but they scare the hell out of me, like they are 10 meters away of me.. brrrrr...
  2. Johan_D

    Using Animations

    Is there a list ? or demo mission?
  3. Johan_D

    Dawn of the Yomies

    One thing bugs me very much.. The sound is not comming from them it seems, it should be comming from the Yommies, and not be audible off range. Is there a solution for it?
  4. Johan_D

    farmland works in progress

    not much to see on the vid.. can you make it so that the sound of the zombies come FROM the zombies? and not audible on the whole terrain?
  5. Johan_D

    New Island from USEC

    http://itsdown.blogsome.com/ scroll down for more ideas! How is the map going?
  6. Johan_D

    Arma AI bugs (not 1.14 exclusive)

    Is there a script what can do this micromanagement for you ? preferrably added to the formation menu?
  7. Johan_D

    AI bug

    if the AI view angle can be reduced, then it is all solved. can we?
  8. Johan_D

    how do you tell them to get in

    Or assignasdriver, commander etc.. and in the waypoint add moveindriver etc..
  9. Johan_D

    Latest screenshots available

    Looking at the little hill in the first shot I wonder if it is 50 meters hill. If it is a smaller grid section, imagine what fun maps we can make. Johan
  10. Johan_D

    variantsAI[]

    Probablities?
  11. Johan_D

    Patrolling and messages

    the bling in the HINT command in a script, and the rest I presume you wait untill www.ofpec.com is back online. All is there in ready to use scripts.
  12. Johan_D

    The REAL Sounds

    Aren't there any sound replacement packs around?
  13. Johan_D

    Some Siege Equipment

    Ok, I wil await the mod to check it out, but those days the number of men wasnt important, only.. got much!. Sir, i shut up now, and wait and see Sir, Yes Sir!
  14. Johan_D

    WAFFEN SS screenshoots

    Progress update?
  15. imagine a Nam scene, with a village onfire, choppers around... Wow
  16. Johan_D

    Amazing new fire and smoke effects by john

    imagine a Nam scene, with a village onfire, choppers around... Wow
  17. Johan_D

    WAFFEN SS screenshoots

    Well, at the end of the war they even had flees.. so who cares of beards..
  18. Johan_D

    Mapfact.net releases DAC

    Hi, Thanks for the setdammage.sqs explantion, works flawless. I have a question on the respawn. After some trial I can successfully let DAC do the respawn. But I noticed, that one can do it 2 ways: - with just a zone name, like Z1 1,0,0 and the respawn parameters in the heli section. - or with the same as above and filled in infantry and the rest. Then it respawns what one entered in the sections. Now, for the question; what is the normal use of this? and, the range section in the campspawn section, does that really work? I didnt saw any difference between 50 and 5000. Thanks for this great work. Oh forgot; I didnt see any difference when I use a non-repeat trigger. Also, if I use a game logic trigger it also works. Can you explain why you used an repeat trigger in the demo's?
  19. Johan_D

    Arma czech previews

    2007????? Euh. we hoped 2006.. gonna take a while..
  20. Johan_D

    Mapfact.net releases DAC

    Can you briefly describe what needs to be changed to use WW2 units and such? And how can I add a unit init command for each created unit, like "this set dammage -1" for example?
  21. Johan_D

    Conspiracies

    Wolves land.. A real OFP place, as dead as can be..
  22. Johan_D

    WWIIEC : Caen 1944

    The way the German soldier holds the gun, with one hand is very nice done!!
  23. Johan_D

    Lack of Action

    Well, if you like a bit more shooting, without dying instantly, type in the init field of every soldier: this setdammage -1 This makes them less accurate, you can also use -.1 for more accuracy. If you for example randomise between all the soldiers this, then you never know which one is a good shooter. Do this for ww2 soldiers, and there you have a COD alike shootingfest.
  24. Johan_D

    Some Siege Equipment

    But how are you gonna do this in your mod? Wouldnt it be better to buy RTW? I think it is just the fun with such massive armies to play with, then with rather a few times 12 men?
  25. Johan_D

    C Site Island

    I too think its something with the scripts.. most noticable by the cryosauruses, the first ones from the west list. Put about 5 in a group, and give them a waypoint.. and see, they hickup every second or so. Then, add a raptor and see, when they flee the lags are gone. So, looking at the script I wonder if it is need they have to know the hunterlist? shouldnt allowfleeing=1 not do the job? Johan
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