Jezuro
BI Developer-
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452 ExcellentAbout Jezuro
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Rank
BI Developer
core_pfieldgroups_3
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Occupation
Mission designer
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Website URL
https://www.linkedin.com/profile/view?id=425374078
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jezuro
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JosefZemanek1
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Gender
Male
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Location
Brno, Czech republic
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Gabos gabi started following Jezuro
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Some things I've been able to tweak so far: It should be no longer possible to deploy static defences through an obstacle (wall, rock etc.); deployment will be cancelled if the asset being placed collides with another object Mine dispensers filtered out from loaded loadouts Assets below terrain are being periodically deleted
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Hello everyone. I'd like to apologize for being absent for so long, unfortunately the work load with other projects and personal life didn't allow me to keep in touch in Warlords as much as I'd like to be. It looks that I might have a some spare time to take a look at the most pressing matters and hopefully get some fixes into the next update.
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1. Warlords reads the whole CfgMusic config and plays random tracks. You'd have to override the config with a mod. 2. Nope 😞
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That is the standard sandbox behaviour as well though, isn't it?
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You are not wrong. However, I initially wanted to lock neutral vehicles and remove this possibility to players altogether for the simple reason that they are spawned randomly and one side can capture an enemy APC while the other side could stumble upon a mere MRAP, both of which effectively needing a single RPG hit to be disabled. Being able to rearm these vehicles indefinitely would make the progress even less balanced. I think that the current implementation is a reasonable compromise, keeping in mind that random base location is in its definition imbalanced as well.
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They aren't and won't be, you can provide maintenance only to vehicles you've personally requested.
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I'll take a look at these, thanks.
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Redux 0.57 is out: Fixed: Naval assets would not be assigned properly to their owner Fixed: Defences would substract more CP than their cost Fixed: Rearming an asset now correctly replenishes all magazines Fixed: Removing an asset via map would not update the asset limit Changed: Vehicle maintenance range increased to 15m, making it easier to repair or rearm larger assets
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Thanks for the report @vikingbjorn, both issues will be looked at soon. Is the broken sector voting something you've experienced before or is this a first?
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Only those that are linked to your base through sectors you own.
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Redux 0.56 is out: Fixed: Repairing vehicles via repair trucks should be possible again Fixed: Extreme fog after long playtime Removed: Rain Added: Mission parameters (saving, fog of war, zone restriction) Fixed: Rearming helicopters no longer removes remaining missiles Changed: Default view distance increased to 4000m
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Redux 0.55 is out on the Workshop: Added: Arsenal is available again Changed: Time acceleration is much faster during the night *edit: Now also live on official server
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Redux 0.53 is now hosted on one of our official servers. You can find the instance in your server browser or connect directly at 85.190.155.161:2302.
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Noted. I will introduce voting for sector resets.